diff options
| author | Shauren <shauren.trinity@gmail.com> | 2019-07-27 10:52:33 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2019-07-27 10:52:33 +0200 |
| commit | f6e2b8cdc1c8a3dd291947f67566b41dac116622 (patch) | |
| tree | 22a01cb91b2d47827ae73b48fcace3926587a341 /src/server/game/AuctionHouseBot | |
| parent | e8e89f58fb800014f53341f12505f60ee2b5fb6f (diff) | |
Core/DBLayer: Prevent committing transactions started on a different database
Diffstat (limited to 'src/server/game/AuctionHouseBot')
| -rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp index 84431c9809d..7b8065f1c2d 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp @@ -390,7 +390,7 @@ void AuctionBotBuyer::BuyEntry(AuctionEntry* auction, AuctionHouseObject* auctio { TC_LOG_DEBUG("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->buyout) / GOLD); - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); // Send mail to previous bidder if any if (auction->bidder && !sAuctionBotConfig->IsBotChar(auction->bidder)) @@ -421,7 +421,7 @@ void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice) { TC_LOG_DEBUG("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / GOLD); - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); // Send mail to previous bidder if any if (auction->bidder && !sAuctionBotConfig->IsBotChar(auction->bidder)) diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp index b2009ac8baf..fc7bbc6b955 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp @@ -921,7 +921,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config) AllItemsArray allItems(MAX_AUCTION_QUALITY, std::vector<uint32>(MAX_ITEM_CLASS)); // Main loop // getRandomArray will give what categories of items should be added (return true if there is at least 1 items missed) - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); while (GetItemsToSell(config, itemsToSell, allItems) && items > 0) { --items; |
