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authorShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
committerShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
commitf6e2b8cdc1c8a3dd291947f67566b41dac116622 (patch)
tree22a01cb91b2d47827ae73b48fcace3926587a341 /src/server/game/AuctionHouseBot
parente8e89f58fb800014f53341f12505f60ee2b5fb6f (diff)
Core/DBLayer: Prevent committing transactions started on a different database
Diffstat (limited to 'src/server/game/AuctionHouseBot')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp4
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
index 84431c9809d..7b8065f1c2d 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
@@ -390,7 +390,7 @@ void AuctionBotBuyer::BuyEntry(AuctionEntry* auction, AuctionHouseObject* auctio
{
TC_LOG_DEBUG("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->buyout) / GOLD);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Send mail to previous bidder if any
if (auction->bidder && !sAuctionBotConfig->IsBotChar(auction->bidder))
@@ -421,7 +421,7 @@ void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice)
{
TC_LOG_DEBUG("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / GOLD);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Send mail to previous bidder if any
if (auction->bidder && !sAuctionBotConfig->IsBotChar(auction->bidder))
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
index b2009ac8baf..fc7bbc6b955 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
@@ -921,7 +921,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config)
AllItemsArray allItems(MAX_AUCTION_QUALITY, std::vector<uint32>(MAX_ITEM_CLASS));
// Main loop
// getRandomArray will give what categories of items should be added (return true if there is at least 1 items missed)
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
while (GetItemsToSell(config, itemsToSell, allItems) && items > 0)
{
--items;