diff options
| author | Rat <none@none> | 2010-06-05 23:40:08 +0200 |
|---|---|---|
| committer | Rat <none@none> | 2010-06-05 23:40:08 +0200 |
| commit | 75b80d9f5b02a643c983b2fb1ededed79fd5d133 (patch) | |
| tree | ebd1c2cc12a2715909dd04c1ed147a260c6ceb14 /src/server/game/AuctionHouseMgr.cpp | |
| parent | 6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff) | |
rearranged core files
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AuctionHouseMgr.cpp')
| -rwxr-xr-x | src/server/game/AuctionHouseMgr.cpp | 750 |
1 files changed, 0 insertions, 750 deletions
diff --git a/src/server/game/AuctionHouseMgr.cpp b/src/server/game/AuctionHouseMgr.cpp deleted file mode 100755 index ddd44bbefa2..00000000000 --- a/src/server/game/AuctionHouseMgr.cpp +++ /dev/null @@ -1,750 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "ObjectMgr.h" -#include "Player.h" -#include "World.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Database/DatabaseEnv.h" -#include "Database/SQLStorage.h" -#include "Policies/SingletonImp.h" -#include "DBCStores.h" - -#include "AccountMgr.h" -#include "AuctionHouseMgr.h" -#include "Item.h" -#include "Language.h" -#include "Log.h" -#include "ProgressBar.h" -#include <vector> - -INSTANTIATE_SINGLETON_1(AuctionHouseMgr); - -using namespace std; - -AuctionHouseMgr::AuctionHouseMgr() -{ -} - -AuctionHouseMgr::~AuctionHouseMgr() -{ - for (ItemMap::const_iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) - delete itr->second; -} - -AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId) -{ - if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) - return &mNeutralAuctions; - - // team have linked auction houses - FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId); - if (!u_entry) - return &mNeutralAuctions; - else if (u_entry->ourMask & FACTION_MASK_ALLIANCE) - return &mAllianceAuctions; - else if (u_entry->ourMask & FACTION_MASK_HORDE) - return &mHordeAuctions; - else - return &mNeutralAuctions; -} - -uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem) -{ - uint32 MSV = pItem->GetProto()->SellPrice; - int32 deposit; - uint32 timeHr = (((time / 60) / 60) / 12); - - if (MSV > 0) - deposit = (int32)floor((double)MSV * (((double)(entry->depositPercent * 3) / 100.0f * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT) * (double)pItem->GetCount()))) * timeHr; - else - deposit = 0; - - sLog.outDebug("Sellprice: %u / Depositpercent: %f / AT1: %u / AT2: %u / AT3: %u / Count: %u", MSV, ((double)entry->depositPercent / 100.0f), time, MIN_AUCTION_TIME, timeHr, pItem->GetCount() ); - if (deposit > 0) - { - sLog.outDebug("Deposit: %u", deposit); - return deposit; - } - else - { - sLog.outDebug("Deposit: 0"); - return 0; - } -} - -//does not clear ram -void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction) -{ - Item *pItem = GetAItem(auction->item_guidlow); - if (!pItem) - return; - - uint32 bidder_accId = 0; - uint32 bidder_security = 0; - uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); - Player *bidder = objmgr.GetPlayer(bidder_guid); - // data for gm.log - if (sWorld.getConfig(CONFIG_GM_LOG_TRADE)) - { - std::string bidder_name; - if (bidder) - { - bidder_accId = bidder->GetSession()->GetAccountId(); - bidder_security = bidder->GetSession()->GetSecurity(); - bidder_name = bidder->GetName(); - } - else - { - bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid); - bidder_security = accmgr.GetSecurity(bidder_accId); - - if (bidder_security > SEC_PLAYER) // not do redundant DB requests - { - if (!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name)) - bidder_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN); - } - } - if (bidder_security > SEC_PLAYER) - { - std::string owner_name; - if (!objmgr.GetPlayerNameByGUID(auction->owner,owner_name)) - owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN); - - uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner); - - sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)", - bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid); - } - } - - // receiver exist - if (bidder || bidder_accId) - { - std::ostringstream msgAuctionWonSubject; - msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON; - - std::ostringstream msgAuctionWonBody; - msgAuctionWonBody.width(16); - msgAuctionWonBody << std::right << std::hex << auction->owner; - msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout; - sLog.outDebug("AuctionWon body string : %s", msgAuctionWonBody.str().c_str()); - - // set owner to bidder (to prevent delete item with sender char deleting) - // owner in `data` will set at mail receive and item extracting - CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow()); - - if (bidder) - { - bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template); - // FIXME: for offline player need also - bidder->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1); - } - - MailDraft(msgAuctionWonSubject.str(), msgAuctionWonBody.str()) - .AddItem(pItem) - .SendMailTo(MailReceiver(bidder,auction->bidder), auction, MAIL_CHECK_MASK_COPIED); - } -} - -void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction) -{ - uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); - Player *owner = objmgr.GetPlayer(owner_guid); - uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid); - // owner exist (online or offline) - if (owner || owner_accId) - { - std::ostringstream msgAuctionSalePendingSubject; - msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING; - - std::ostringstream msgAuctionSalePendingBody; - uint32 auctionCut = auction->GetAuctionCut(); - - time_t distrTime = time(NULL) + sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY); - - msgAuctionSalePendingBody.width(16); - msgAuctionSalePendingBody << std::right << std::hex << auction->bidder; - msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout; - msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:"; - msgAuctionSalePendingBody << secsToTimeBitFields(distrTime); - - sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str()); - - MailDraft(msgAuctionSalePendingSubject.str(), msgAuctionSalePendingBody.str()) - .SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED); - } -} - -//call this method to send mail to auction owner, when auction is successful, it does not clear ram -void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction) -{ - uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); - Player *owner = objmgr.GetPlayer(owner_guid); - uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid); - // owner exist - if (owner || owner_accId) - { - std::ostringstream msgAuctionSuccessfulSubject; - msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL; - - std::ostringstream auctionSuccessfulBody; - uint32 auctionCut = auction->GetAuctionCut(); - - auctionSuccessfulBody.width(16); - auctionSuccessfulBody << std::right << std::hex << auction->bidder; - auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout; - auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut; - - sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str()); - - uint32 profit = auction->bid + auction->deposit - auctionCut; - - //FIXME: what do if owner offline - if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID()) - { - owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit); - owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid); - //send auction owner notification, bidder must be current! - owner->GetSession()->SendAuctionOwnerNotification(auction); - } - MailDraft(msgAuctionSuccessfulSubject.str(), auctionSuccessfulBody.str()) - .AddMoney(profit) - .SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED, sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY)); - } -} - -//does not clear ram -void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction) -{ //return an item in auction to its owner by mail - Item *pItem = GetAItem(auction->item_guidlow); - if (!pItem) - return; - - uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); - Player *owner = objmgr.GetPlayer(owner_guid); - uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid); - // owner exist - if (owner || owner_accId) - { - std::ostringstream subject; - subject << auction->item_template << ":0:" << AUCTION_EXPIRED << ":0:0"; - - if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID()) - owner->GetSession()->SendAuctionOwnerNotification(auction); - - MailDraft(subject.str(), "") // TODO: fix body - .AddItem(pItem) - .SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED); - } -} - -void AuctionHouseMgr::LoadAuctionItems() -{ - // data needs to be at first place for Item::LoadFromDB - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT data, text, itemguid, item_template FROM auctionhouse JOIN item_instance ON itemguid = guid"); - - if (!result) - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outString(">> Loaded 0 auction items"); - return; - } - - barGoLink bar(result->GetRowCount()); - - uint32 count = 0; - - Field *fields; - do - { - bar.step(); - - fields = result->Fetch(); - uint32 item_guid = fields[2].GetUInt32(); - uint32 item_template = fields[3].GetUInt32(); - - ItemPrototype const *proto = objmgr.GetItemPrototype(item_template); - - if (!proto) - { - sLog.outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template); - continue; - } - - Item *item = NewItemOrBag(proto); - - if (!item->LoadFromDB(item_guid,0, result)) - { - delete item; - continue; - } - AddAItem(item); - - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u auction items", count); -} - -void AuctionHouseMgr::LoadAuctions() -{ - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse"); - if (!result) - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); - return; - } - - Field *fields = result->Fetch(); - uint32 AuctionCount=fields[0].GetUInt32(); - - if (!AuctionCount) - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); - return; - } - - result = CharacterDatabase.Query("SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse"); - if (!result) - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); - return; - } - - barGoLink bar(AuctionCount); - - AuctionEntry *aItem; - - do - { - fields = result->Fetch(); - - bar.step(); - - aItem = new AuctionEntry; - aItem->Id = fields[0].GetUInt32(); - aItem->auctioneer = fields[1].GetUInt32(); - aItem->item_guidlow = fields[2].GetUInt32(); - aItem->item_template = fields[3].GetUInt32(); - aItem->owner = fields[4].GetUInt32(); - aItem->buyout = fields[5].GetUInt32(); - aItem->expire_time = fields[6].GetUInt32(); - aItem->bidder = fields[7].GetUInt32(); - aItem->bid = fields[8].GetUInt32(); - aItem->startbid = fields[9].GetUInt32(); - aItem->deposit = fields[10].GetUInt32(); - - CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer); - if (!auctioneerData) - { - aItem->DeleteFromDB(); - sLog.outError("Auction %u has not a existing auctioneer (GUID : %u)", aItem->Id, aItem->auctioneer); - delete aItem; - continue; - } - - CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id); - if (!auctioneerInfo) - { - aItem->DeleteFromDB(); - sLog.outError("Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", aItem->Id, aItem->auctioneer,auctioneerData->id); - delete aItem; - continue; - } - - aItem->auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(auctioneerInfo->faction_A); - if (!aItem->auctionHouseEntry) - { - aItem->DeleteFromDB(); - sLog.outError("Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", - aItem->Id, aItem->auctioneer,auctioneerData->id,auctioneerInfo->faction_A); - delete aItem; - continue; - } - - // check if sold item exists for guid - // and item_template in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems) - if (!GetAItem(aItem->item_guidlow)) - { - aItem->DeleteFromDB(); - sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow); - delete aItem; - continue; - } - - GetAuctionsMap(auctioneerInfo->faction_A)->AddAuction(aItem); - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u auctions", AuctionCount); -} - -void AuctionHouseMgr::AddAItem(Item* it) -{ - ASSERT(it); - ASSERT(mAitems.find(it->GetGUIDLow()) == mAitems.end()); - mAitems[it->GetGUIDLow()] = it; -} - -bool AuctionHouseMgr::RemoveAItem(uint32 id) -{ - ItemMap::iterator i = mAitems.find(id); - if (i == mAitems.end()) - return false; - - mAitems.erase(i); - return true; -} - -void AuctionHouseMgr::Update() -{ - mHordeAuctions.Update(); - mAllianceAuctions.Update(); - mNeutralAuctions.Update(); -} - -AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId) -{ - uint32 houseid = 7; // goblin auction house - - if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) - { - //FIXME: found way for proper auctionhouse selection by another way - // AuctionHouse.dbc have faction field with _player_ factions associated with auction house races. - // but no easy way convert creature faction to player race faction for specific city - switch(factionTemplateId) - { - case 12: houseid = 1; break; // human - case 29: houseid = 6; break; // orc, and generic for horde - case 55: houseid = 2; break; // dwarf, and generic for alliance - case 68: houseid = 4; break; // undead - case 80: houseid = 3; break; // n-elf - case 104: houseid = 5; break; // trolls - case 120: houseid = 7; break; // booty bay, neutral - case 474: houseid = 7; break; // gadgetzan, neutral - case 855: houseid = 7; break; // everlook, neutral - case 1604: houseid = 6; break; // b-elfs, - default: // for unknown case - { - FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId); - if (!u_entry) - houseid = 7; // goblin auction house - else if (u_entry->ourMask & FACTION_MASK_ALLIANCE) - houseid = 1; // human auction house - else if (u_entry->ourMask & FACTION_MASK_HORDE) - houseid = 6; // orc auction house - else - houseid = 7; // goblin auction house - break; - } - } - } - - return sAuctionHouseStore.LookupEntry(houseid); -} - void AuctionHouseObject::AddAuction(AuctionEntry *ah) - { - ASSERT(ah); - AuctionsMap[ah->Id] = ah; - auctionbot.IncrementItemCounts(ah); - } - - bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template) - { - auctionbot.DecrementItemCounts(auction, item_template); - return AuctionsMap.erase(auction->Id) ? true : false; - } - -void AuctionHouseObject::Update() -{ - time_t curTime = sWorld.GetGameTime(); - ///- Handle expired auctions - - // If storage is empty, no need to update. next == NULL in this case. - if (AuctionsMap.empty()) - return; - - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60); - - if (!result) - return; - - if (result->GetRowCount() == 0) - return; - - vector<uint32> expiredAuctions; - - do - { - uint32 tmpdata = result->Fetch()->GetUInt32(); - expiredAuctions.push_back(tmpdata); - } while (result->NextRow()); - - while (!expiredAuctions.empty()) - { - vector<uint32>::iterator iter = expiredAuctions.begin(); - - // from auctionhousehandler.cpp, creates auction pointer & player pointer - AuctionEntry* auction = GetAuction(*iter); - - // Erase the auction from the vector. - expiredAuctions.erase(iter); - - if (!auction) - continue; - - ///- Either cancel the auction if there was no bidder - if (auction->bidder == 0) - auctionmgr.SendAuctionExpiredMail(auction); - ///- Or perform the transaction - else - { - //we should send an "item sold" message if the seller is online - //we send the item to the winner - //we send the money to the seller - auctionmgr.SendAuctionSuccessfulMail(auction); - auctionmgr.SendAuctionWonMail(auction); - } - - ///- In any case clear the auction - CharacterDatabase.BeginTransaction(); - auction->DeleteFromDB(); - uint32 item_template = auction->item_template; - auctionmgr.RemoveAItem(auction->item_guidlow); - RemoveAuction(auction, item_template); - CharacterDatabase.CommitTransaction(); - } -} - -void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount) -{ - for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) - { - AuctionEntry *Aentry = itr->second; - if (Aentry && Aentry->bidder == player->GetGUIDLow()) - { - if (itr->second->BuildAuctionInfo(data)) - ++count; - - ++totalcount; - } - } -} - -void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount) -{ - for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) - { - AuctionEntry *Aentry = itr->second; - if (Aentry && Aentry->owner == player->GetGUIDLow()) - { - if (Aentry->BuildAuctionInfo(data)) - ++count; - - ++totalcount; - } - } -} - -void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player, - std::wstring const& wsearchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable, - uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, - uint32& count, uint32& totalcount) -{ - int loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); - int locdbc_idx = player->GetSession()->GetSessionDbcLocale(); - - for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) - { - AuctionEntry *Aentry = itr->second; - Item *item = auctionmgr.GetAItem(Aentry->item_guidlow); - if (!item) - continue; - - ItemPrototype const *proto = item->GetProto(); - - if (itemClass != 0xffffffff && proto->Class != itemClass) - continue; - - if (itemSubClass != 0xffffffff && proto->SubClass != itemSubClass) - continue; - - if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType) - continue; - - if (quality != 0xffffffff && proto->Quality != quality) - continue; - - if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax))) - continue; - - if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK) - continue; - - // Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey) - // No need to do any of this if no search term was entered - if (!wsearchedname.empty()) - { - std::string name = proto->Name1; - if (name.empty()) - continue; - - // local name - if (loc_idx >= 0) - { - ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId); - if (il) - { - if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) - name = il->Name[loc_idx]; - } - } - - // DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result - // that matches the search but it may not equal item->GetItemRandomPropertyId() - // used in BuildAuctionInfo() which then causes wrong items to be listed - int32 propRefID = item->GetItemRandomPropertyId(); - - if (propRefID) - { - // Append the suffix to the name (ie: of the Monkey) if one exists - // These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc - // even though the DBC names seem misleading - const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID); - - if (itemRandProp) - { - char* const* temp = itemRandProp->nameSuffix; - //char* temp = itemRandProp->nameSuffix; - - // dbc local name - if (temp) - { - if (locdbc_idx >= 0) - { - // Append the suffix (ie: of the Monkey) to the name using localization - name += " "; - name += temp[locdbc_idx]; - } - else - { - // Invalid localization? Append the suffix using default enUS - name += " "; - name += temp[LOCALE_enUS]; - } - } - } - } - - // Perform the search (with or without suffix) - if (!Utf8FitTo(name, wsearchedname)) - continue; - } - - // Add the item if no search term or if entered search term was found - if (count < 50 && totalcount >= listfrom) - { - ++count; - Aentry->BuildAuctionInfo(data); - } - ++totalcount; - } -} - -//this function inserts to WorldPacket auction's data -bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const -{ - Item *pItem = auctionmgr.GetAItem(item_guidlow); - if (!pItem) - { - sLog.outError("auction to item, that doesn't exist !!!!"); - return false; - } - data << uint32(Id); - data << uint32(pItem->GetEntry()); - - for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; ++i) - { - data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i))); - data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i))); - data << uint32(pItem->GetEnchantmentCharges(EnchantmentSlot(i))); - } - - data << int32(pItem->GetItemRandomPropertyId()); //random item property id - data << uint32(pItem->GetItemSuffixFactor()); //SuffixFactor - data << uint32(pItem->GetCount()); //item->count - data << uint32(pItem->GetSpellCharges()); //item->charge FFFFFFF - data << uint32(0); //Unknown - data << uint64(owner); //Auction->owner - data << uint32(startbid); //Auction->startbid (not sure if useful) - data << uint32(bid ? GetAuctionOutBid() : 0); - //minimal outbid - data << uint32(buyout); //auction->buyout - data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left - data << uint64(bidder) ; //auction->bidder current - data << uint32(bid); //current bid - return true; -} - -uint32 AuctionEntry::GetAuctionCut() const -{ - int32 cut = int32(((double)auctionHouseEntry->cutPercent / 100.0f) * (double)sWorld.getRate(RATE_AUCTION_CUT)) * bid; - if (cut > 0) - return cut; - else - return 0; -} - -/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c -uint32 AuctionEntry::GetAuctionOutBid() const -{ - uint32 outbid = (uint32)((double)bid / 100.0f) * 5; - if (!outbid) - outbid = 1; - return outbid; -} - -void AuctionEntry::DeleteFromDB() const -{ - //No SQL injection (Id is integer) - CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",Id); -} - -void AuctionEntry::SaveToDB() const -{ - //No SQL injection (no strings) - CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit) " - "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u')", - Id, auctioneer, item_guidlow, item_template, owner, buyout, (uint64)expire_time, bidder, bid, startbid, deposit); -} |
