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authorShauren <shauren.trinity@gmail.com>2020-12-27 22:43:36 +0100
committerShauren <shauren.trinity@gmail.com>2020-12-27 22:43:36 +0100
commit2e4609f6e18c181fbb54ec851a9ccd5bd3c6eb7b (patch)
tree5f14ef55d4a01fad3792fd4819d36636d0b335d0 /src/server/game/Battlefield/Battlefield.cpp
parent88301ec3beb81e63896c46b67b14712e69226746 (diff)
Core/Chat: Send broadcast text id in sound packets to allow playing encrypted sound files
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 778e8132484..42f376f5080 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -359,7 +359,7 @@ void Battlefield::EndBattle(bool endByTimer)
void Battlefield::DoPlaySoundToAll(uint32 soundID)
{
- BroadcastPacketToWar(WorldPackets::Misc::PlaySound(ObjectGuid::Empty, soundID).Write());
+ BroadcastPacketToWar(WorldPackets::Misc::PlaySound(ObjectGuid::Empty, soundID, 0).Write());
}
bool Battlefield::HasPlayer(Player* player) const