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author | Subv <subv2112@gmail.com> | 2014-06-01 22:27:29 -0500 |
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committer | Subv <subv2112@gmail.com> | 2014-06-01 22:27:29 -0500 |
commit | 48ec2df81fa8f88cd32d7a79b587603aedbd89e0 (patch) | |
tree | 1a6404c63979ee20a39f8b577db21541b37739c5 /src/server/game/Battlefield/Battlefield.cpp | |
parent | 6bc62d730ed08e6e12d9b57d4914e98019298781 (diff) |
Core/Phases: Preliminary work with correctly implementing the phase system in 4.3.4
Put here for peer review.
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index a797f6109ca..59633f87058 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -800,7 +800,6 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl delete creature; return NULL; } - creature->SetHomePosition(x, y, z, o); CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry); |