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authorSubv <subv2112@gmail.com>2014-06-01 22:27:29 -0500
committerSubv <subv2112@gmail.com>2014-06-01 22:27:29 -0500
commit48ec2df81fa8f88cd32d7a79b587603aedbd89e0 (patch)
tree1a6404c63979ee20a39f8b577db21541b37739c5 /src/server/game/Battlefield/Battlefield.cpp
parent6bc62d730ed08e6e12d9b57d4914e98019298781 (diff)
Core/Phases: Preliminary work with correctly implementing the phase system in 4.3.4
Put here for peer review.
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index a797f6109ca..59633f87058 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -800,7 +800,6 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
delete creature;
return NULL;
}
-
creature->SetHomePosition(x, y, z, o);
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);