diff options
author | thomas33 <tomaszeq93@gmail.com> | 2012-03-12 15:07:27 +0100 |
---|---|---|
committer | Kandera <KanderaDev@gmail.com> | 2012-08-20 13:49:14 -0400 |
commit | 547bb4757539aab76771061b9a25fdf7785978ed (patch) | |
tree | c397b917345a7863852aea774f674863429cd958 /src/server/game/Battlefield/Battlefield.cpp | |
parent | b04ad4401d986a8f7fb0a1b0928d67cbda86dd64 (diff) |
Core/Battlefield: plr -> player
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 272 |
1 files changed, 136 insertions, 136 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 009a1974422..085be81c98f 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -63,62 +63,62 @@ Battlefield::~Battlefield() { } -void Battlefield::HandlePlayerEnterZone(Player *plr, uint32 /*zone */ ) +void Battlefield::HandlePlayerEnterZone(Player *player, uint32 /*zone */ ) { //If battle is start, // if it not fully > invite player to join the war // if it fully > announce to player that BF is full and kick after few second if he dont leave if (IsWarTime()) { - if (m_PlayersInWar[plr->GetTeamId()].size() + m_InvitedPlayers[plr->GetTeamId()].size() < m_MaxPlayer) //Not fully + if (m_PlayersInWar[player->GetTeamId()].size() + m_InvitedPlayers[player->GetTeamId()].size() < m_MaxPlayer) //Not fully { - InvitePlayerToWar(plr); + InvitePlayerToWar(player); } else //Full { //TODO:Send packet for announce it to player - m_PlayersWillBeKick[plr->GetTeamId()][plr->GetGUID()] = time(NULL) + 10; - InvitePlayerToQueue(plr); + m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(NULL) + 10; + InvitePlayerToQueue(player); } } else { //If time left is <15 minutes invite player to join queue if (m_Timer <= m_StartGroupingTimer) - InvitePlayerToQueue(plr); + InvitePlayerToQueue(player); } //Add player in list of player in zone - m_players[plr->GetTeamId()].insert(plr->GetGUID()); - OnPlayerEnterZone(plr); //for scripting + m_players[player->GetTeamId()].insert(player->GetGUID()); + OnPlayerEnterZone(player); //for scripting } //Called when a player leave the zone -void Battlefield::HandlePlayerLeaveZone(Player *plr, uint32 /*zone */ ) +void Battlefield::HandlePlayerLeaveZone(Player *player, uint32 /*zone */ ) { if (IsWarTime()) { //if player is in war list - if (m_PlayersInWar[plr->GetTeamId()].find(plr->GetGUID()) != m_PlayersInWar[plr->GetTeamId()].end()) + if (m_PlayersInWar[player->GetTeamId()].find(player->GetGUID()) != m_PlayersInWar[player->GetTeamId()].end()) { - m_PlayersInWar[plr->GetTeamId()].erase(plr->GetGUID()); - plr->GetSession()->SendBfLeaveMessage(m_BattleId); - if (Group* group = plr->GetGroup()) // remove from raid group if player is member - group->RemoveMember(plr->GetGUID()); + m_PlayersInWar[player->GetTeamId()].erase(player->GetGUID()); + player->GetSession()->SendBfLeaveMessage(m_BattleId); + if (Group* group = player->GetGroup()) // remove from raid group if player is member + group->RemoveMember(player->GetGUID()); - OnPlayerLeaveWar(plr); //For scripting + OnPlayerLeaveWar(player); //For scripting } } for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) - itr->second->HandlePlayerLeave(plr); - - m_InvitedPlayers[plr->GetTeamId()].erase(plr->GetGUID()); - m_PlayersWillBeKick[plr->GetTeamId()].erase(plr->GetGUID()); - m_players[plr->GetTeamId()].erase(plr->GetGUID()); - SendRemoveWorldStates(plr); - RemovePlayerFromResurrectQueue(plr->GetGUID()); - OnPlayerLeaveZone(plr); //For scripting + itr->second->HandlePlayerLeave(player); + + m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID()); + m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID()); + m_players[player->GetTeamId()].erase(player->GetGUID()); + SendRemoveWorldStates(player); + RemovePlayerFromResurrectQueue(player->GetGUID()); + OnPlayerLeaveZone(player); //For scripting } bool Battlefield::Update(uint32 diff) @@ -196,17 +196,17 @@ void Battlefield::InvitePlayerInZoneToQueue() { for (uint8 team = 0; team < 2; ++team) for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - InvitePlayerToQueue(plr); + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + InvitePlayerToQueue(player); } -void Battlefield::InvitePlayerToQueue(Player *plr) +void Battlefield::InvitePlayerToQueue(Player *player) { - if (m_PlayersInQueue[plr->GetTeamId()].count(plr->GetGUID())) + if (m_PlayersInQueue[player->GetTeamId()].count(player->GetGUID())) return; - if (m_PlayersInQueue[plr->GetTeam()].size() <= m_MinPlayer || m_PlayersInQueue[plr->GetTeam() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE].size() >= m_MinPlayer) - plr->GetSession()->SendBfInvitePlayerToQueue(m_BattleId); + if (m_PlayersInQueue[player->GetTeam()].size() <= m_MinPlayer || m_PlayersInQueue[player->GetTeam() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE].size() >= m_MinPlayer) + player->GetSession()->SendBfInvitePlayerToQueue(m_BattleId); } void Battlefield::InvitePlayerInQueueToWar() @@ -215,10 +215,10 @@ void Battlefield::InvitePlayerInQueueToWar() { for (GuidSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr) { - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) + if (Player* player = sObjectAccessor->FindPlayer(*itr)) { - if (m_PlayersInWar[plr->GetTeamId()].size() + m_InvitedPlayers[plr->GetTeamId()].size() < m_MaxPlayer) - InvitePlayerToWar(plr); + if (m_PlayersInWar[player->GetTeamId()].size() + m_InvitedPlayers[player->GetTeamId()].size() < m_MaxPlayer) + InvitePlayerToWar(player); else { //Full @@ -234,49 +234,49 @@ void Battlefield::InvitePlayerInZoneToWar() for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) + if (Player* player = sObjectAccessor->FindPlayer(*itr)) { - if (m_PlayersInWar[plr->GetTeamId()].count(plr->GetGUID()) || m_InvitedPlayers[plr->GetTeamId()].count(plr->GetGUID())) + if (m_PlayersInWar[player->GetTeamId()].count(player->GetGUID()) || m_InvitedPlayers[player->GetTeamId()].count(player->GetGUID())) continue; - if (m_PlayersInWar[plr->GetTeamId()].size() + m_InvitedPlayers[plr->GetTeamId()].size() < m_MaxPlayer) - InvitePlayerToWar(plr); + if (m_PlayersInWar[player->GetTeamId()].size() + m_InvitedPlayers[player->GetTeamId()].size() < m_MaxPlayer) + InvitePlayerToWar(player); else { //full - m_PlayersWillBeKick[plr->GetTeamId()][plr->GetGUID()] = time(NULL) + 10; + m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(NULL) + 10; } } } } -void Battlefield::InvitePlayerToWar(Player *plr) +void Battlefield::InvitePlayerToWar(Player *player) { - if (!plr) + if (!player) return; // TODO : needed ? - if (plr->isInFlight()) + if (player->isInFlight()) return; - if (plr->InArena() || plr->GetBattleground()) + if (player->InArena() || player->GetBattleground()) { - m_PlayersInQueue[plr->GetTeamId()].erase(plr->GetGUID()); + m_PlayersInQueue[player->GetTeamId()].erase(player->GetGUID()); return; } - if (plr->getLevel() < m_MinLevel) + if (player->getLevel() < m_MinLevel) { - if (m_PlayersWillBeKick[plr->GetTeamId()].count(plr->GetGUID()) == 0) - m_PlayersWillBeKick[plr->GetTeamId()][plr->GetGUID()] = time(NULL) + 10; + if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0) + m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(NULL) + 10; return; } //Check if player is not already in war - if (m_PlayersInWar[plr->GetTeamId()].count(plr->GetGUID()) || m_InvitedPlayers[plr->GetTeamId()].count(plr->GetGUID())) + if (m_PlayersInWar[player->GetTeamId()].count(player->GetGUID()) || m_InvitedPlayers[player->GetTeamId()].count(player->GetGUID())) return; - m_PlayersWillBeKick[plr->GetTeamId()].erase(plr->GetGUID()); - m_InvitedPlayers[plr->GetTeamId()][plr->GetGUID()] = time(NULL) + m_TimeForAcceptInvite; - plr->GetSession()->SendBfInvitePlayerToWar(m_BattleId, m_ZoneId, m_TimeForAcceptInvite); + m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID()); + m_InvitedPlayers[player->GetTeamId()][player->GetGUID()] = time(NULL) + m_TimeForAcceptInvite; + player->GetSession()->SendBfInvitePlayerToWar(m_BattleId, m_ZoneId, m_TimeForAcceptInvite); } void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o) @@ -291,16 +291,16 @@ void Battlefield::KickAfk() { for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - if (plr->isAFK()) + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + if (player->isAFK()) KickPlayerFromBf(*itr); } void Battlefield::KickPlayerFromBf(uint64 guid) { - if (Player* plr = sObjectAccessor->FindPlayer(guid)) - if (plr->GetZoneId() == GetZoneId()) - plr->TeleportTo(KickPosition); + if (Player* player = sObjectAccessor->FindPlayer(guid)) + if (player->GetZoneId() == GetZoneId()) + player->TeleportTo(KickPosition); } void Battlefield::StartBattle() @@ -358,47 +358,47 @@ void Battlefield::PlaySoundToAll(uint32 SoundID) for (int team = 0; team < BG_TEAMS_COUNT; team++) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) { - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - plr->GetSession()->SendPacket(&data); + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + player->GetSession()->SendPacket(&data); } } -bool Battlefield::HasPlayer(Player *plr) const +bool Battlefield::HasPlayer(Player *player) const { - return m_players[plr->GetTeamId()].find(plr->GetGUID()) != m_players[plr->GetTeamId()].end(); + return m_players[player->GetTeamId()].find(player->GetGUID()) != m_players[player->GetTeamId()].end(); } // Called in WorldSession::HandleBfQueueInviteResponse -void Battlefield::PlayerAcceptInviteToQueue(Player *plr) +void Battlefield::PlayerAcceptInviteToQueue(Player *player) { // Add player in queueVenez - m_PlayersInQueue[plr->GetTeamId()].insert(plr->GetGUID()); + m_PlayersInQueue[player->GetTeamId()].insert(player->GetGUID()); // Send notification - plr->GetSession()->SendBfQueueInviteResponce(m_BattleId, m_ZoneId); + player->GetSession()->SendBfQueueInviteResponce(m_BattleId, m_ZoneId); } // Called in WorldSession::HandleBfExitRequest -void Battlefield::AskToLeaveQueue(Player *plr) +void Battlefield::AskToLeaveQueue(Player *player) { // Remove player from queue - m_PlayersInQueue[plr->GetTeamId()].erase(plr->GetGUID()); + m_PlayersInQueue[player->GetTeamId()].erase(player->GetGUID()); } // Called in WorldSession::HandleBfEntryInviteResponse -void Battlefield::PlayerAcceptInviteToWar(Player *plr) +void Battlefield::PlayerAcceptInviteToWar(Player *player) { if (!IsWarTime()) return; - if (AddOrSetPlayerToCorrectBfGroup(plr)) + if (AddOrSetPlayerToCorrectBfGroup(player)) { - plr->GetSession()->SendBfEntered(m_BattleId); - m_PlayersInWar[plr->GetTeamId()].insert(plr->GetGUID()); - m_InvitedPlayers[plr->GetTeamId()].erase(plr->GetGUID()); + player->GetSession()->SendBfEntered(m_BattleId); + m_PlayersInWar[player->GetTeamId()].insert(player->GetGUID()); + m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID()); //Remove player AFK - if (plr->isAFK()) - plr->ToggleAFK(); + if (player->isAFK()) + player->ToggleAFK(); - OnPlayerJoinWar(plr); //for scripting + OnPlayerJoinWar(player); //for scripting } } @@ -406,36 +406,36 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId) { if (spellId > 0) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - plr->CastSpell(plr, (uint32) spellId, true); + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + player->CastSpell(player, (uint32) spellId, true); else for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - plr->RemoveAuraFromStack((uint32) - spellId); + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + player->RemoveAuraFromStack((uint32) - spellId); } void Battlefield::BroadcastPacketZone(WorldPacket & data) const { for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - plr->GetSession()->SendPacket(&data); + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + player->GetSession()->SendPacket(&data); } void Battlefield::BroadcastPacketQueue(WorldPacket & data) const { for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) for (GuidSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr) - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - plr->GetSession()->SendPacket(&data); + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + player->GetSession()->SendPacket(&data); } void Battlefield::BroadcastPacketWar(WorldPacket & data) const { for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - plr->GetSession()->SendPacket(&data); + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + player->GetSession()->SendPacket(&data); } WorldPacket Battlefield::BuildWarningAnnPacket(std::string msg) @@ -477,22 +477,22 @@ void Battlefield::SendWarningToAllInZone(uint32 entry) WorldPacket data = BuildWarningAnnPacket(msg); BroadcastPacketWar(data); }*/ -void Battlefield::SendWarningToPlayer(Player *plr, uint32 entry) +void Battlefield::SendWarningToPlayer(Player *player, uint32 entry) { - if (!plr) + if (!player) return; if (Unit* unit = sObjectAccessor->FindUnit(StalkerGuid)) if (Creature* stalker = unit->ToCreature()) - sCreatureTextMgr->SendChat(stalker, (uint8)entry, plr->GetGUID()); + sCreatureTextMgr->SendChat(stalker, (uint8)entry, player->GetGUID()); } void Battlefield::SendUpdateWorldState(uint32 field, uint32 value) { for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i) for (GuidSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - plr->SendUpdateWorldState(field, value); + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + player->SendUpdateWorldState(field, value); } void Battlefield::RegisterZone(uint32 zoneId) @@ -550,30 +550,30 @@ Group *Battlefield::GetGroupPlayer(uint64 guid, TeamId TeamId) return NULL; } -bool Battlefield::AddOrSetPlayerToCorrectBfGroup(Player *plr) +bool Battlefield::AddOrSetPlayerToCorrectBfGroup(Player *player) { - if (!plr->IsInWorld()) + if (!player->IsInWorld()) return false; - if (Group* group = plr->GetGroup()) - group->RemoveMember(plr->GetGUID()); + if (Group* group = player->GetGroup()) + group->RemoveMember(player->GetGUID()); - Group* group = GetFreeBfRaid(plr->GetTeamId()); + Group* group = GetFreeBfRaid(player->GetTeamId()); if (!group) { group = new Group; group->SetBattlefieldGroup(this); - group->Create(plr); + group->Create(player); sGroupMgr->AddGroup(group); - m_Groups[plr->GetTeamId()].insert(group->GetGUID()); + m_Groups[player->GetTeamId()].insert(group->GetGUID()); } - else if (group->IsMember(plr->GetGUID())) + else if (group->IsMember(player->GetGUID())) { - uint8 subgroup = group->GetMemberGroup(plr->GetGUID()); - plr->SetBattlegroundOrBattlefieldRaid(group, subgroup); + uint8 subgroup = group->GetMemberGroup(player->GetGUID()); + player->SetBattlegroundOrBattlefieldRaid(group, subgroup); } else - group->AddMember(plr); + group->AddMember(player); return true; } @@ -601,7 +601,7 @@ BfGraveYard *Battlefield::GetGraveYardById(uint32 id) return NULL; } -WorldSafeLocsEntry const *Battlefield::GetClosestGraveYard(Player *plr) +WorldSafeLocsEntry const *Battlefield::GetClosestGraveYard(Player *player) { BfGraveYard* closestGY = NULL; float maxdist = -1; @@ -609,10 +609,10 @@ WorldSafeLocsEntry const *Battlefield::GetClosestGraveYard(Player *plr) { if (m_GraveYardList[i]) { - if (m_GraveYardList[i]->GetControlTeamId() != plr->GetTeamId()) + if (m_GraveYardList[i]->GetControlTeamId() != player->GetTeamId()) continue; - float dist = m_GraveYardList[i]->GetDistance(plr); + float dist = m_GraveYardList[i]->GetDistance(player); if (dist < maxdist || maxdist < 0) { closestGY = m_GraveYardList[i]; @@ -699,10 +699,10 @@ void BfGraveYard::SetSpirit(Creature* spirit, TeamId team) spirit->SetReactState(REACT_PASSIVE); } -float BfGraveYard::GetDistance(Player *plr) +float BfGraveYard::GetDistance(Player *player) { const WorldSafeLocsEntry* ws = sWorldSafeLocsStore.LookupEntry(m_GraveyardId); - return plr->GetDistance2d(ws->x, ws->y); + return player->GetDistance2d(ws->x, ws->y); } void BfGraveYard::AddPlayer(uint64 player_guid) @@ -711,8 +711,8 @@ void BfGraveYard::AddPlayer(uint64 player_guid) { m_ResurrectQueue.insert(player_guid); - if (Player* plr = sObjectAccessor->FindPlayer(player_guid)) - plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true); + if (Player* player = sObjectAccessor->FindPlayer(player_guid)) + player->CastSpell(player, SPELL_WAITING_FOR_RESURRECT, true); } } @@ -720,8 +720,8 @@ void BfGraveYard::RemovePlayer(uint64 player_guid) { m_ResurrectQueue.erase(m_ResurrectQueue.find(player_guid)); - if (Player* plr = sObjectAccessor->FindPlayer(player_guid)) - plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT); + if (Player* player = sObjectAccessor->FindPlayer(player_guid)) + player->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT); } void BfGraveYard::Resurrect() @@ -732,22 +732,22 @@ void BfGraveYard::Resurrect() for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr) { // Get player object from his guid - Player* plr = sObjectAccessor->FindPlayer(*itr); - if (!plr) + Player* player = sObjectAccessor->FindPlayer(*itr); + if (!player) continue; // Check player isinworld and player is on good graveyard - if (plr->IsInWorld()) + if (player->IsInWorld()) if (Unit* spirit = sObjectAccessor->FindUnit(m_SpiritGuide[m_ControlTeam])) spirit->CastSpell(spirit, SPELL_SPIRIT_HEAL, true); // Resurect player - plr->CastSpell(plr, SPELL_RESURRECTION_VISUAL, true); - plr->ResurrectPlayer(1.0f); - plr->CastSpell(plr, 6962, true); - plr->CastSpell(plr, SPELL_SPIRIT_HEAL_MANA, true); + player->CastSpell(player, SPELL_RESURRECTION_VISUAL, true); + player->ResurrectPlayer(1.0f); + player->CastSpell(player, 6962, true); + player->CastSpell(player, SPELL_SPIRIT_HEAL_MANA, true); - sObjectAccessor->ConvertCorpseForPlayer(plr->GetGUID()); + sObjectAccessor->ConvertCorpseForPlayer(player->GetGUID()); } m_ResurrectQueue.clear(); @@ -773,17 +773,17 @@ void BfGraveYard::RelocateDeadPlayers() WorldSafeLocsEntry const* ClosestGrave = NULL; for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr) { - Player* plr = sObjectAccessor->FindPlayer(*itr); - if (!plr) + Player* player = sObjectAccessor->FindPlayer(*itr); + if (!player) continue; if (ClosestGrave) - plr->TeleportTo(plr->GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation()); + player->TeleportTo(player->GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, player->GetOrientation()); else { - ClosestGrave = m_Bf->GetClosestGraveYard(plr); + ClosestGrave = m_Bf->GetClosestGraveYard(player); if (ClosestGrave) - plr->TeleportTo(plr->GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation()); + player->TeleportTo(player->GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, player->GetOrientation()); } } } @@ -877,22 +877,22 @@ BfCapturePoint::BfCapturePoint(Battlefield *Bf):m_Bf(Bf), m_capturePoint(NULL) m_maxSpeed = 0; } -bool BfCapturePoint::HandlePlayerEnter(Player *plr) +bool BfCapturePoint::HandlePlayerEnter(Player *player) { if (m_capturePoint) { - plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 1); - plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32) ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f)); - plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct); + player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 1); + player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32) ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f)); + player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct); } - return m_activePlayers[plr->GetTeamId()].insert(plr->GetGUID()).second; + return m_activePlayers[player->GetTeamId()].insert(player->GetGUID()).second; } -void BfCapturePoint::HandlePlayerLeave(Player *plr) +void BfCapturePoint::HandlePlayerLeave(Player *player) { if (m_capturePoint) - plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0); - m_activePlayers[plr->GetTeamId()].erase(plr->GetGUID()); + player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0); + m_activePlayers[player->GetTeamId()].erase(player->GetGUID()); } void BfCapturePoint::SendChangePhase() @@ -965,9 +965,9 @@ bool BfCapturePoint::Update(uint32 diff) for (uint8 team = 0; team < 2; ++team) for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - if (!m_capturePoint->IsWithinDistInMap(plr, radius) || !plr->IsOutdoorPvPActive()) - HandlePlayerLeave(plr); + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + if (!m_capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive()) + HandlePlayerLeave(player); std::list < Player * >players; Trinity::AnyPlayerInObjectRangeCheck checker(m_capturePoint, radius); @@ -1069,8 +1069,8 @@ void BfCapturePoint::SendUpdateWorldState(uint32 field, uint32 value) { for (uint8 team = 0; team < 2; ++team) for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) // send to all players present in the area - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - plr->SendUpdateWorldState(field, value); + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + player->SendUpdateWorldState(field, value); } void BfCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid) @@ -1090,11 +1090,11 @@ void BfCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid) // send to all players present in the area for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) - if (Player* plr = sObjectAccessor->FindPlayer(*itr)) - plr->KilledMonsterCredit(id, guid); + if (Player* player = sObjectAccessor->FindPlayer(*itr)) + player->KilledMonsterCredit(id, guid); } -bool BfCapturePoint::IsInsideObjective(Player *plr) const +bool BfCapturePoint::IsInsideObjective(Player *player) const { - return m_activePlayers[plr->GetTeamId()].find(plr->GetGUID()) != m_activePlayers[plr->GetTeamId()].end(); + return m_activePlayers[player->GetTeamId()].find(player->GetGUID()) != m_activePlayers[player->GetTeamId()].end(); } |