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authorthomas33 <tomaszeq93@gmail.com>2012-03-12 15:07:27 +0100
committerKandera <KanderaDev@gmail.com>2012-08-20 13:49:14 -0400
commit547bb4757539aab76771061b9a25fdf7785978ed (patch)
treec397b917345a7863852aea774f674863429cd958 /src/server/game/Battlefield/Battlefield.cpp
parentb04ad4401d986a8f7fb0a1b0928d67cbda86dd64 (diff)
Core/Battlefield: plr -> player
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp272
1 files changed, 136 insertions, 136 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 009a1974422..085be81c98f 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -63,62 +63,62 @@ Battlefield::~Battlefield()
{
}
-void Battlefield::HandlePlayerEnterZone(Player *plr, uint32 /*zone */ )
+void Battlefield::HandlePlayerEnterZone(Player *player, uint32 /*zone */ )
{
//If battle is start,
// if it not fully > invite player to join the war
// if it fully > announce to player that BF is full and kick after few second if he dont leave
if (IsWarTime())
{
- if (m_PlayersInWar[plr->GetTeamId()].size() + m_InvitedPlayers[plr->GetTeamId()].size() < m_MaxPlayer) //Not fully
+ if (m_PlayersInWar[player->GetTeamId()].size() + m_InvitedPlayers[player->GetTeamId()].size() < m_MaxPlayer) //Not fully
{
- InvitePlayerToWar(plr);
+ InvitePlayerToWar(player);
}
else //Full
{
//TODO:Send packet for announce it to player
- m_PlayersWillBeKick[plr->GetTeamId()][plr->GetGUID()] = time(NULL) + 10;
- InvitePlayerToQueue(plr);
+ m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(NULL) + 10;
+ InvitePlayerToQueue(player);
}
}
else
{
//If time left is <15 minutes invite player to join queue
if (m_Timer <= m_StartGroupingTimer)
- InvitePlayerToQueue(plr);
+ InvitePlayerToQueue(player);
}
//Add player in list of player in zone
- m_players[plr->GetTeamId()].insert(plr->GetGUID());
- OnPlayerEnterZone(plr); //for scripting
+ m_players[player->GetTeamId()].insert(player->GetGUID());
+ OnPlayerEnterZone(player); //for scripting
}
//Called when a player leave the zone
-void Battlefield::HandlePlayerLeaveZone(Player *plr, uint32 /*zone */ )
+void Battlefield::HandlePlayerLeaveZone(Player *player, uint32 /*zone */ )
{
if (IsWarTime())
{
//if player is in war list
- if (m_PlayersInWar[plr->GetTeamId()].find(plr->GetGUID()) != m_PlayersInWar[plr->GetTeamId()].end())
+ if (m_PlayersInWar[player->GetTeamId()].find(player->GetGUID()) != m_PlayersInWar[player->GetTeamId()].end())
{
- m_PlayersInWar[plr->GetTeamId()].erase(plr->GetGUID());
- plr->GetSession()->SendBfLeaveMessage(m_BattleId);
- if (Group* group = plr->GetGroup()) // remove from raid group if player is member
- group->RemoveMember(plr->GetGUID());
+ m_PlayersInWar[player->GetTeamId()].erase(player->GetGUID());
+ player->GetSession()->SendBfLeaveMessage(m_BattleId);
+ if (Group* group = player->GetGroup()) // remove from raid group if player is member
+ group->RemoveMember(player->GetGUID());
- OnPlayerLeaveWar(plr); //For scripting
+ OnPlayerLeaveWar(player); //For scripting
}
}
for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- itr->second->HandlePlayerLeave(plr);
-
- m_InvitedPlayers[plr->GetTeamId()].erase(plr->GetGUID());
- m_PlayersWillBeKick[plr->GetTeamId()].erase(plr->GetGUID());
- m_players[plr->GetTeamId()].erase(plr->GetGUID());
- SendRemoveWorldStates(plr);
- RemovePlayerFromResurrectQueue(plr->GetGUID());
- OnPlayerLeaveZone(plr); //For scripting
+ itr->second->HandlePlayerLeave(player);
+
+ m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID());
+ m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID());
+ m_players[player->GetTeamId()].erase(player->GetGUID());
+ SendRemoveWorldStates(player);
+ RemovePlayerFromResurrectQueue(player->GetGUID());
+ OnPlayerLeaveZone(player); //For scripting
}
bool Battlefield::Update(uint32 diff)
@@ -196,17 +196,17 @@ void Battlefield::InvitePlayerInZoneToQueue()
{
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- InvitePlayerToQueue(plr);
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ InvitePlayerToQueue(player);
}
-void Battlefield::InvitePlayerToQueue(Player *plr)
+void Battlefield::InvitePlayerToQueue(Player *player)
{
- if (m_PlayersInQueue[plr->GetTeamId()].count(plr->GetGUID()))
+ if (m_PlayersInQueue[player->GetTeamId()].count(player->GetGUID()))
return;
- if (m_PlayersInQueue[plr->GetTeam()].size() <= m_MinPlayer || m_PlayersInQueue[plr->GetTeam() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE].size() >= m_MinPlayer)
- plr->GetSession()->SendBfInvitePlayerToQueue(m_BattleId);
+ if (m_PlayersInQueue[player->GetTeam()].size() <= m_MinPlayer || m_PlayersInQueue[player->GetTeam() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE].size() >= m_MinPlayer)
+ player->GetSession()->SendBfInvitePlayerToQueue(m_BattleId);
}
void Battlefield::InvitePlayerInQueueToWar()
@@ -215,10 +215,10 @@ void Battlefield::InvitePlayerInQueueToWar()
{
for (GuidSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
{
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
{
- if (m_PlayersInWar[plr->GetTeamId()].size() + m_InvitedPlayers[plr->GetTeamId()].size() < m_MaxPlayer)
- InvitePlayerToWar(plr);
+ if (m_PlayersInWar[player->GetTeamId()].size() + m_InvitedPlayers[player->GetTeamId()].size() < m_MaxPlayer)
+ InvitePlayerToWar(player);
else
{
//Full
@@ -234,49 +234,49 @@ void Battlefield::InvitePlayerInZoneToWar()
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
{
- if (m_PlayersInWar[plr->GetTeamId()].count(plr->GetGUID()) || m_InvitedPlayers[plr->GetTeamId()].count(plr->GetGUID()))
+ if (m_PlayersInWar[player->GetTeamId()].count(player->GetGUID()) || m_InvitedPlayers[player->GetTeamId()].count(player->GetGUID()))
continue;
- if (m_PlayersInWar[plr->GetTeamId()].size() + m_InvitedPlayers[plr->GetTeamId()].size() < m_MaxPlayer)
- InvitePlayerToWar(plr);
+ if (m_PlayersInWar[player->GetTeamId()].size() + m_InvitedPlayers[player->GetTeamId()].size() < m_MaxPlayer)
+ InvitePlayerToWar(player);
else
{
//full
- m_PlayersWillBeKick[plr->GetTeamId()][plr->GetGUID()] = time(NULL) + 10;
+ m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(NULL) + 10;
}
}
}
}
-void Battlefield::InvitePlayerToWar(Player *plr)
+void Battlefield::InvitePlayerToWar(Player *player)
{
- if (!plr)
+ if (!player)
return;
// TODO : needed ?
- if (plr->isInFlight())
+ if (player->isInFlight())
return;
- if (plr->InArena() || plr->GetBattleground())
+ if (player->InArena() || player->GetBattleground())
{
- m_PlayersInQueue[plr->GetTeamId()].erase(plr->GetGUID());
+ m_PlayersInQueue[player->GetTeamId()].erase(player->GetGUID());
return;
}
- if (plr->getLevel() < m_MinLevel)
+ if (player->getLevel() < m_MinLevel)
{
- if (m_PlayersWillBeKick[plr->GetTeamId()].count(plr->GetGUID()) == 0)
- m_PlayersWillBeKick[plr->GetTeamId()][plr->GetGUID()] = time(NULL) + 10;
+ if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0)
+ m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(NULL) + 10;
return;
}
//Check if player is not already in war
- if (m_PlayersInWar[plr->GetTeamId()].count(plr->GetGUID()) || m_InvitedPlayers[plr->GetTeamId()].count(plr->GetGUID()))
+ if (m_PlayersInWar[player->GetTeamId()].count(player->GetGUID()) || m_InvitedPlayers[player->GetTeamId()].count(player->GetGUID()))
return;
- m_PlayersWillBeKick[plr->GetTeamId()].erase(plr->GetGUID());
- m_InvitedPlayers[plr->GetTeamId()][plr->GetGUID()] = time(NULL) + m_TimeForAcceptInvite;
- plr->GetSession()->SendBfInvitePlayerToWar(m_BattleId, m_ZoneId, m_TimeForAcceptInvite);
+ m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID());
+ m_InvitedPlayers[player->GetTeamId()][player->GetGUID()] = time(NULL) + m_TimeForAcceptInvite;
+ player->GetSession()->SendBfInvitePlayerToWar(m_BattleId, m_ZoneId, m_TimeForAcceptInvite);
}
void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o)
@@ -291,16 +291,16 @@ void Battlefield::KickAfk()
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- if (plr->isAFK())
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (player->isAFK())
KickPlayerFromBf(*itr);
}
void Battlefield::KickPlayerFromBf(uint64 guid)
{
- if (Player* plr = sObjectAccessor->FindPlayer(guid))
- if (plr->GetZoneId() == GetZoneId())
- plr->TeleportTo(KickPosition);
+ if (Player* player = sObjectAccessor->FindPlayer(guid))
+ if (player->GetZoneId() == GetZoneId())
+ player->TeleportTo(KickPosition);
}
void Battlefield::StartBattle()
@@ -358,47 +358,47 @@ void Battlefield::PlaySoundToAll(uint32 SoundID)
for (int team = 0; team < BG_TEAMS_COUNT; team++)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
{
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- plr->GetSession()->SendPacket(&data);
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ player->GetSession()->SendPacket(&data);
}
}
-bool Battlefield::HasPlayer(Player *plr) const
+bool Battlefield::HasPlayer(Player *player) const
{
- return m_players[plr->GetTeamId()].find(plr->GetGUID()) != m_players[plr->GetTeamId()].end();
+ return m_players[player->GetTeamId()].find(player->GetGUID()) != m_players[player->GetTeamId()].end();
}
// Called in WorldSession::HandleBfQueueInviteResponse
-void Battlefield::PlayerAcceptInviteToQueue(Player *plr)
+void Battlefield::PlayerAcceptInviteToQueue(Player *player)
{
// Add player in queueVenez
- m_PlayersInQueue[plr->GetTeamId()].insert(plr->GetGUID());
+ m_PlayersInQueue[player->GetTeamId()].insert(player->GetGUID());
// Send notification
- plr->GetSession()->SendBfQueueInviteResponce(m_BattleId, m_ZoneId);
+ player->GetSession()->SendBfQueueInviteResponce(m_BattleId, m_ZoneId);
}
// Called in WorldSession::HandleBfExitRequest
-void Battlefield::AskToLeaveQueue(Player *plr)
+void Battlefield::AskToLeaveQueue(Player *player)
{
// Remove player from queue
- m_PlayersInQueue[plr->GetTeamId()].erase(plr->GetGUID());
+ m_PlayersInQueue[player->GetTeamId()].erase(player->GetGUID());
}
// Called in WorldSession::HandleBfEntryInviteResponse
-void Battlefield::PlayerAcceptInviteToWar(Player *plr)
+void Battlefield::PlayerAcceptInviteToWar(Player *player)
{
if (!IsWarTime())
return;
- if (AddOrSetPlayerToCorrectBfGroup(plr))
+ if (AddOrSetPlayerToCorrectBfGroup(player))
{
- plr->GetSession()->SendBfEntered(m_BattleId);
- m_PlayersInWar[plr->GetTeamId()].insert(plr->GetGUID());
- m_InvitedPlayers[plr->GetTeamId()].erase(plr->GetGUID());
+ player->GetSession()->SendBfEntered(m_BattleId);
+ m_PlayersInWar[player->GetTeamId()].insert(player->GetGUID());
+ m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID());
//Remove player AFK
- if (plr->isAFK())
- plr->ToggleAFK();
+ if (player->isAFK())
+ player->ToggleAFK();
- OnPlayerJoinWar(plr); //for scripting
+ OnPlayerJoinWar(player); //for scripting
}
}
@@ -406,36 +406,36 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId)
{
if (spellId > 0)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- plr->CastSpell(plr, (uint32) spellId, true);
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ player->CastSpell(player, (uint32) spellId, true);
else
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- plr->RemoveAuraFromStack((uint32) - spellId);
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ player->RemoveAuraFromStack((uint32) - spellId);
}
void Battlefield::BroadcastPacketZone(WorldPacket & data) const
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- plr->GetSession()->SendPacket(&data);
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ player->GetSession()->SendPacket(&data);
}
void Battlefield::BroadcastPacketQueue(WorldPacket & data) const
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- plr->GetSession()->SendPacket(&data);
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ player->GetSession()->SendPacket(&data);
}
void Battlefield::BroadcastPacketWar(WorldPacket & data) const
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- plr->GetSession()->SendPacket(&data);
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ player->GetSession()->SendPacket(&data);
}
WorldPacket Battlefield::BuildWarningAnnPacket(std::string msg)
@@ -477,22 +477,22 @@ void Battlefield::SendWarningToAllInZone(uint32 entry)
WorldPacket data = BuildWarningAnnPacket(msg);
BroadcastPacketWar(data);
}*/
-void Battlefield::SendWarningToPlayer(Player *plr, uint32 entry)
+void Battlefield::SendWarningToPlayer(Player *player, uint32 entry)
{
- if (!plr)
+ if (!player)
return;
if (Unit* unit = sObjectAccessor->FindUnit(StalkerGuid))
if (Creature* stalker = unit->ToCreature())
- sCreatureTextMgr->SendChat(stalker, (uint8)entry, plr->GetGUID());
+ sCreatureTextMgr->SendChat(stalker, (uint8)entry, player->GetGUID());
}
void Battlefield::SendUpdateWorldState(uint32 field, uint32 value)
{
for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
for (GuidSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- plr->SendUpdateWorldState(field, value);
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ player->SendUpdateWorldState(field, value);
}
void Battlefield::RegisterZone(uint32 zoneId)
@@ -550,30 +550,30 @@ Group *Battlefield::GetGroupPlayer(uint64 guid, TeamId TeamId)
return NULL;
}
-bool Battlefield::AddOrSetPlayerToCorrectBfGroup(Player *plr)
+bool Battlefield::AddOrSetPlayerToCorrectBfGroup(Player *player)
{
- if (!plr->IsInWorld())
+ if (!player->IsInWorld())
return false;
- if (Group* group = plr->GetGroup())
- group->RemoveMember(plr->GetGUID());
+ if (Group* group = player->GetGroup())
+ group->RemoveMember(player->GetGUID());
- Group* group = GetFreeBfRaid(plr->GetTeamId());
+ Group* group = GetFreeBfRaid(player->GetTeamId());
if (!group)
{
group = new Group;
group->SetBattlefieldGroup(this);
- group->Create(plr);
+ group->Create(player);
sGroupMgr->AddGroup(group);
- m_Groups[plr->GetTeamId()].insert(group->GetGUID());
+ m_Groups[player->GetTeamId()].insert(group->GetGUID());
}
- else if (group->IsMember(plr->GetGUID()))
+ else if (group->IsMember(player->GetGUID()))
{
- uint8 subgroup = group->GetMemberGroup(plr->GetGUID());
- plr->SetBattlegroundOrBattlefieldRaid(group, subgroup);
+ uint8 subgroup = group->GetMemberGroup(player->GetGUID());
+ player->SetBattlegroundOrBattlefieldRaid(group, subgroup);
}
else
- group->AddMember(plr);
+ group->AddMember(player);
return true;
}
@@ -601,7 +601,7 @@ BfGraveYard *Battlefield::GetGraveYardById(uint32 id)
return NULL;
}
-WorldSafeLocsEntry const *Battlefield::GetClosestGraveYard(Player *plr)
+WorldSafeLocsEntry const *Battlefield::GetClosestGraveYard(Player *player)
{
BfGraveYard* closestGY = NULL;
float maxdist = -1;
@@ -609,10 +609,10 @@ WorldSafeLocsEntry const *Battlefield::GetClosestGraveYard(Player *plr)
{
if (m_GraveYardList[i])
{
- if (m_GraveYardList[i]->GetControlTeamId() != plr->GetTeamId())
+ if (m_GraveYardList[i]->GetControlTeamId() != player->GetTeamId())
continue;
- float dist = m_GraveYardList[i]->GetDistance(plr);
+ float dist = m_GraveYardList[i]->GetDistance(player);
if (dist < maxdist || maxdist < 0)
{
closestGY = m_GraveYardList[i];
@@ -699,10 +699,10 @@ void BfGraveYard::SetSpirit(Creature* spirit, TeamId team)
spirit->SetReactState(REACT_PASSIVE);
}
-float BfGraveYard::GetDistance(Player *plr)
+float BfGraveYard::GetDistance(Player *player)
{
const WorldSafeLocsEntry* ws = sWorldSafeLocsStore.LookupEntry(m_GraveyardId);
- return plr->GetDistance2d(ws->x, ws->y);
+ return player->GetDistance2d(ws->x, ws->y);
}
void BfGraveYard::AddPlayer(uint64 player_guid)
@@ -711,8 +711,8 @@ void BfGraveYard::AddPlayer(uint64 player_guid)
{
m_ResurrectQueue.insert(player_guid);
- if (Player* plr = sObjectAccessor->FindPlayer(player_guid))
- plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true);
+ if (Player* player = sObjectAccessor->FindPlayer(player_guid))
+ player->CastSpell(player, SPELL_WAITING_FOR_RESURRECT, true);
}
}
@@ -720,8 +720,8 @@ void BfGraveYard::RemovePlayer(uint64 player_guid)
{
m_ResurrectQueue.erase(m_ResurrectQueue.find(player_guid));
- if (Player* plr = sObjectAccessor->FindPlayer(player_guid))
- plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
+ if (Player* player = sObjectAccessor->FindPlayer(player_guid))
+ player->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
}
void BfGraveYard::Resurrect()
@@ -732,22 +732,22 @@ void BfGraveYard::Resurrect()
for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
// Get player object from his guid
- Player* plr = sObjectAccessor->FindPlayer(*itr);
- if (!plr)
+ Player* player = sObjectAccessor->FindPlayer(*itr);
+ if (!player)
continue;
// Check player isinworld and player is on good graveyard
- if (plr->IsInWorld())
+ if (player->IsInWorld())
if (Unit* spirit = sObjectAccessor->FindUnit(m_SpiritGuide[m_ControlTeam]))
spirit->CastSpell(spirit, SPELL_SPIRIT_HEAL, true);
// Resurect player
- plr->CastSpell(plr, SPELL_RESURRECTION_VISUAL, true);
- plr->ResurrectPlayer(1.0f);
- plr->CastSpell(plr, 6962, true);
- plr->CastSpell(plr, SPELL_SPIRIT_HEAL_MANA, true);
+ player->CastSpell(player, SPELL_RESURRECTION_VISUAL, true);
+ player->ResurrectPlayer(1.0f);
+ player->CastSpell(player, 6962, true);
+ player->CastSpell(player, SPELL_SPIRIT_HEAL_MANA, true);
- sObjectAccessor->ConvertCorpseForPlayer(plr->GetGUID());
+ sObjectAccessor->ConvertCorpseForPlayer(player->GetGUID());
}
m_ResurrectQueue.clear();
@@ -773,17 +773,17 @@ void BfGraveYard::RelocateDeadPlayers()
WorldSafeLocsEntry const* ClosestGrave = NULL;
for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
- Player* plr = sObjectAccessor->FindPlayer(*itr);
- if (!plr)
+ Player* player = sObjectAccessor->FindPlayer(*itr);
+ if (!player)
continue;
if (ClosestGrave)
- plr->TeleportTo(plr->GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation());
+ player->TeleportTo(player->GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, player->GetOrientation());
else
{
- ClosestGrave = m_Bf->GetClosestGraveYard(plr);
+ ClosestGrave = m_Bf->GetClosestGraveYard(player);
if (ClosestGrave)
- plr->TeleportTo(plr->GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation());
+ player->TeleportTo(player->GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, player->GetOrientation());
}
}
}
@@ -877,22 +877,22 @@ BfCapturePoint::BfCapturePoint(Battlefield *Bf):m_Bf(Bf), m_capturePoint(NULL)
m_maxSpeed = 0;
}
-bool BfCapturePoint::HandlePlayerEnter(Player *plr)
+bool BfCapturePoint::HandlePlayerEnter(Player *player)
{
if (m_capturePoint)
{
- plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 1);
- plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32) ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
- plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct);
+ player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 1);
+ player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32) ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
+ player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct);
}
- return m_activePlayers[plr->GetTeamId()].insert(plr->GetGUID()).second;
+ return m_activePlayers[player->GetTeamId()].insert(player->GetGUID()).second;
}
-void BfCapturePoint::HandlePlayerLeave(Player *plr)
+void BfCapturePoint::HandlePlayerLeave(Player *player)
{
if (m_capturePoint)
- plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0);
- m_activePlayers[plr->GetTeamId()].erase(plr->GetGUID());
+ player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0);
+ m_activePlayers[player->GetTeamId()].erase(player->GetGUID());
}
void BfCapturePoint::SendChangePhase()
@@ -965,9 +965,9 @@ bool BfCapturePoint::Update(uint32 diff)
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- if (!m_capturePoint->IsWithinDistInMap(plr, radius) || !plr->IsOutdoorPvPActive())
- HandlePlayerLeave(plr);
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (!m_capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive())
+ HandlePlayerLeave(player);
std::list < Player * >players;
Trinity::AnyPlayerInObjectRangeCheck checker(m_capturePoint, radius);
@@ -1069,8 +1069,8 @@ void BfCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
{
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) // send to all players present in the area
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- plr->SendUpdateWorldState(field, value);
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ player->SendUpdateWorldState(field, value);
}
void BfCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
@@ -1090,11 +1090,11 @@ void BfCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
// send to all players present in the area
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player* plr = sObjectAccessor->FindPlayer(*itr))
- plr->KilledMonsterCredit(id, guid);
+ if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ player->KilledMonsterCredit(id, guid);
}
-bool BfCapturePoint::IsInsideObjective(Player *plr) const
+bool BfCapturePoint::IsInsideObjective(Player *player) const
{
- return m_activePlayers[plr->GetTeamId()].find(plr->GetGUID()) != m_activePlayers[plr->GetTeamId()].end();
+ return m_activePlayers[player->GetTeamId()].find(player->GetGUID()) != m_activePlayers[player->GetTeamId()].end();
}