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authorSubv <subv2112@gmail.com>2014-06-02 17:43:59 -0500
committerSubv <subv2112@gmail.com>2014-06-02 17:43:59 -0500
commit558642b26e1d5466708a96dee8a3e2b74275347f (patch)
tree790364caf76cdf0d2297659521ed16bb60e672df /src/server/game/Battlefield/Battlefield.cpp
parent3df25bb64cadab2c6b6556c7b2ab66db93326ce7 (diff)
Core/Phases: Removed some phasemask handling, more to come
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 59633f87058..046af770aff 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -479,14 +479,12 @@ void Battlefield::HideNpc(Creature* creature)
creature->CombatStop();
creature->SetReactState(REACT_PASSIVE);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- creature->SetPhaseMask(2, true);
creature->DisappearAndDie();
creature->SetVisible(false);
}
void Battlefield::ShowNpc(Creature* creature, bool aggressive)
{
- creature->SetPhaseMask(1, true);
creature->SetVisible(true);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
if (!creature->IsAlive())