diff options
| author | Subv <subv2112@gmail.com> | 2014-06-02 17:43:59 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2014-06-02 17:43:59 -0500 |
| commit | 558642b26e1d5466708a96dee8a3e2b74275347f (patch) | |
| tree | 790364caf76cdf0d2297659521ed16bb60e672df /src/server/game/Battlefield/Battlefield.cpp | |
| parent | 3df25bb64cadab2c6b6556c7b2ab66db93326ce7 (diff) | |
Core/Phases: Removed some phasemask handling, more to come
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 59633f87058..046af770aff 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -479,14 +479,12 @@ void Battlefield::HideNpc(Creature* creature) creature->CombatStop(); creature->SetReactState(REACT_PASSIVE); creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - creature->SetPhaseMask(2, true); creature->DisappearAndDie(); creature->SetVisible(false); } void Battlefield::ShowNpc(Creature* creature, bool aggressive) { - creature->SetPhaseMask(1, true); creature->SetVisible(true); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); if (!creature->IsAlive()) |
