diff options
author | r00ty-tc <r00ty-tc@users.noreply.github.com> | 2017-05-07 21:48:41 +0100 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2017-07-31 21:21:04 +0200 |
commit | 59db2eeea0a35028779fd76372ae06cc98c8086f (patch) | |
tree | a9532989868948cb309cb8d76a2e76a017fa9246 /src/server/game/Battlefield/Battlefield.cpp | |
parent | d24ce1739a799042d5a164794c09674227c8572c (diff) |
Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object
- Toggleable spawn groups (with C++/SAI/command options to use them)
- Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
- Backward compatibility mode (set via group and for summons)
to support creatures/gos that currently don't work well with this
(this should be removed once the exceptions are fixed)
Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 27e83185e27..92b78216cb0 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -776,18 +776,15 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position const& pos) return nullptr; } - float x, y, z, o; - pos.GetPosition(x, y, z, o); - Creature* creature = new Creature(); - if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, PHASEMASK_NORMAL, entry, x, y, z, o)) + if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, PHASEMASK_NORMAL, entry, pos)) { TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u", entry); delete creature; return nullptr; } - creature->SetHomePosition(x, y, z, o); + creature->SetHomePosition(pos); // Set creature in world map->AddToMap(creature); |