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authorGolrag <golrag.jeremy@gmail.com>2015-04-17 09:33:41 +0200
committerGolrag <golrag.jeremy@gmail.com>2015-04-17 11:45:07 +0200
commit82a33c7fa868d5ace7f855dba26b5f41c12bab6e (patch)
tree304c6bacc7d02b8027fd33b2f6d0ac0f3b35ada3 /src/server/game/Battlefield/Battlefield.cpp
parent280a0b8e35ccf2fde55199938dffb2851892eaa2 (diff)
Core/PacketIO: SMSG_PLAY_SOUND
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index f281b36e810..dc1b666a921 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -29,6 +29,7 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
+#include "MiscPackets.h"
Battlefield::Battlefield()
{
@@ -344,14 +345,9 @@ void Battlefield::EndBattle(bool endByTimer)
SendInitWorldStatesToAll();
}
-void Battlefield::DoPlaySoundToAll(uint32 SoundID)
+void Battlefield::DoPlaySoundToAll(uint32 soundID)
{
- WorldPacket data;
- data.Initialize(SMSG_PLAY_SOUND, 4 + 8);
- data << uint32(SoundID);
- data << uint64(0);
-
- BroadcastPacketToWar(&data);
+ BroadcastPacketToWar(WorldPackets::Misc::PlaySound(ObjectGuid::Empty, soundID).Write());
}
bool Battlefield::HasPlayer(Player* player) const