diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2017-06-19 23:20:06 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-06-19 23:20:06 -0300 |
| commit | 85a7d5ce9ac68b30da2277cc91d4b70358f1880d (patch) | |
| tree | df3d2084ee2e35008903c03178039b9c986e2d08 /src/server/game/Battlefield/Battlefield.cpp | |
| parent | 052fc24315ace866ea1cf610e85df119b68100c9 (diff) | |
Core: ported headers cleanup from master branch
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 2c75d75f0b4..27e83185e27 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -20,15 +20,18 @@ #include "Battleground.h" #include "CellImpl.h" #include "CreatureTextMgr.h" +#include "DBCStores.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "Group.h" #include "GroupMgr.h" +#include "Log.h" #include "Map.h" #include "MapManager.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "WorldPacket.h" +#include <G3D/g3dmath.h> Battlefield::Battlefield() { @@ -563,7 +566,7 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const return nullptr; } -WorldSafeLocsEntry const* Battlefield::GetClosestGraveYard(Player* player) +WorldSafeLocsEntry const* Battlefield::GetClosestGraveyard(Player* player) { BfGraveyard* closestGY = nullptr; float maxdist = -1; @@ -738,7 +741,7 @@ void BfGraveyard::RelocateDeadPlayers() player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation()); else { - closestGrave = m_Bf->GetClosestGraveYard(player); + closestGrave = m_Bf->GetClosestGraveyard(player); if (closestGrave) player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation()); } @@ -794,7 +797,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position const& pos) } // Method for spawning gameobject on map -GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, G3D::Quat const& rot) +GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, QuaternionData const& rot) { // Get map object Map* map = sMapMgr->CreateBaseMap(m_MapId); |
