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authorariel- <ariel-@users.noreply.github.com>2017-06-19 23:20:06 -0300
committerariel- <ariel-@users.noreply.github.com>2017-06-19 23:20:06 -0300
commit85a7d5ce9ac68b30da2277cc91d4b70358f1880d (patch)
treedf3d2084ee2e35008903c03178039b9c986e2d08 /src/server/game/Battlefield/Battlefield.cpp
parent052fc24315ace866ea1cf610e85df119b68100c9 (diff)
Core: ported headers cleanup from master branch
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 2c75d75f0b4..27e83185e27 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -20,15 +20,18 @@
#include "Battleground.h"
#include "CellImpl.h"
#include "CreatureTextMgr.h"
+#include "DBCStores.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "GroupMgr.h"
+#include "Log.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
+#include <G3D/g3dmath.h>
Battlefield::Battlefield()
{
@@ -563,7 +566,7 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
return nullptr;
}
-WorldSafeLocsEntry const* Battlefield::GetClosestGraveYard(Player* player)
+WorldSafeLocsEntry const* Battlefield::GetClosestGraveyard(Player* player)
{
BfGraveyard* closestGY = nullptr;
float maxdist = -1;
@@ -738,7 +741,7 @@ void BfGraveyard::RelocateDeadPlayers()
player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation());
else
{
- closestGrave = m_Bf->GetClosestGraveYard(player);
+ closestGrave = m_Bf->GetClosestGraveyard(player);
if (closestGrave)
player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation());
}
@@ -794,7 +797,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position const& pos)
}
// Method for spawning gameobject on map
-GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, G3D::Quat const& rot)
+GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, QuaternionData const& rot)
{
// Get map object
Map* map = sMapMgr->CreateBaseMap(m_MapId);