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author | Wyreth <32145860+Wyreth@users.noreply.github.com> | 2018-02-17 15:09:54 +0100 |
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committer | funjoker <funjoker109@gmail.com> | 2021-08-08 21:21:34 +0200 |
commit | 8713a623283b4d0e414a97b566854c1b21e8754b (patch) | |
tree | 4f2ed27200aaea32fce459d5b15f9aa61f5e5077 /src/server/game/Battlefield/Battlefield.cpp | |
parent | efce8ca3799898eddd5afacd56af7c33c0a29bd5 (diff) |
Core/Entities: remove grid-wide visibility from setActive and implement another method for it (#20725)
(cherry picked from commit 56874b44f0625f80442ea906f487e3253bdd16eb)
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index c388b043563..b9f39d4988d 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -808,6 +808,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position const& pos) // Set creature in world m_Map->AddToMap(creature); creature->setActive(true); + creature->SetFarVisible(true); return creature; } @@ -832,6 +833,7 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, Quat // Add to world m_Map->AddToMap(go); go->setActive(true); + go->SetFarVisible(true); return go; } |