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authorWyreth <32145860+Wyreth@users.noreply.github.com>2018-02-17 15:09:54 +0100
committerfunjoker <funjoker109@gmail.com>2021-08-08 21:21:34 +0200
commit8713a623283b4d0e414a97b566854c1b21e8754b (patch)
tree4f2ed27200aaea32fce459d5b15f9aa61f5e5077 /src/server/game/Battlefield/Battlefield.cpp
parentefce8ca3799898eddd5afacd56af7c33c0a29bd5 (diff)
Core/Entities: remove grid-wide visibility from setActive and implement another method for it (#20725)
(cherry picked from commit 56874b44f0625f80442ea906f487e3253bdd16eb)
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index c388b043563..b9f39d4988d 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -808,6 +808,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position const& pos)
// Set creature in world
m_Map->AddToMap(creature);
creature->setActive(true);
+ creature->SetFarVisible(true);
return creature;
}
@@ -832,6 +833,7 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, Quat
// Add to world
m_Map->AddToMap(go);
go->setActive(true);
+ go->SetFarVisible(true);
return go;
}