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authorVincent-Michael <Vincent_Michael@gmx.de>2012-08-21 20:17:20 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2012-08-21 20:17:20 +0200
commit910755bbb3455abc7ef1c04387d79babe05c212f (patch)
tree8f6e2f38be8bc9c38ce64c3d184e2345c2268423 /src/server/game/Battlefield/Battlefield.cpp
parent9f8ea0da1e7489f3b4cbfc46202909cbb0532637 (diff)
Core/Battlefield: Fix more codestyle
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 227686342dd..7a09420acb6 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -263,7 +263,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
{
if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0)
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(NULL) + 10;
- return;
+ return;
}
// Check if player is not already in war