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author | Shauren <shauren.trinity@gmail.com> | 2017-05-28 16:34:44 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-05-28 16:34:44 +0200 |
commit | a0a158b5b851db7e2c16819ec89e913d914a3aba (patch) | |
tree | e2170b14fe7bba2bf70c30500eb129c6eadc2c20 /src/server/game/Battlefield/Battlefield.cpp | |
parent | d427fed13b49aec1722544b3ca72a0a41160bbe3 (diff) |
Core/Scripts: Include cleanup
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 2e243dd851d..f8538ab0a43 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -822,7 +822,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position const& pos) } // Method for spawning gameobject on map -GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, G3D::Quat const& rot) +GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, QuaternionData const& rot) { // Get map object Map* map = sMapMgr->CreateBaseMap(m_MapId); |