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authorShauren <shauren.trinity@gmail.com>2017-05-28 16:34:44 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-28 16:34:44 +0200
commita0a158b5b851db7e2c16819ec89e913d914a3aba (patch)
treee2170b14fe7bba2bf70c30500eb129c6eadc2c20 /src/server/game/Battlefield/Battlefield.cpp
parentd427fed13b49aec1722544b3ca72a0a41160bbe3 (diff)
Core/Scripts: Include cleanup
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 2e243dd851d..f8538ab0a43 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -822,7 +822,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position const& pos)
}
// Method for spawning gameobject on map
-GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, G3D::Quat const& rot)
+GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, QuaternionData const& rot)
{
// Get map object
Map* map = sMapMgr->CreateBaseMap(m_MapId);