aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Battlefield/Battlefield.cpp
diff options
context:
space:
mode:
authorleak <leak@bitmx.net>2014-07-16 17:53:33 +0200
committerleak <leak@bitmx.net>2014-07-16 17:53:33 +0200
commitaedb824e99b9e6447616e91d456d590537ce1153 (patch)
tree75d00a0a5b9c69e96be190a60e4f80b54736f218 /src/server/game/Battlefield/Battlefield.cpp
parent68398a559e2264b85d8765949989f44e39ce364d (diff)
parent3249986ba8d49108cc3b58a2db092ab940480ebf (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp84
1 files changed, 41 insertions, 43 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 3f9c6cf0617..b04d0d360ee 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -17,19 +17,18 @@
#include "Battlefield.h"
#include "BattlefieldMgr.h"
-#include "ObjectAccessor.h"
-#include "ObjectMgr.h"
-#include "Map.h"
-#include "MapManager.h"
-#include "Group.h"
-#include "WorldPacket.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
+#include "Battleground.h"
#include "CellImpl.h"
#include "CreatureTextMgr.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "Group.h"
#include "GroupMgr.h"
+#include "Map.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
+#include "WorldPacket.h"
Battlefield::Battlefield()
{
@@ -201,7 +200,7 @@ void Battlefield::InvitePlayersInZoneToQueue()
{
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
InvitePlayerToQueue(player);
}
@@ -220,7 +219,7 @@ void Battlefield::InvitePlayersInQueueToWar()
{
for (GuidSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
{
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
{
if (m_PlayersInWar[player->GetTeamId()].size() + m_InvitedPlayers[player->GetTeamId()].size() < m_MaxPlayer)
InvitePlayerToWar(player);
@@ -239,7 +238,7 @@ void Battlefield::InvitePlayersInZoneToWar()
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
{
if (m_PlayersInWar[player->GetTeamId()].count(player->GetGUID()) || m_InvitedPlayers[player->GetTeamId()].count(player->GetGUID()))
continue;
@@ -283,9 +282,9 @@ void Battlefield::InvitePlayerToWar(Player* player)
player->GetSession()->SendBfInvitePlayerToWar(m_BattleId, m_ZoneId, m_TimeForAcceptInvite);
}
-void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o)
+void Battlefield::InitStalker(uint32 entry, Position const& pos)
{
- if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL))
+ if (Creature* creature = SpawnCreature(entry, pos, TEAM_NEUTRAL))
StalkerGuid = creature->GetGUID();
else
TC_LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
@@ -295,14 +294,14 @@ void Battlefield::KickAfkPlayers()
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
if (player->isAFK())
KickPlayerFromBattlefield(*itr);
}
void Battlefield::KickPlayerFromBattlefield(uint64 guid)
{
- if (Player* player = sObjectAccessor->FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindPlayer(guid))
if (player->GetZoneId() == GetZoneId())
player->TeleportTo(KickPosition);
}
@@ -361,8 +360,8 @@ void Battlefield::DoPlaySoundToAll(uint32 SoundID)
for (int team = 0; team < BG_TEAMS_COUNT; team++)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
- player->GetSession()->SendPacket(&data);
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
+ player->SendDirectMessage(&data);
}
bool Battlefield::HasPlayer(Player* player) const
@@ -410,13 +409,13 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId)
if (spellId > 0)
{
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->CastSpell(player, uint32(spellId), true);
}
else
{
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->RemoveAuraFromStack(uint32(-spellId));
}
}
@@ -425,24 +424,24 @@ void Battlefield::BroadcastPacketToZone(WorldPacket& data) const
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
- player->GetSession()->SendPacket(&data);
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
+ player->SendDirectMessage(&data);
}
void Battlefield::BroadcastPacketToQueue(WorldPacket& data) const
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
- player->GetSession()->SendPacket(&data);
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
+ player->SendDirectMessage(&data);
}
void Battlefield::BroadcastPacketToWar(WorldPacket& data) const
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
- player->GetSession()->SendPacket(&data);
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
+ player->SendDirectMessage(&data);
}
void Battlefield::SendWarningToAllInZone(uint32 entry)
@@ -463,7 +462,7 @@ void Battlefield::SendUpdateWorldState(uint32 field, uint32 value)
{
for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
for (GuidSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->SendUpdateWorldState(field, value);
}
@@ -635,8 +634,7 @@ void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, uint64 guid)
uint32 time = m_LastResurrectTimer; // resurrect every 30 seconds
data << guid << time;
- ASSERT(player && player->GetSession());
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
// ----------------------
@@ -681,7 +679,7 @@ void BfGraveyard::AddPlayer(uint64 playerGuid)
{
m_ResurrectQueue.insert(playerGuid);
- if (Player* player = sObjectAccessor->FindPlayer(playerGuid))
+ if (Player* player = ObjectAccessor::FindPlayer(playerGuid))
player->CastSpell(player, SPELL_WAITING_FOR_RESURRECT, true);
}
}
@@ -690,7 +688,7 @@ void BfGraveyard::RemovePlayer(uint64 playerGuid)
{
m_ResurrectQueue.erase(m_ResurrectQueue.find(playerGuid));
- if (Player* player = sObjectAccessor->FindPlayer(playerGuid))
+ if (Player* player = ObjectAccessor::FindPlayer(playerGuid))
player->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
}
@@ -702,7 +700,7 @@ void BfGraveyard::Resurrect()
for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
// Get player object from his guid
- Player* player = sObjectAccessor->FindPlayer(*itr);
+ Player* player = ObjectAccessor::FindPlayer(*itr);
if (!player)
continue;
@@ -743,7 +741,7 @@ void BfGraveyard::RelocateDeadPlayers()
WorldSafeLocsEntry const* closestGrave = NULL;
for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
- Player* player = sObjectAccessor->FindPlayer(*itr);
+ Player* player = ObjectAccessor::FindPlayer(*itr);
if (!player)
continue;
@@ -776,19 +774,19 @@ bool BfGraveyard::HasNpc(uint64 guid)
// ********************** Misc ***************************
// *******************************************************
-Creature* Battlefield::SpawnCreature(uint32 entry, const Position& pos, TeamId team)
+Creature* Battlefield::SpawnCreature(uint32 entry, Position const& pos, TeamId teamId)
{
- return SpawnCreature(entry, pos.m_positionX, pos.m_positionY, pos.m_positionZ, pos.m_orientation, team);
+ return SpawnCreature(entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamId);
}
-Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId /*team*/)
+Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId /*teamId*/)
{
//Get map object
Map* map = sMapMgr->CreateBaseMap(m_MapId);
if (!map)
{
TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
- return 0;
+ return nullptr;
}
Creature* creature = new Creature();
@@ -796,7 +794,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
{
TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
delete creature;
- return NULL;
+ return nullptr;
}
creature->SetHomePosition(x, y, z, o);
@@ -805,7 +803,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
if (!cinfo)
{
TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: entry %u does not exist.", entry);
- return NULL;
+ return nullptr;
}
// Set creature in world
@@ -987,7 +985,7 @@ bool BfCapturePoint::Update(uint32 diff)
{
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
{
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
{
if (!capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive())
itr = HandlePlayerLeave(player);
@@ -1100,7 +1098,7 @@ void BfCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
{
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) // send to all players present in the area
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->SendUpdateWorldState(field, value);
}
@@ -1121,7 +1119,7 @@ void BfCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
// send to all players present in the area
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player* player = sObjectAccessor->FindPlayer(*itr))
+ if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->KilledMonsterCredit(id, guid);
}