diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-09-04 13:38:24 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-09-04 13:38:24 +0200 |
commit | b23190393248455f04d3a06def030a1ec7efad1e (patch) | |
tree | 1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Battlefield/Battlefield.cpp | |
parent | b20acfe701e6f5f995f2776f076d3c494c02e1aa (diff) |
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 4203af63d28..778e8132484 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -588,7 +588,7 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const return nullptr; } -WorldSafeLocsEntry const* Battlefield::GetClosestGraveYard(Player* player) +WorldSafeLocsEntry const* Battlefield::GetClosestGraveyard(Player* player) { BfGraveyard* closestGY = nullptr; float maxdist = -1; @@ -762,7 +762,7 @@ void BfGraveyard::RelocateDeadPlayers() player->TeleportTo(closestGrave->Loc); else { - closestGrave = m_Bf->GetClosestGraveYard(player); + closestGrave = m_Bf->GetClosestGraveyard(player); if (closestGrave) player->TeleportTo(closestGrave->Loc); } |