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authorShauren <shauren.trinity@gmail.com>2015-09-28 17:20:27 +0200
committerShauren <shauren.trinity@gmail.com>2015-09-28 17:20:27 +0200
commitcd27fd38b93884797c094a82dc7beb0498e2f124 (patch)
treef4bb0ff6baf13e90bfb51697ceb3161253437d06 /src/server/game/Battlefield/Battlefield.cpp
parent3bc3b67a8fae059e1019446b09882dfa7fcd11a0 (diff)
Core/Maps: Moved corpse management to map level
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index fbd49acaf0b..dc1ecf7c1c3 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -711,7 +711,7 @@ void BfGraveyard::Resurrect()
player->CastSpell(player, 6962, true);
player->CastSpell(player, SPELL_SPIRIT_HEAL_MANA, true);
- sObjectAccessor->ConvertCorpseForPlayer(player->GetGUID());
+ player->SpawnCorpseBones(false);
}
m_ResurrectQueue.clear();