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authorShauren <shauren.trinity@gmail.com>2023-01-08 21:16:53 +0100
committerShauren <shauren.trinity@gmail.com>2023-01-08 21:16:53 +0100
commitd791afae1dfcfaf592326f787755ca32d629e4d3 (patch)
tree54dc9916ede5800e110a2f0edff91530811fbdb8 /src/server/game/Battlefield/Battlefield.cpp
parentb6820a706f46f18b9652fcd9806e4bec8805d29d (diff)
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 60e3cac8de7..536e1559d0a 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -294,7 +294,7 @@ void Battlefield::InitStalker(uint32 entry, Position const& pos)
if (Creature* creature = SpawnCreature(entry, pos))
StalkerGuid = creature->GetGUID();
else
- TC_LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: Could not spawn Stalker (Creature entry %u), zone messages will be unavailable!", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: Could not spawn Stalker (Creature entry {}), zone messages will be unavailable!", entry);
}
void Battlefield::KickAfkPlayers()
@@ -452,7 +452,7 @@ void Battlefield::AddCapturePoint(BfCapturePoint* cp)
Battlefield::BfCapturePointMap::iterator i = m_capturePoints.find(cp->GetCapturePointEntry());
if (i != m_capturePoints.end())
{
- TC_LOG_ERROR("bg.battlefield", "Battlefield::AddCapturePoint: CapturePoint %u already exists!", cp->GetCapturePointEntry());
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::AddCapturePoint: CapturePoint {} already exists!", cp->GetCapturePointEntry());
delete i->second;
}
m_capturePoints[cp->GetCapturePointEntry()] = cp;
@@ -562,10 +562,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
if (BfGraveyard* graveyard = m_GraveyardList.at(id))
return graveyard;
else
- TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u does not exist.", id);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:{} does not exist.", id);
}
else
- TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u could not be found.", id);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:{} could not be found.", id);
return nullptr;
}
@@ -773,14 +773,14 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position const& pos)
{
if (!sObjectMgr->GetCreatureTemplate(entry))
{
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: entry %u does not exist.", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: entry {} does not exist.", entry);
return nullptr;
}
Creature* creature = Creature::CreateCreature(entry, m_Map, pos);
if (!creature)
{
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: {}", entry);
return nullptr;
}
@@ -799,7 +799,7 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, Quat
{
if (!sObjectMgr->GetGameObjectTemplate(entry))
{
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: GameObject template %u not found in database! Battlefield not created!", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: GameObject template {} not found in database! Battlefield not created!", entry);
return nullptr;
}
@@ -807,7 +807,7 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, Quat
GameObject* go = GameObject::CreateGameObject(entry, m_Map, pos, rot, 255, GO_STATE_READY);
if (!go)
{
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Could not create gameobject template %u! Battlefield has not been created!", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Could not create gameobject template {}! Battlefield has not been created!", entry);
return nullptr;
}
@@ -900,7 +900,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
{
ASSERT(capturePoint);
- TC_LOG_DEBUG("bg.battlefield", "Creating capture point %u", capturePoint->GetEntry());
+ TC_LOG_DEBUG("bg.battlefield", "Creating capture point {}", capturePoint->GetEntry());
m_capturePointGUID = capturePoint->GetGUID();
m_capturePointEntry = capturePoint->GetEntry();
@@ -909,7 +909,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
if (goinfo->type != GAMEOBJECT_TYPE_CONTROL_ZONE)
{
- TC_LOG_ERROR("misc", "OutdoorPvP: GO %u is not a capture point!", capturePoint->GetEntry());
+ TC_LOG_ERROR("misc", "OutdoorPvP: GO {} is not a capture point!", capturePoint->GetEntry());
return false;
}
@@ -1067,7 +1067,7 @@ bool BfCapturePoint::Update(uint32 diff)
if (m_OldState != m_State)
{
- //TC_LOG_ERROR("bg.battlefield", "%u->%u", m_OldState, m_State);
+ //TC_LOG_ERROR("bg.battlefield", "{}->{}", m_OldState, m_State);
if (oldTeam != m_team)
ChangeTeam(oldTeam);
return true;