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authorIntel <chemicstry@gmail.com>2014-11-13 18:48:29 +0200
committerNayd <dnpd.dd@gmail.com>2014-11-15 04:27:34 +0000
commitfa0983dfa36475237d696e841241060e356fe788 (patch)
tree76fac5d03b6f75f1b29c93e59a0c4c3bad20b504 /src/server/game/Battlefield/Battlefield.cpp
parent196e960b573bd61497c5684050b582ace291ecc4 (diff)
Core/DataStores: Updated all remaining dbc/db2 except Item.db2, Item-sparse.db2
Signed-off-by: Nayd <dnpd.dd@gmail.com>
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 401844b6151..d4aa1d37f11 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -652,7 +652,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team)
float BfGraveyard::GetDistance(Player* player)
{
const WorldSafeLocsEntry* safeLoc = sWorldSafeLocsStore.LookupEntry(m_GraveyardId);
- return player->GetDistance2d(safeLoc->x, safeLoc->y);
+ return player->GetDistance2d(safeLoc->Loc.X, safeLoc->Loc.Y);
}
void BfGraveyard::AddPlayer(ObjectGuid playerGuid)
@@ -728,12 +728,12 @@ void BfGraveyard::RelocateDeadPlayers()
continue;
if (closestGrave)
- player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation());
+ player->TeleportTo(player->GetMapId(), closestGrave->Loc.X, closestGrave->Loc.Y, closestGrave->Loc.Z, player->GetOrientation());
else
{
closestGrave = m_Bf->GetClosestGraveYard(player);
if (closestGrave)
- player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation());
+ player->TeleportTo(player->GetMapId(), closestGrave->Loc.X, closestGrave->Loc.Y, closestGrave->Loc.Z, player->GetOrientation());
}
}
}