diff options
| author | Intel <chemicstry@gmail.com> | 2014-11-13 18:48:29 +0200 |
|---|---|---|
| committer | Nayd <dnpd.dd@gmail.com> | 2014-11-15 04:27:34 +0000 |
| commit | fa0983dfa36475237d696e841241060e356fe788 (patch) | |
| tree | 76fac5d03b6f75f1b29c93e59a0c4c3bad20b504 /src/server/game/Battlefield/Battlefield.cpp | |
| parent | 196e960b573bd61497c5684050b582ace291ecc4 (diff) | |
Core/DataStores: Updated all remaining dbc/db2 except Item.db2, Item-sparse.db2
Signed-off-by: Nayd <dnpd.dd@gmail.com>
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 401844b6151..d4aa1d37f11 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -652,7 +652,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team) float BfGraveyard::GetDistance(Player* player) { const WorldSafeLocsEntry* safeLoc = sWorldSafeLocsStore.LookupEntry(m_GraveyardId); - return player->GetDistance2d(safeLoc->x, safeLoc->y); + return player->GetDistance2d(safeLoc->Loc.X, safeLoc->Loc.Y); } void BfGraveyard::AddPlayer(ObjectGuid playerGuid) @@ -728,12 +728,12 @@ void BfGraveyard::RelocateDeadPlayers() continue; if (closestGrave) - player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation()); + player->TeleportTo(player->GetMapId(), closestGrave->Loc.X, closestGrave->Loc.Y, closestGrave->Loc.Z, player->GetOrientation()); else { closestGrave = m_Bf->GetClosestGraveYard(player); if (closestGrave) - player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation()); + player->TeleportTo(player->GetMapId(), closestGrave->Loc.X, closestGrave->Loc.Y, closestGrave->Loc.Z, player->GetOrientation()); } } } |
