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authorMichael <michaelneubert1988@gmail.com>2014-05-25 21:52:27 +0200
committerMichael <michaelneubert1988@gmail.com>2014-05-25 21:52:27 +0200
commit15efe08a60d3ccb277dde03abc6cce562ad0b44b (patch)
tree9c2a48c3e55a000205ed0f3159d0684f29a0d994 /src/server/game/Battlefield/Battlefield.h
parent49a17c6282fac3d2636e3db740b1a6960fb387ba (diff)
parentc06dc7d37aa8c795ff505550a7bc388d2a66ecac (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Item/Item.cpp src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Handlers/MiscHandler.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Reputation/ReputationMgr.cpp src/server/game/Server/Protocol/Opcodes.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/SpellEffects.cpp src/server/game/Weather/Weather.cpp src/server/game/Weather/WeatherMgr.cpp src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp src/server/scripts/Spells/spell_hunter.cpp
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.h')
-rw-r--r--src/server/game/Battlefield/Battlefield.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 4e2e28f124c..1b142d1c89f 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -174,7 +174,7 @@ class BfGraveyard
// Check if this graveyard has a spirit guide
bool HasNpc(uint64 guid);
- // Check if a player is in this graveyard's ressurect queue
+ // Check if a player is in this graveyard's resurrect queue
bool HasPlayer(uint64 guid) { return m_ResurrectQueue.find(guid) != m_ResurrectQueue.end(); }
// Get the graveyard's ID.
@@ -387,7 +387,7 @@ class Battlefield : public ZoneScript
// Graveyard variables
GraveyardVect m_GraveyardList; // Vector witch contain the different GY of the battle
- uint32 m_LastResurectTimer; // Timer for resurect player every 30 sec
+ uint32 m_LastResurrectTimer; // Timer for resurrect player every 30 sec
uint32 m_StartGroupingTimer; // Timer for invite players in area 15 minute before start battle
bool m_StartGrouping; // bool for know if all players in area has been invited