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authorDDuarte <dnpd.dd@gmail.com>2015-07-22 23:24:56 +0100
committerDDuarte <dnpd.dd@gmail.com>2015-07-22 23:24:56 +0100
commit7d9843c380cf00f38ad0c5bc75fd387e50ee11da (patch)
tree780ad3e8790466ccdf4ef4a8b37ea6a5ad12bd15 /src/server/game/Battlefield/Battlefield.h
parent978a57f7b4f7ff465f84b044062859d9ef2ba0f1 (diff)
Core/Misc: Add a few consts to methods
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.h')
-rw-r--r--src/server/game/Battlefield/Battlefield.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 0eebeee6939..42d27ed35cf 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -101,7 +101,7 @@ class BfCapturePoint
GameObject* GetCapturePointGo();
uint32 GetCapturePointEntry() const { return m_capturePointEntry; }
- TeamId GetTeamId() { return m_team; }
+ TeamId GetTeamId() const { return m_team; }
protected:
bool DelCapturePoint();
@@ -222,19 +222,19 @@ class Battlefield : public ZoneScript
/// Called when a Unit is kill in battlefield zone
virtual void HandleKill(Player* /*killer*/, Unit* /*killed*/) { };
- uint32 GetTypeId() { return m_TypeId; }
- uint32 GetZoneId() { return m_ZoneId; }
- ObjectGuid GetGUID() { return m_Guid; }
+ uint32 GetTypeId() const { return m_TypeId; }
+ uint32 GetZoneId() const { return m_ZoneId; }
+ ObjectGuid GetGUID() const { return m_Guid; }
void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0);
/// Return true if battle is start, false if battle is not started
- bool IsWarTime() { return m_isActive; }
+ bool IsWarTime() const { return m_isActive; }
/// Enable or Disable battlefield
void ToggleBattlefield(bool enable) { m_IsEnabled = enable; }
/// Return if battlefield is enable
- bool IsEnabled() { return m_IsEnabled; }
+ bool IsEnabled() const { return m_IsEnabled; }
/**
* \brief Kick player from battlefield and teleport him to kick-point location
@@ -257,9 +257,9 @@ class Battlefield : public ZoneScript
virtual void UpdateData(uint32 index, int32 pad) { m_Data32[index] += pad; }
// Battlefield - generic methods
- TeamId GetDefenderTeam() { return m_DefenderTeam; }
- TeamId GetAttackerTeam() { return TeamId(1 - m_DefenderTeam); }
- TeamId GetOtherTeam(TeamId team) { return (team == TEAM_HORDE ? TEAM_ALLIANCE : TEAM_HORDE); }
+ TeamId GetDefenderTeam() const { return m_DefenderTeam; }
+ TeamId GetAttackerTeam() const { return TeamId(1 - m_DefenderTeam); }
+ TeamId GetOtherTeam(TeamId team) const { return (team == TEAM_HORDE ? TEAM_ALLIANCE : TEAM_HORDE); }
void SetDefenderTeam(TeamId team) { m_DefenderTeam = team; }
// Group methods
@@ -311,7 +311,7 @@ class Battlefield : public ZoneScript
void PlayerAcceptInviteToQueue(Player* player);
void PlayerAcceptInviteToWar(Player* player);
- uint32 GetBattleId() { return m_BattleId; }
+ uint32 GetBattleId() const { return m_BattleId; }
void AskToLeaveQueue(Player* player);
virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) { }
@@ -331,9 +331,9 @@ class Battlefield : public ZoneScript
void HideNpc(Creature* creature);
void ShowNpc(Creature* creature, bool aggressive);
- GraveyardVect GetGraveyardVector() { return m_GraveyardList; }
+ GraveyardVect GetGraveyardVector() const { return m_GraveyardList; }
- uint32 GetTimer() { return m_Timer; }
+ uint32 GetTimer() const { return m_Timer; }
void SetTimer(uint32 timer) { m_Timer = timer; }
void DoPlaySoundToAll(uint32 SoundID);