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authorShauren <shauren.trinity@gmail.com>2014-09-20 11:05:30 +0200
committerShauren <shauren.trinity@gmail.com>2014-09-20 11:05:30 +0200
commit8e288dd6731ed608d8285f9f966783ee9b46eebf (patch)
treea0dfb3e110f4ba63214ccde1ade6d633294e4746 /src/server/game/Battlefield/Battlefield.h
parent7cbaa028cd3192725ed47226c08fb3e6f82f02d3 (diff)
parent050d56ac21fff48d260908e72e430f212e1d770d (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.h src/server/game/Battlegrounds/ArenaScore.h src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeam.h src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.h src/server/game/Battlegrounds/BattlegroundQueue.h src/server/game/Battlegrounds/BattlegroundScore.h src/server/game/Battlegrounds/Zones/BattlegroundAB.h src/server/game/Battlegrounds/Zones/BattlegroundAV.h src/server/game/Battlegrounds/Zones/BattlegroundEY.h src/server/game/Battlegrounds/Zones/BattlegroundIC.h src/server/game/Battlegrounds/Zones/BattlegroundSA.h src/server/game/Battlegrounds/Zones/BattlegroundWS.h src/server/game/DungeonFinding/LFG.h src/server/game/DungeonFinding/LFGMgr.cpp src/server/game/DungeonFinding/LFGMgr.h src/server/game/DungeonFinding/LFGQueue.cpp src/server/game/DungeonFinding/LFGQueue.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/Creature/GossipDef.h src/server/game/Entities/Creature/TemporarySummon.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Object.h src/server/game/Entities/Object/ObjectDefines.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Groups/Group.cpp src/server/game/Groups/Group.h src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Handlers/VehicleHandler.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/Spell.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gm.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reset.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_generic.cpp src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.h')
-rw-r--r--src/server/game/Battlefield/Battlefield.h40
1 files changed, 19 insertions, 21 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index e4fe45d45d5..b09350bb770 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -65,9 +65,8 @@ class Unit;
class Battlefield;
class BfGraveyard;
-typedef std::set<uint64> GuidSet;
typedef std::vector<BfGraveyard*> GraveyardVect;
-typedef std::map<uint64, time_t> PlayerTimerMap;
+typedef std::map<ObjectGuid, time_t> PlayerTimerMap;
class BfCapturePoint
{
@@ -82,7 +81,7 @@ class BfCapturePoint
void SendUpdateWorldState(uint32 field, uint32 value);
// Send kill notify to players in the controlling faction
- void SendObjectiveComplete(uint32 id, uint64 guid);
+ void SendObjectiveComplete(uint32 id, ObjectGuid guid);
// Used when player is activated/inactivated in the area
virtual bool HandlePlayerEnter(Player* player);
@@ -133,7 +132,7 @@ class BfCapturePoint
uint32 m_capturePointEntry;
// Gameobject related to that capture point
- uint64 m_capturePointGUID;
+ ObjectGuid m_capturePointGUID;
};
class BfGraveyard
@@ -155,10 +154,10 @@ class BfGraveyard
void SetSpirit(Creature* spirit, TeamId team);
// Add a player to the graveyard
- void AddPlayer(uint64 player_guid);
+ void AddPlayer(ObjectGuid player_guid);
// Remove a player from the graveyard
- void RemovePlayer(uint64 player_guid);
+ void RemovePlayer(ObjectGuid player_guid);
// Resurrect players
void Resurrect();
@@ -167,10 +166,10 @@ class BfGraveyard
void RelocateDeadPlayers();
// Check if this graveyard has a spirit guide
- bool HasNpc(uint64 guid);
+ bool HasNpc(ObjectGuid guid);
// Check if a player is in this graveyard's resurrect queue
- bool HasPlayer(uint64 guid) { return m_ResurrectQueue.find(guid) != m_ResurrectQueue.end(); }
+ bool HasPlayer(ObjectGuid guid) { return m_ResurrectQueue.find(guid) != m_ResurrectQueue.end(); }
// Get the graveyard's ID.
uint32 GetGraveyardId() const { return m_GraveyardId; }
@@ -178,7 +177,7 @@ class BfGraveyard
protected:
TeamId m_ControlTeam;
uint32 m_GraveyardId;
- uint64 m_SpiritGuide[BG_TEAMS_COUNT];
+ ObjectGuid m_SpiritGuide[BG_TEAMS_COUNT];
GuidSet m_ResurrectQueue;
Battlefield* m_Bf;
};
@@ -223,7 +222,7 @@ class Battlefield : public ZoneScript
uint32 GetTypeId() { return m_TypeId; }
uint32 GetZoneId() { return m_ZoneId; }
- uint64 GetGUID() { return m_Guid; }
+ ObjectGuid GetGUID() { return m_Guid; }
void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0);
@@ -239,7 +238,7 @@ class Battlefield : public ZoneScript
* \brief Kick player from battlefield and teleport him to kick-point location
* \param guid : guid of player who must be kick
*/
- void KickPlayerFromBattlefield(uint64 guid);
+ void KickPlayerFromBattlefield(ObjectGuid guid);
/// Called when player (player) enter in zone
void HandlePlayerEnterZone(Player* player, uint32 zone);
@@ -268,7 +267,7 @@ class Battlefield : public ZoneScript
*/
Group* GetFreeBfRaid(TeamId TeamId);
/// Return battlefield group where player is.
- Group* GetGroupPlayer(uint64 guid, TeamId TeamId);
+ Group* GetGroupPlayer(ObjectGuid guid, TeamId TeamId);
/// Force player to join a battlefield group
bool AddOrSetPlayerToCorrectBfGroup(Player* player);
@@ -276,8 +275,8 @@ class Battlefield : public ZoneScript
// Find which graveyard the player must be teleported to to be resurrected by spiritguide
WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
- virtual void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
- void RemovePlayerFromResurrectQueue(uint64 player_guid);
+ virtual void AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid);
+ void RemovePlayerFromResurrectQueue(ObjectGuid player_guid);
void SetGraveyardNumber(uint32 number) { m_GraveyardList.resize(number); }
BfGraveyard* GetGraveyardById(uint32 id) const;
@@ -286,8 +285,8 @@ class Battlefield : public ZoneScript
Creature* SpawnCreature(uint32 entry, Position const& pos, TeamId /*teamId*/);
GameObject* SpawnGameObject(uint32 entry, float x, float y, float z, float o);
- Creature* GetCreature(uint64 GUID);
- GameObject* GetGameObject(uint64 GUID);
+ Creature* GetCreature(ObjectGuid guid);
+ GameObject* GetGameObject(ObjectGuid guid);
// Script-methods
@@ -306,8 +305,7 @@ class Battlefield : public ZoneScript
/// Called when a player enter in battlefield zone
virtual void OnPlayerEnterZone(Player* /*player*/) { }
- void SendWarningToAllInZone(uint32 entry);
- void SendWarningToPlayer(Player* player, uint32 entry);
+ void SendWarning(uint8 id, WorldObject const* target = nullptr);
void PlayerAcceptInviteToQueue(Player* player);
void PlayerAcceptInviteToWar(Player* player);
@@ -323,7 +321,7 @@ class Battlefield : public ZoneScript
/// Return if we can use mount in battlefield
bool CanFlyIn() { return !m_isActive; }
- void SendAreaSpiritHealerQueryOpcode(Player* player, uint64 guid);
+ void SendAreaSpiritHealerQueryOpcode(Player* player, ObjectGuid guid);
void StartBattle();
void EndBattle(bool endByTimer);
@@ -344,9 +342,9 @@ class Battlefield : public ZoneScript
void InitStalker(uint32 entry, Position const& pos);
protected:
- uint64 m_Guid;
+ ObjectGuid m_Guid;
- uint64 StalkerGuid;
+ ObjectGuid StalkerGuid;
uint32 m_Timer; // Global timer for event
bool m_IsEnabled;
bool m_isActive;