diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
commit | 8e288dd6731ed608d8285f9f966783ee9b46eebf (patch) | |
tree | a0dfb3e110f4ba63214ccde1ade6d633294e4746 /src/server/game/Battlefield/Battlefield.h | |
parent | 7cbaa028cd3192725ed47226c08fb3e6f82f02d3 (diff) | |
parent | 050d56ac21fff48d260908e72e430f212e1d770d (diff) |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/ArenaTeam.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.h
src/server/game/Battlegrounds/BattlegroundQueue.h
src/server/game/Battlegrounds/BattlegroundScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/DungeonFinding/LFG.h
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/DungeonFinding/LFGQueue.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Creature/GossipDef.h
src/server/game/Entities/Creature/TemporarySummon.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Object/ObjectDefines.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Globals/ObjectAccessor.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Groups/Group.cpp
src/server/game/Groups/Group.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_gm.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reset.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.h')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.h | 40 |
1 files changed, 19 insertions, 21 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index e4fe45d45d5..b09350bb770 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -65,9 +65,8 @@ class Unit; class Battlefield; class BfGraveyard; -typedef std::set<uint64> GuidSet; typedef std::vector<BfGraveyard*> GraveyardVect; -typedef std::map<uint64, time_t> PlayerTimerMap; +typedef std::map<ObjectGuid, time_t> PlayerTimerMap; class BfCapturePoint { @@ -82,7 +81,7 @@ class BfCapturePoint void SendUpdateWorldState(uint32 field, uint32 value); // Send kill notify to players in the controlling faction - void SendObjectiveComplete(uint32 id, uint64 guid); + void SendObjectiveComplete(uint32 id, ObjectGuid guid); // Used when player is activated/inactivated in the area virtual bool HandlePlayerEnter(Player* player); @@ -133,7 +132,7 @@ class BfCapturePoint uint32 m_capturePointEntry; // Gameobject related to that capture point - uint64 m_capturePointGUID; + ObjectGuid m_capturePointGUID; }; class BfGraveyard @@ -155,10 +154,10 @@ class BfGraveyard void SetSpirit(Creature* spirit, TeamId team); // Add a player to the graveyard - void AddPlayer(uint64 player_guid); + void AddPlayer(ObjectGuid player_guid); // Remove a player from the graveyard - void RemovePlayer(uint64 player_guid); + void RemovePlayer(ObjectGuid player_guid); // Resurrect players void Resurrect(); @@ -167,10 +166,10 @@ class BfGraveyard void RelocateDeadPlayers(); // Check if this graveyard has a spirit guide - bool HasNpc(uint64 guid); + bool HasNpc(ObjectGuid guid); // Check if a player is in this graveyard's resurrect queue - bool HasPlayer(uint64 guid) { return m_ResurrectQueue.find(guid) != m_ResurrectQueue.end(); } + bool HasPlayer(ObjectGuid guid) { return m_ResurrectQueue.find(guid) != m_ResurrectQueue.end(); } // Get the graveyard's ID. uint32 GetGraveyardId() const { return m_GraveyardId; } @@ -178,7 +177,7 @@ class BfGraveyard protected: TeamId m_ControlTeam; uint32 m_GraveyardId; - uint64 m_SpiritGuide[BG_TEAMS_COUNT]; + ObjectGuid m_SpiritGuide[BG_TEAMS_COUNT]; GuidSet m_ResurrectQueue; Battlefield* m_Bf; }; @@ -223,7 +222,7 @@ class Battlefield : public ZoneScript uint32 GetTypeId() { return m_TypeId; } uint32 GetZoneId() { return m_ZoneId; } - uint64 GetGUID() { return m_Guid; } + ObjectGuid GetGUID() { return m_Guid; } void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0); @@ -239,7 +238,7 @@ class Battlefield : public ZoneScript * \brief Kick player from battlefield and teleport him to kick-point location * \param guid : guid of player who must be kick */ - void KickPlayerFromBattlefield(uint64 guid); + void KickPlayerFromBattlefield(ObjectGuid guid); /// Called when player (player) enter in zone void HandlePlayerEnterZone(Player* player, uint32 zone); @@ -268,7 +267,7 @@ class Battlefield : public ZoneScript */ Group* GetFreeBfRaid(TeamId TeamId); /// Return battlefield group where player is. - Group* GetGroupPlayer(uint64 guid, TeamId TeamId); + Group* GetGroupPlayer(ObjectGuid guid, TeamId TeamId); /// Force player to join a battlefield group bool AddOrSetPlayerToCorrectBfGroup(Player* player); @@ -276,8 +275,8 @@ class Battlefield : public ZoneScript // Find which graveyard the player must be teleported to to be resurrected by spiritguide WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); - virtual void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid); - void RemovePlayerFromResurrectQueue(uint64 player_guid); + virtual void AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid); + void RemovePlayerFromResurrectQueue(ObjectGuid player_guid); void SetGraveyardNumber(uint32 number) { m_GraveyardList.resize(number); } BfGraveyard* GetGraveyardById(uint32 id) const; @@ -286,8 +285,8 @@ class Battlefield : public ZoneScript Creature* SpawnCreature(uint32 entry, Position const& pos, TeamId /*teamId*/); GameObject* SpawnGameObject(uint32 entry, float x, float y, float z, float o); - Creature* GetCreature(uint64 GUID); - GameObject* GetGameObject(uint64 GUID); + Creature* GetCreature(ObjectGuid guid); + GameObject* GetGameObject(ObjectGuid guid); // Script-methods @@ -306,8 +305,7 @@ class Battlefield : public ZoneScript /// Called when a player enter in battlefield zone virtual void OnPlayerEnterZone(Player* /*player*/) { } - void SendWarningToAllInZone(uint32 entry); - void SendWarningToPlayer(Player* player, uint32 entry); + void SendWarning(uint8 id, WorldObject const* target = nullptr); void PlayerAcceptInviteToQueue(Player* player); void PlayerAcceptInviteToWar(Player* player); @@ -323,7 +321,7 @@ class Battlefield : public ZoneScript /// Return if we can use mount in battlefield bool CanFlyIn() { return !m_isActive; } - void SendAreaSpiritHealerQueryOpcode(Player* player, uint64 guid); + void SendAreaSpiritHealerQueryOpcode(Player* player, ObjectGuid guid); void StartBattle(); void EndBattle(bool endByTimer); @@ -344,9 +342,9 @@ class Battlefield : public ZoneScript void InitStalker(uint32 entry, Position const& pos); protected: - uint64 m_Guid; + ObjectGuid m_Guid; - uint64 StalkerGuid; + ObjectGuid StalkerGuid; uint32 m_Timer; // Global timer for event bool m_IsEnabled; bool m_isActive; |