diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-06-27 23:20:24 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-06-27 23:20:24 +0200 |
commit | a161b6cd328bbcf56950664f677fba716659f0d5 (patch) | |
tree | 0617f58c78b814ea4cc11736f5e6923d7096cc12 /src/server/game/Battlefield/Battlefield.h | |
parent | ea0551b4e16a4913e9c62f402c56fedbc74abe83 (diff) |
Core/WorldStates: Migrate Tol Barad worldstates to new system
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.h')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index ac535fbe49a..09fddd04750 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -99,8 +99,6 @@ class TC_GAME_API BfCapturePoint virtual ~BfCapturePoint() { } - virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { } - // Send world state update to all players present void SendUpdateWorldState(uint32 field, uint32 value); @@ -224,11 +222,6 @@ class TC_GAME_API Battlefield : public ZoneScript /// Call this to init the Battlefield virtual bool SetupBattlefield() { return true; } - void SendInitWorldStatesTo(Player* player); - - /// Update data of a worldstate to all players present in zone - void SendUpdateWorldState(uint32 variable, uint32 value, bool hidden = false); - /** * \brief Called every time for update bf data and time * - Update timer for start/end battle @@ -346,10 +339,6 @@ class TC_GAME_API Battlefield : public ZoneScript virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) { } - /// Send all worldstate data to all player in zone. - virtual void SendInitWorldStatesToAll() = 0; - virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) = 0; - /// Return if we can use mount in battlefield bool CanFlyIn() { return !m_isActive; } |