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authorShauren <shauren.trinity@gmail.com>2022-06-27 23:20:24 +0200
committerShauren <shauren.trinity@gmail.com>2022-06-27 23:20:24 +0200
commita161b6cd328bbcf56950664f677fba716659f0d5 (patch)
tree0617f58c78b814ea4cc11736f5e6923d7096cc12 /src/server/game/Battlefield/Battlefield.h
parentea0551b4e16a4913e9c62f402c56fedbc74abe83 (diff)
Core/WorldStates: Migrate Tol Barad worldstates to new system
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.h')
-rw-r--r--src/server/game/Battlefield/Battlefield.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index ac535fbe49a..09fddd04750 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -99,8 +99,6 @@ class TC_GAME_API BfCapturePoint
virtual ~BfCapturePoint() { }
- virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
-
// Send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
@@ -224,11 +222,6 @@ class TC_GAME_API Battlefield : public ZoneScript
/// Call this to init the Battlefield
virtual bool SetupBattlefield() { return true; }
- void SendInitWorldStatesTo(Player* player);
-
- /// Update data of a worldstate to all players present in zone
- void SendUpdateWorldState(uint32 variable, uint32 value, bool hidden = false);
-
/**
* \brief Called every time for update bf data and time
* - Update timer for start/end battle
@@ -346,10 +339,6 @@ class TC_GAME_API Battlefield : public ZoneScript
virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) { }
- /// Send all worldstate data to all player in zone.
- virtual void SendInitWorldStatesToAll() = 0;
- virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) = 0;
-
/// Return if we can use mount in battlefield
bool CanFlyIn() { return !m_isActive; }