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authorWarpten <vertozor@gmail.com>2012-03-21 18:52:07 +0100
committerKandera <KanderaDev@gmail.com>2012-08-20 13:50:49 -0400
commit094f98d3a955009a3f800e2b53ff62261a191f68 (patch)
tree8446fe5af2c5df4de182f4047902e954c62c572b /src/server/game/Battlefield/BattlefieldHandler.cpp
parentd31902d85874d5c5f85bf590ceafb881934750c4 (diff)
Battlefield/Wintergrasp:
* Use correct spells on losing and winning factions * Enums renaming, lowerCamelCase wherever applicable * Rename some methods and class attributes for them to sound more English and less Engrish or even Frenglish (\o/) * Use correct spells when trying to build mechanical units at the Workshops.
Diffstat (limited to 'src/server/game/Battlefield/BattlefieldHandler.cpp')
-rw-r--r--src/server/game/Battlefield/BattlefieldHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp
index 7f7613b3950..e10c5c136d9 100644
--- a/src/server/game/Battlefield/BattlefieldHandler.cpp
+++ b/src/server/game/Battlefield/BattlefieldHandler.cpp
@@ -60,7 +60,7 @@ void WorldSession::SendBfInvitePlayerToQueue(uint32 BattleId)
//Param2:(ZoneId) the zone where the battle is (4197 for wg)
//Param3:(CanQueue) if able to queue
//Param4:(Full) on log in is full
-void WorldSession::SendBfQueueInviteResponce(uint32 BattleId,uint32 ZoneId, bool CanQueue, bool Full)
+void WorldSession::SendBfQueueInviteResponse(uint32 BattleId,uint32 ZoneId, bool CanQueue, bool Full)
{
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11);
data << uint32(BattleId);
@@ -132,7 +132,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recv_data)
else
{
if (_player->GetZoneId() == Bf->GetZoneId())
- Bf->KickPlayerFromBf(_player->GetGUID());
+ Bf->KickPlayerFromBattlefield(_player->GetGUID());
}
}