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author | Shauren <shauren.trinity@gmail.com> | 2020-07-15 15:55:31 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-07 00:31:38 +0100 |
commit | c5d3bd2cdd8f5ccf0d458fd9a97f315d87c1113a (patch) | |
tree | c457a80a6d41fdd7c4905f930a9c79eee222330d /src/server/game/Battlefield/BattlefieldMgr.cpp | |
parent | 81a5bc597bb1c5937658e0f487ef9a4b254c5cb9 (diff) |
Core/Battlefield: Fixed startup crash when compiled without scripts
(cherry picked from commit 1405760f317cfcfed29aca5ab36633863a2d9dc9)
Diffstat (limited to 'src/server/game/Battlefield/BattlefieldMgr.cpp')
-rw-r--r-- | src/server/game/Battlefield/BattlefieldMgr.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp index 5f42b90b22b..4f1e0e1e824 100644 --- a/src/server/game/Battlefield/BattlefieldMgr.cpp +++ b/src/server/game/Battlefield/BattlefieldMgr.cpp @@ -64,6 +64,8 @@ void BattlefieldMgr::InitBattlefield() uint32 scriptId = sObjectMgr->GetScriptId(fields[1].GetString()); Battlefield* bf = sScriptMgr->CreateBattlefield(scriptId); + if (!bf) + continue; if (!bf->SetupBattlefield()) { |