diff options
author | Spp <spp@jorge.gr> | 2013-01-14 11:04:03 +0100 |
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committer | Spp <spp@jorge.gr> | 2013-01-14 11:04:03 +0100 |
commit | d75222feca1b0ffc5f9b10df1fd442eedab95a16 (patch) | |
tree | 3b9a42f1255be3406bed2b45217e32e91597e912 /src/server/game/Battlefield/BattlefieldMgr.h | |
parent | 7540cfedfc74b2c5e91ded052182fd3b02ca7b66 (diff) | |
parent | 802657250c20088d7f42ec7c836589a532e66fcc (diff) |
Merge branch 'master' into 4.3.4
Conflicts:
src/server/game/Battlegrounds/Battleground.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.h
src/server/game/Battlegrounds/BattlegroundQueue.cpp
src/server/game/DataStores/DBCfmt.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Movement/Spline/MovementPacketBuilder.cpp
src/server/game/Movement/Spline/MovementUtil.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
src/server/scripts/EasternKingdoms/boss_kruul.cpp
src/server/scripts/Kalimdor/zone_feralas.cpp
src/server/scripts/Spells/spell_druid.cpp
src/server/scripts/Spells/spell_mage.cpp
src/server/scripts/Spells/spell_paladin.cpp
src/server/scripts/Spells/spell_rogue.cpp
src/server/scripts/Spells/spell_shaman.cpp
src/server/scripts/Spells/spell_warlock.cpp
src/server/scripts/Spells/spell_warrior.cpp
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Battlefield/BattlefieldMgr.h')
-rw-r--r-- | src/server/game/Battlefield/BattlefieldMgr.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h index f4848261ba5..20522e858ea 100644 --- a/src/server/game/Battlefield/BattlefieldMgr.h +++ b/src/server/game/Battlefield/BattlefieldMgr.h @@ -39,11 +39,11 @@ class BattlefieldMgr // create battlefield events void InitBattlefield(); // called when a player enters an battlefield area - void HandlePlayerEnterZone(Player * player, uint32 areaflag); + void HandlePlayerEnterZone(Player* player, uint32 areaflag); // called when player leaves an battlefield area - void HandlePlayerLeaveZone(Player * player, uint32 areaflag); + void HandlePlayerLeaveZone(Player* player, uint32 areaflag); // called when player resurrects - void HandlePlayerResurrects(Player * player, uint32 areaflag); + void HandlePlayerResurrects(Player* player, uint32 areaflag); // return assigned battlefield Battlefield* GetBattlefieldToZoneId(uint32 zoneid); Battlefield* GetBattlefieldByBattleId(uint32 battleid); @@ -55,14 +55,14 @@ class BattlefieldMgr void Update(uint32 diff); - void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid); + void HandleGossipOption(Player* player, uint64 guid, uint32 gossipid); - bool CanTalkTo(Player * player, Creature * creature, GossipMenuItems gso); + bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems gso); - void HandleDropFlag(Player * player, uint32 spellId); + void HandleDropFlag(Player* player, uint32 spellId); typedef std::vector < Battlefield * >BattlefieldSet; - typedef std::map < uint32 /* zoneid */ , Battlefield * >BattlefieldMap; + typedef std::map < uint32 /* zoneid */, Battlefield * >BattlefieldMap; private: // contains all initiated battlefield events // used when initing / cleaning up |