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authorDDuarte <dnpd.dd@gmail.com>2014-01-11 17:26:22 +0000
committerDDuarte <dnpd.dd@gmail.com>2014-01-11 17:26:22 +0000
commit08003577de2ea70fcbf4410eb889b67023bed700 (patch)
tree95f7e4c4edff9551017e4f3da2e6abf70c482140 /src/server/game/Battlefield
parent33c2bd5ce1f4f8d20981e9f7aea90e37de0abbda (diff)
parent41b613186e06e3f41549912f91e68bafa3e8c059 (diff)
Merge branch 'master' into 4.3.4
Conflicts: dep/libmpq/CMakeLists.txt src/server/game/Battlefield/BattlefieldMgr.cpp src/server/game/Battlefield/BattlefieldMgr.h src/server/game/DataStores/DBCStores.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/Creature.h src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/StatSystem.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Vehicle/Vehicle.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Handlers/BattlefieldHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Server/Protocol/Opcodes.cpp src/server/game/Server/WorldSession.h src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/boss_kruul.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.h src/server/scripts/Spells/spell_dk.cpp src/tools/map_extractor/mpq_libmpq.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/loadlib/loadlib.h src/tools/vmap4_extractor/mpq_libmpq.cpp src/tools/vmap4_extractor/mpq_libmpq04.h
Diffstat (limited to 'src/server/game/Battlefield')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
-rw-r--r--src/server/game/Battlefield/Battlefield.h2
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp123
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.h73
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp19
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h4
6 files changed, 107 insertions, 116 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index ee92010640e..bd5ffc057dc 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index d82fb873107..1781209e779 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index 337062f4714..ecae2be235f 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,108 +16,122 @@
*/
#include "BattlefieldMgr.h"
-#include "Zones/BattlefieldWG.h"
+#include "BattlefieldWG.h"
#include "ObjectMgr.h"
#include "Player.h"
BattlefieldMgr::BattlefieldMgr()
{
- m_UpdateTimer = 0;
- //TC_LOG_DEBUG("bg.battlefield", "Instantiating BattlefieldMgr");
+ _updateTimer = 0;
}
BattlefieldMgr::~BattlefieldMgr()
{
- //TC_LOG_DEBUG("bg.battlefield", "Deleting BattlefieldMgr");
- for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
+ for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
delete *itr;
+
+ _battlefieldMap.clear();
}
void BattlefieldMgr::InitBattlefield()
{
- Battlefield* pBf = new BattlefieldWG;
+ Battlefield* wg = new BattlefieldWG();
// respawn, init variables
- if (!pBf->SetupBattlefield())
+ if (!wg->SetupBattlefield())
{
- TC_LOG_INFO("misc", "Battlefield : Wintergrasp init failed.");
- delete pBf;
+ TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp init failed.");
+ delete wg;
}
else
{
- m_BattlefieldSet.push_back(pBf);
- TC_LOG_INFO("misc", "Battlefield : Wintergrasp successfully initiated.");
+ _battlefieldSet.push_back(wg);
+ TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp successfully initiated.");
}
- /* For Cataclysm: Tol Barad
- pBf = new BattlefieldTB;
- // respawn, init variables
- if (!pBf->SetupBattlefield())
- {
- TC_LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad init failed.");
- delete pBf;
- }
- else
- {
- m_BattlefieldSet.push_back(pBf);
- TC_LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad successfully initiated.");
- } */
+ /*
+ For Cataclysm: Tol Barad
+ Battlefield* tb = new BattlefieldTB;
+ // respawn, init variables
+ if (!tb->SetupBattlefield())
+ {
+ TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad init failed.");
+ delete tb;
+ }
+ else
+ {
+ _battlefieldSet.push_back(tb);
+ TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad successfully initiated.");
+ }
+ */
}
-void BattlefieldMgr::AddZone(uint32 zoneid, Battlefield *handle)
+void BattlefieldMgr::AddZone(uint32 zoneId, Battlefield* bf)
{
- m_BattlefieldMap[zoneid] = handle;
+ _battlefieldMap[zoneId] = bf;
}
-void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
+void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneId)
{
- BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
- if (itr == m_BattlefieldMap.end())
+ BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
+ if (itr == _battlefieldMap.end())
return;
Battlefield* bf = itr->second;
- if (bf->HasPlayer(player) || !bf->IsEnabled())
+ if (!bf->IsEnabled() || bf->HasPlayer(player))
return;
- bf->HandlePlayerEnterZone(player, zoneid);
- TC_LOG_DEBUG("bg.battlefield", "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), bf->GetTypeId());
+ bf->HandlePlayerEnterZone(player, zoneId);
+ TC_LOG_DEBUG("bg.battlefield", "Player %u entered battlefield id %u", player->GetGUIDLow(), bf->GetTypeId());
}
-void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
+void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneId)
{
- BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
- if (itr == m_BattlefieldMap.end())
+ BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
+ if (itr == _battlefieldMap.end())
return;
// teleport: remove once in removefromworld, once in updatezone
if (!itr->second->HasPlayer(player))
return;
- itr->second->HandlePlayerLeaveZone(player, zoneid);
- TC_LOG_DEBUG("bg.battlefield", "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
+
+ itr->second->HandlePlayerLeaveZone(player, zoneId);
+ TC_LOG_DEBUG("bg.battlefield", "Player %u left battlefield id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
-Battlefield *BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneid)
+Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneId)
{
- BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
- if (itr == m_BattlefieldMap.end())
+ BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
+ if (itr == _battlefieldMap.end())
{
// no handle for this zone, return
return NULL;
}
+
if (!itr->second->IsEnabled())
return NULL;
+
return itr->second;
}
-Battlefield *BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleid)
+Battlefield* BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleId)
{
- for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
+ for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
{
- if ((*itr)->GetBattleId() == battleid)
- return (*itr);
+ if ((*itr)->GetBattleId() == battleId)
+ return *itr;
}
return NULL;
}
+ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId)
+{
+ BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
+ if (itr != _battlefieldMap.end())
+ return itr->second;
+
+ return NULL;
+}
+
Battlefield* BattlefieldMgr::GetBattlefieldByGUID(uint64 guid)
{
for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
@@ -129,21 +143,12 @@ Battlefield* BattlefieldMgr::GetBattlefieldByGUID(uint64 guid)
void BattlefieldMgr::Update(uint32 diff)
{
- m_UpdateTimer += diff;
- if (m_UpdateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL)
+ _updateTimer += diff;
+ if (_updateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL)
{
- for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
+ for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
if ((*itr)->IsEnabled())
- (*itr)->Update(m_UpdateTimer);
- m_UpdateTimer = 0;
+ (*itr)->Update(_updateTimer);
+ _updateTimer = 0;
}
}
-
-ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId)
-{
- BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneId);
- if (itr != m_BattlefieldMap.end())
- return itr->second;
- else
- return NULL;
-}
diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h
index 20522e858ea..c4ebc62974c 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.h
+++ b/src/server/game/Battlefield/BattlefieldMgr.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -19,61 +19,52 @@
#define BATTLEFIELD_MGR_H_
#include "Battlefield.h"
-#include "ace/Singleton.h"
+#include <ace/Singleton.h>
class Player;
-class GameObject;
-class Creature;
class ZoneScript;
-struct GossipMenuItems;
// class to handle player enter / leave / areatrigger / GO use events
class BattlefieldMgr
{
- public:
- // ctor
- BattlefieldMgr();
- // dtor
- ~BattlefieldMgr();
+ public:
+ // ctor
+ BattlefieldMgr();
+ // dtor
+ ~BattlefieldMgr();
- // create battlefield events
- void InitBattlefield();
- // called when a player enters an battlefield area
- void HandlePlayerEnterZone(Player* player, uint32 areaflag);
- // called when player leaves an battlefield area
- void HandlePlayerLeaveZone(Player* player, uint32 areaflag);
- // called when player resurrects
- void HandlePlayerResurrects(Player* player, uint32 areaflag);
- // return assigned battlefield
- Battlefield* GetBattlefieldToZoneId(uint32 zoneid);
- Battlefield* GetBattlefieldByBattleId(uint32 battleid);
- Battlefield *GetBattlefieldByGUID(uint64 guid);
-
- ZoneScript* GetZoneScript(uint32 zoneId);
+ // create battlefield events
+ void InitBattlefield();
- void AddZone(uint32 zoneid, Battlefield * handle);
+ // called when a player enters an battlefield area
+ void HandlePlayerEnterZone(Player* player, uint32 zoneId);
+ // called when player leaves an battlefield area
+ void HandlePlayerLeaveZone(Player* player, uint32 zoneId);
- void Update(uint32 diff);
+ // return assigned battlefield
+ Battlefield* GetBattlefieldToZoneId(uint32 zoneId);
+ Battlefield* GetBattlefieldByBattleId(uint32 battleId);
+ Battlefield *GetBattlefieldByGUID(uint64 guid);
- void HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
+ ZoneScript* GetZoneScript(uint32 zoneId);
- bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems gso);
+ void AddZone(uint32 zoneId, Battlefield* bf);
- void HandleDropFlag(Player* player, uint32 spellId);
+ void Update(uint32 diff);
- typedef std::vector < Battlefield * >BattlefieldSet;
- typedef std::map < uint32 /* zoneid */, Battlefield * >BattlefieldMap;
- private:
- // contains all initiated battlefield events
- // used when initing / cleaning up
- BattlefieldSet m_BattlefieldSet;
- // maps the zone ids to an battlefield event
- // used in player event handling
- BattlefieldMap m_BattlefieldMap;
- // update interval
- uint32 m_UpdateTimer;
+ private:
+ typedef std::vector<Battlefield*> BattlefieldSet;
+ typedef std::map<uint32 /*zoneId*/, Battlefield*> BattlefieldMap;
+ // contains all initiated battlefield events
+ // used when initing / cleaning up
+ BattlefieldSet _battlefieldSet;
+ // maps the zone ids to an battlefield event
+ // used in player event handling
+ BattlefieldMap _battlefieldMap;
+ // update interval
+ uint32 _updateTimer;
};
#define sBattlefieldMgr ACE_Singleton<BattlefieldMgr, ACE_Null_Mutex>::instance()
-#endif
+#endif // BATTLEFIELD_MGR_H_
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 67288e0fadb..7ec5a09508a 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -30,14 +30,6 @@
#include "Vehicle.h"
#include "WorldSession.h"
-enum WGVehicles
-{
- NPC_WG_SEIGE_ENGINE_ALLIANCE = 28312,
- NPC_WG_SEIGE_ENGINE_HORDE = 32627,
- NPC_WG_DEMOLISHER = 28094,
- NPC_WG_CATAPULT = 27881
-};
-
BattlefieldWG::~BattlefieldWG()
{
for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
@@ -192,7 +184,7 @@ bool BattlefieldWG::SetupBattlefield()
if (GameObject* go = SpawnGameObject(WGPortalDefenderData[i].entry, WGPortalDefenderData[i].x, WGPortalDefenderData[i].y, WGPortalDefenderData[i].z, WGPortalDefenderData[i].o))
{
DefenderPortalList.insert(go->GetGUID());
- go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]);
+ go->SetFaction(WintergraspFaction[GetDefenderTeam()]);
}
}
@@ -222,7 +214,7 @@ void BattlefieldWG::OnBattleStart()
if (GameObject* relic = SpawnGameObject(GO_WINTERGRASP_TITAN_S_RELIC, 5440.0f, 2840.8f, 430.43f, 0))
{
// Update faction of relic, only attacker can click on
- relic->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetAttackerTeam()]);
+ relic->SetFaction(WintergraspFaction[GetAttackerTeam()]);
// Set in use (not allow to click on before last door is broken)
relic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
m_titansRelicGUID = relic->GetGUID();
@@ -360,7 +352,7 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
// Update portal defender faction
for (GuidSet::const_iterator itr = DefenderPortalList.begin(); itr != DefenderPortalList.end(); ++itr)
if (GameObject* portal = GetGameObject(*itr))
- portal->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]);
+ portal->SetFaction(WintergraspFaction[GetDefenderTeam()]);
// Saving data
for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
@@ -813,6 +805,9 @@ uint32 BattlefieldWG::GetData(uint32 data) const
// Graveyards and Workshops are controlled by the same team.
if (BfGraveyard const* graveyard = GetGraveyardById(GetSpiritGraveyardId(data)))
return graveyard->GetControlTeamId();
+ break;
+ default:
+ break;
}
return Battlefield::GetData(data);
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 6fc6584fa21..6b5b64974a8 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -1133,7 +1133,7 @@ struct BfWGGameObjectBuilding
m_WG->SendUpdateWorldState(m_WorldState, m_State);
}
UpdateCreatureAndGo();
- build->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_Team]);
+ build->SetFaction(WintergraspFaction[m_Team]);
}
}