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authorSpp <spp@jorge.gr>2013-11-08 11:12:17 +0100
committerSpp <spp@jorge.gr>2013-11-08 11:12:17 +0100
commitab2d26cb910ea9d24ae87d6342f0cbc264fc16cf (patch)
tree87c7ff135e2c45773a25a900d1872aa6fa8afd08 /src/server/game/Battlefield
parent990e4c78514e3a3f8e8905cf22dfacbb0c4fba67 (diff)
parent94e2b9332a1f6ceec024338b8f41cd3dca099a40 (diff)
Merge branch 'master' into 4.3.4
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.cpp src/server/game/AI/EventAI/CreatureEventAIMgr.cpp src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Conditions/ConditionMgr.cpp src/server/game/DataStores/DBCStores.cpp src/server/game/DungeonFinding/LFGMgr.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/GuildMgr.cpp src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/BattlefieldHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetitionsHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/SpellHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellMgr.cpp src/server/game/Tools/PlayerDump.cpp src/server/game/World/World.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/Spells/spell_warlock.cpp src/server/worldserver/worldserver.conf.dist
Diffstat (limited to 'src/server/game/Battlefield')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp24
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp16
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp4
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h2
4 files changed, 23 insertions, 23 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 3deb9cd7c46..f5a5d02e7ac 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -287,7 +287,7 @@ void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o)
if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL))
StalkerGuid = creature->GetGUID();
else
- TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
}
void Battlefield::KickAfkPlayers()
@@ -599,10 +599,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
if (BfGraveyard* graveyard = m_GraveyardList.at(id))
return graveyard;
else
- TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u not existed", id);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u not existed", id);
}
else
- TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u cant be found", id);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u cant be found", id);
return NULL;
}
@@ -695,7 +695,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team)
{
if (!spirit)
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "BfGraveyard::SetSpirit: Invalid Spirit.");
+ TC_LOG_ERROR("bg.battlefield", "BfGraveyard::SetSpirit: Invalid Spirit.");
return;
}
@@ -821,14 +821,14 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
Map* map = sMapMgr->CreateBaseMap(m_MapId);
if (!map)
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
return 0;
}
Creature* creature = new Creature;
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, team, x, y, z, o))
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
delete creature;
return NULL;
}
@@ -838,7 +838,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
if (!cinfo)
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: entry %u does not exist.", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: entry %u does not exist.", entry);
return NULL;
}
// force using DB speeds -- do we really need this?
@@ -864,8 +864,8 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
GameObject* go = new GameObject;
if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, PHASEMASK_NORMAL, x, y, z, o, 0, 0, 0, 0, 100, GO_STATE_READY))
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry);
- TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
delete go;
return NULL;
}
@@ -958,7 +958,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
{
ASSERT(capturePoint);
- TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Creating capture point %u", capturePoint->GetEntry());
+ TC_LOG_DEBUG("bg.battlefield", "Creating capture point %u", capturePoint->GetEntry());
m_capturePointGUID = MAKE_NEW_GUID(capturePoint->GetGUIDLow(), capturePoint->GetEntry(), HIGHGUID_GAMEOBJECT);
@@ -966,7 +966,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
if (goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
{
- TC_LOG_ERROR(LOG_FILTER_GENERAL, "OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
+ TC_LOG_ERROR("misc", "OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
return false;
}
@@ -1124,7 +1124,7 @@ bool BfCapturePoint::Update(uint32 diff)
if (m_OldState != m_State)
{
- //TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "%u->%u", m_OldState, m_State);
+ //TC_LOG_ERROR("bg.battlefield", "%u->%u", m_OldState, m_State);
if (oldTeam != m_team)
ChangeTeam(oldTeam);
return true;
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index 53b3ce0a6d9..337062f4714 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -23,12 +23,12 @@
BattlefieldMgr::BattlefieldMgr()
{
m_UpdateTimer = 0;
- //TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Instantiating BattlefieldMgr");
+ //TC_LOG_DEBUG("bg.battlefield", "Instantiating BattlefieldMgr");
}
BattlefieldMgr::~BattlefieldMgr()
{
- //TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Deleting BattlefieldMgr");
+ //TC_LOG_DEBUG("bg.battlefield", "Deleting BattlefieldMgr");
for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
delete *itr;
}
@@ -39,13 +39,13 @@ void BattlefieldMgr::InitBattlefield()
// respawn, init variables
if (!pBf->SetupBattlefield())
{
- TC_LOG_INFO(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp init failed.");
+ TC_LOG_INFO("misc", "Battlefield : Wintergrasp init failed.");
delete pBf;
}
else
{
m_BattlefieldSet.push_back(pBf);
- TC_LOG_INFO(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp successfully initiated.");
+ TC_LOG_INFO("misc", "Battlefield : Wintergrasp successfully initiated.");
}
/* For Cataclysm: Tol Barad
@@ -53,13 +53,13 @@ void BattlefieldMgr::InitBattlefield()
// respawn, init variables
if (!pBf->SetupBattlefield())
{
- TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed.");
+ TC_LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad init failed.");
delete pBf;
}
else
{
m_BattlefieldSet.push_back(pBf);
- TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated.");
+ TC_LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad successfully initiated.");
} */
}
@@ -79,7 +79,7 @@ void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
return;
bf->HandlePlayerEnterZone(player, zoneid);
- TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), bf->GetTypeId());
+ TC_LOG_DEBUG("bg.battlefield", "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), bf->GetTypeId());
}
void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
@@ -92,7 +92,7 @@ void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
if (!itr->second->HasPlayer(player))
return;
itr->second->HandlePlayerLeaveZone(player, zoneid);
- TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
+ TC_LOG_DEBUG("bg.battlefield", "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
Battlefield *BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneid)
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index f246f15a81d..fbc27dc47aa 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -228,7 +228,7 @@ void BattlefieldWG::OnBattleStart()
m_titansRelicGUID = relic->GetGUID();
}
else
- TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "WG: Failed to spawn titan relic.");
+ TC_LOG_ERROR("bg.battlefield", "WG: Failed to spawn titan relic.");
// Update tower visibility and update faction
@@ -473,7 +473,7 @@ uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId) const
case AREA_THE_CHILLED_QUAGMIRE:
return BATTLEFIELD_WG_GY_HORDE;
default:
- TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
+ TC_LOG_ERROR("bg.battlefield", "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
break;
}
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 2b6cd5c1cf4..f6bc701f166 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -1188,7 +1188,7 @@ struct BfWGGameObjectBuilding
if (m_WG->GetRelic())
m_WG->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
else
- TC_LOG_ERROR(LOG_FILTER_GENERAL, "BattlefieldWG: Relic not found.");
+ TC_LOG_ERROR("misc", "BattlefieldWG: Relic not found.");
break;
}