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authorJeremy <Golrag@users.noreply.github.com>2023-08-26 14:03:42 +0200
committerGitHub <noreply@github.com>2023-08-26 14:03:42 +0200
commit0ede6c155605da602b3bafaa3a1212d9f924759b (patch)
treec30077044c03821c4af7db095f49b1edf71d7a05 /src/server/game/Battlegrounds/Arena.cpp
parent3e7b5f982c3b518a642447f112fc628edd963ce2 (diff)
Core/Battlegrounds: Rework queues (#29200)
* No more copies of Battleground classes * FreesSlotQueues now have as key the MapId instead of queue id * Random queues can now popup already busy specific battelgrounds (queues are NOT merged) * Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
Diffstat (limited to 'src/server/game/Battlegrounds/Arena.cpp')
-rw-r--r--src/server/game/Battlegrounds/Arena.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp
index 9bd9aa3b192..d90a18bc153 100644
--- a/src/server/game/Battlegrounds/Arena.cpp
+++ b/src/server/game/Battlegrounds/Arena.cpp
@@ -39,10 +39,10 @@ Arena::Arena(BattlegroundTemplate const* battlegroundTemplate) : Battleground(ba
StartMessageIds[BG_STARTING_EVENT_FOURTH] = ARENA_TEXT_START_BATTLE_HAS_BEGUN;
}
-void Arena::AddPlayer(Player* player)
+void Arena::AddPlayer(Player* player, BattlegroundQueueTypeId queueId)
{
bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
- Battleground::AddPlayer(player);
+ Battleground::AddPlayer(player, queueId);
if (!isInBattleground)
PlayerScores[player->GetGUID()] = new ArenaScore(player->GetGUID(), player->GetBGTeam());