diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-09-25 00:53:56 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-09-25 00:53:56 +0200 |
commit | 41a20b1e4008d450d075847ef1fe367f0e3a240f (patch) | |
tree | 4e202edb0d037a4a406926e6cacd686c7afcbca1 /src/server/game/Battlegrounds/Arena.cpp | |
parent | e1f345756ba34ccf4d4dd07b90c254097a240b51 (diff) |
Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
Diffstat (limited to 'src/server/game/Battlegrounds/Arena.cpp')
-rw-r--r-- | src/server/game/Battlegrounds/Arena.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp index d90a18bc153..c5060c40ce6 100644 --- a/src/server/game/Battlegrounds/Arena.cpp +++ b/src/server/game/Battlegrounds/Arena.cpp @@ -244,6 +244,7 @@ void Arena::EndBattleground(uint32 winner) { // update achievement BEFORE personal rating update uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot()); + player->StartCriteria(CriteriaStartEvent::WinRankedArenaMatchWithTeamSize, 0); player->UpdateCriteria(CriteriaType::WinAnyRankedArena, rating ? rating : 1); player->UpdateCriteria(CriteriaType::WinArena, GetMapId()); @@ -269,7 +270,7 @@ void Arena::EndBattleground(uint32 winner) loserArenaTeam->MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange); // Arena lost => reset the win_rated_arena having the "no_lose" condition - player->ResetCriteria(CriteriaFailEvent::LoseRankedArenaMatchWithTeamSize, 0); + player->FailCriteria(CriteriaFailEvent::LoseRankedArenaMatchWithTeamSize, 0); } } |