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authorXinef <none@empty.com>2017-02-05 16:39:56 +0100
committerShauren <shauren.trinity@gmail.com>2020-04-26 22:58:51 +0200
commit6f7ff9a3efd10cd4f776a67540109e7bb774f1c5 (patch)
tree7a7339a82880134b10f6f4b0856d95cbbc44892b /src/server/game/Battlegrounds/Arena.cpp
parent0763844fb604075580e1c84672cb2e4a4fe19cde (diff)
Core/Achievements: Optimized resetting achievement criteria by condition and changed the functionality to properly reset all possible criteria with given condition
Closes #18905 (cherry picked from commit 7c7b877c3fc0292f33f54f4e8b514be3bf8514a6)
Diffstat (limited to 'src/server/game/Battlegrounds/Arena.cpp')
-rw-r--r--src/server/game/Battlegrounds/Arena.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp
index 129c0df6ce1..c642fdc1b62 100644
--- a/src/server/game/Battlegrounds/Arena.cpp
+++ b/src/server/game/Battlegrounds/Arena.cpp
@@ -274,7 +274,7 @@ void Arena::EndBattleground(uint32 winner)
loserArenaTeam->MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange);
// Arena lost => reset the win_rated_arena having the "no_lose" condition
- player->ResetCriteria(CRITERIA_TYPE_WIN_RATED_ARENA, CRITERIA_CONDITION_NO_LOSE);
+ player->ResetCriteria(CRITERIA_CONDITION_NO_LOSE, 0);
}
}