aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Battlegrounds/ArenaTeam.cpp
diff options
context:
space:
mode:
authorleak <leakzx@googlemail.com>2011-04-05 21:54:28 +0200
committerleak <leakzx@googlemail.com>2011-04-05 21:54:28 +0200
commitae3ab32ea5bf697a7b3f6d1fbc0740d7404d7c92 (patch)
tree3ec0d1b2be05392a4b6370b4f64200ec8c191d3b /src/server/game/Battlegrounds/ArenaTeam.cpp
parent3a93dff59efc079ee31998146de601de7637a0aa (diff)
Core/Arenas: Refactor arena code and db layout
Diffstat (limited to 'src/server/game/Battlegrounds/ArenaTeam.cpp')
-rwxr-xr-xsrc/server/game/Battlegrounds/ArenaTeam.cpp882
1 files changed, 459 insertions, 423 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index f0d354384ba..d05fa7b9544 100755
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -18,270 +18,257 @@
#include "ObjectMgr.h"
#include "WorldPacket.h"
-
#include "ArenaTeam.h"
#include "World.h"
#include "Group.h"
-void ArenaTeamMember::ModifyPersonalRating(Player* plr, int32 mod, uint32 slot)
-{
- if (int32(personal_rating) + mod < 0)
- personal_rating = 0;
- else
- personal_rating += mod;
- if (plr)
- plr->SetArenaTeamInfoField(slot, ARENA_TEAM_PERSONAL_RATING, personal_rating);
-}
-
-void ArenaTeamMember::ModifyMatchmakerRating(int32 mod, uint32 /*slot*/)
-{
- if (int32(matchmaker_rating) + mod < 0)
- matchmaker_rating = 0;
- else
- matchmaker_rating += mod;
-}
-
ArenaTeam::ArenaTeam()
{
- m_TeamId = 0;
- m_Type = 0;
- m_Name = "";
- m_CaptainGuid = 0;
- m_BackgroundColor = 0; // background
- m_EmblemStyle = 0; // icon
- m_EmblemColor = 0; // icon color
- m_BorderStyle = 0; // border
- m_BorderColor = 0; // border color
- m_stats.games_week = 0;
- m_stats.games_season = 0;
- m_stats.rank = 0;
- m_stats.rating = sWorld->getIntConfig(CONFIG_ARENA_START_RATING);
- m_stats.wins_week = 0;
- m_stats.wins_season = 0;
+ TeamId = 0;
+ Type = 0;
+ TeamName = "";
+ CaptainGuid = 0;
+ BackgroundColor = 0;
+ EmblemStyle = 0;
+ EmblemColor = 0;
+ BorderStyle = 0;
+ BorderColor = 0;
+ Stats.WeekGames = 0;
+ Stats.SeasonGames = 0;
+ Stats.Rank = 0;
+ Stats.Rating = sWorld->getIntConfig(CONFIG_ARENA_START_RATING);
+ Stats.WeekWins = 0;
+ Stats.SeasonWins = 0;
}
ArenaTeam::~ArenaTeam()
{
}
-bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
+bool ArenaTeam::Create(uint32 captainGuid, uint8 type, std::string teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
{
- if (!sObjectMgr->GetPlayer(captainGuid)) // player not exist
+ // Check if captain is present
+ if (!sObjectMgr->GetPlayer(captainGuid))
return false;
- if (sObjectMgr->GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
+
+ // Check if arena team name is already taken
+ if (sObjectMgr->GetArenaTeamByName(TeamName))
return false;
- uint32 captainLowGuid = GUID_LOPART(captainGuid);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Creating arena team %s to leader: %u", ArenaTeamName.c_str(), captainLowGuid);
- m_CaptainGuid = captainGuid;
- m_Name = ArenaTeamName;
- m_Type = type;
+ // Generate new arena team id
+ TeamId = sObjectMgr->GenerateArenaTeamId();
- m_TeamId = sObjectMgr->GenerateArenaTeamId();
+ // Assign member variables
+ CaptainGuid = captainGuid;
+ Type = type;
+ TeamName = teamName;
+ BackgroundColor = backgroundColor;
+ EmblemStyle = emblemStyle;
+ EmblemColor = emblemColor;
+ BorderStyle = borderStyle;
+ BorderColor = borderColor;
- // ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
- CharacterDatabase.escape_string(ArenaTeamName);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- // CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", m_TeamId); - MAX(arenateam)+1 not exist
- trans->PAppend("DELETE FROM arena_team_member WHERE arenateamid='%u'", m_TeamId);
- trans->PAppend("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
- "VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
- m_TeamId, ArenaTeamName.c_str(), captainLowGuid, m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);
- trans->PAppend("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
- "('%u', '%u', '%u', '%u', '%u', '%u', '%u')", m_TeamId, m_stats.rating, m_stats.games_week, m_stats.wins_week, m_stats.games_season, m_stats.wins_season, m_stats.rank);
- CharacterDatabase.CommitTransaction(trans);
+ // Save arena team to db
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ARENA_TEAM);
+ stmt->setUInt32(0, TeamId);
+ stmt->setString(1, TeamName);
+ stmt->setUInt32(2, GUID_LOPART(CaptainGuid));
+ stmt->setUInt8(3, Type);
+ stmt->setUInt16(4, Stats.Rating);
+ stmt->setUInt32(5, BackgroundColor);
+ stmt->setUInt8(6, EmblemStyle);
+ stmt->setUInt32(7, EmblemColor);
+ stmt->setUInt8(8, BorderStyle);
+ stmt->setUInt32(9, BorderColor);
+ CharacterDatabase.Execute(stmt);
+
+ // Add captain as member
+ AddMember(CaptainGuid);
- AddMember(m_CaptainGuid);
- sLog->outArena("New ArenaTeam created [Id: %u] [Type: %u] [Captain low GUID: %u]", GetId(), GetType(), captainLowGuid);
+ sLog->outArena("New ArenaTeam created [Id: %u] [Type: %u] [Captain low GUID: %u]", GetId(), GetType(), GUID_LOPART(CaptainGuid));
return true;
}
-bool ArenaTeam::AddMember(const uint64& PlayerGuid)
+bool ArenaTeam::AddMember(const uint64& playerGuid)
{
- std::string plName;
- uint8 plClass;
- uint32 plPRating;
- uint32 plMMRating;
+ std::string playerName;
+ uint8 playerClass;
- // arena team is full (can't have more than type * 2 players!)
+ // Check if arena team is full (Can't have more than type * 2 players)
if (GetMembersSize() >= GetType() * 2)
return false;
- Player *pl = sObjectMgr->GetPlayer(PlayerGuid);
- if (pl)
+ // Get player name and class either from db or ObjectMgr
+ Player *player = sObjectMgr->GetPlayer(playerGuid);
+ if (player)
{
- if (pl->GetArenaTeamId(GetSlot()))
- {
- sLog->outError("Arena::AddMember() : player already in this sized team");
- return false;
- }
-
- plClass = pl->getClass();
- plName = pl->GetName();
+ playerClass = player->getClass();
+ playerName = player->GetName();
}
else
{
- // 0 1
- QueryResult result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
+ // 0 1
+ // SELECT name, class FROM characters WHERE guid = ?
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_NAME_CLASS);
+ stmt->setUInt32(0, GUID_LOPART(playerGuid));
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
if (!result)
return false;
- plName = (*result)[0].GetString();
- plClass = (*result)[1].GetUInt8();
+ playerName = (*result)[0].GetString();
+ playerClass = (*result)[1].GetUInt8();
+ }
- // check if player already in arenateam of that size
- if (Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
- {
- sLog->outError("Arena::AddMember() : player already in this sized team");
- return false;
- }
+ // Check if player is already in a similar arena team
+ if (player && player->GetArenaTeamId(GetSlot()) || Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
+ {
+ sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), playerGuid, GetType());
+ return false;
}
- plMMRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
- plPRating = 0;
+ // Set player's personal rating
+ uint32 personalRating = 0;
if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
- plPRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
+ personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
else if (GetRating() >= 1000)
- plPRating = 1000;
+ personalRating = 1000;
- sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
+ // Try to get player's match maker rating from db and fall back to config setting if not found
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_MATCH_MAKER_RATING);
+ stmt->setUInt32(0, GUID_LOPART(playerGuid));
+ stmt->setUInt8(1, GetSlot());
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
- QueryResult result = CharacterDatabase.PQuery("SELECT matchmaker_rating FROM character_arena_stats WHERE guid='%u' AND slot='%u'", GUID_LOPART(PlayerGuid), GetSlot());
+ uint32 matchMakerRating;
if (result)
- plMMRating = (*result)[0].GetUInt32();
+ matchMakerRating = (*result)[0].GetUInt32();
+ else
+ matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
- // remove all player signs from another petitions
- // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
- Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
+ // Remove all player signatures from other petitions
+ // This will prevent player from joining too many arena teams and corrupt arena team data integrity
+ Player::RemovePetitionsAndSigns(playerGuid, GetType());
+ // Feed data to the struct
ArenaTeamMember newmember;
- newmember.name = plName;
- newmember.guid = PlayerGuid;
- newmember.Class = plClass;
- newmember.games_season = 0;
- newmember.games_week = 0;
- newmember.wins_season = 0;
- newmember.wins_week = 0;
- newmember.personal_rating = plPRating;
- newmember.matchmaker_rating = plMMRating;
-
- m_members.push_back(newmember);
-
- CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid) VALUES ('%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid));
-
- if (pl)
+ newmember.Name = playerName;
+ newmember.Guid = playerGuid;
+ newmember.Class = playerClass;
+ newmember.SeasonGames = 0;
+ newmember.WeekGames = 0;
+ newmember.SeasonWins = 0;
+ newmember.WeekWins = 0;
+ newmember.PersonalRating = personalRating;
+ newmember.MatchMakerRating = matchMakerRating;
+
+ Members.push_back(newmember);
+
+ // Save player's arena team membership to db
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ARENA_TEAM_MEMBER);
+ stmt->setUInt32(0, TeamId);
+ stmt->setUInt32(1, playerGuid);
+ CharacterDatabase.Execute(stmt);
+
+ // Inform player if online
+ if (player)
{
- pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType());
- pl->SetArenaTeamIdInvited(0);
+ player->SetInArenaTeam(TeamId, GetSlot(), GetType());
+ player->SetArenaTeamIdInvited(0);
- // hide promote/remove buttons
- if (m_CaptainGuid != PlayerGuid)
- pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
- sLog->outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId());
+ // Hide promote/remove buttons
+ if (CaptainGuid != playerGuid)
+ player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
+
+ sLog->outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", playerName, playerGuid, GetType(), GetId());
+
return true;
}
-bool ArenaTeam::LoadArenaTeamFromDB(QueryResult arenaTeamDataResult)
+bool ArenaTeam::LoadArenaTeamFromDB(QueryResult result)
{
- if (!arenaTeamDataResult)
+ if (!result)
return false;
- Field *fields = arenaTeamDataResult->Fetch();
-
- m_TeamId = fields[0].GetUInt32();
- m_Name = fields[1].GetString();
- m_CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
- m_Type = fields[3].GetUInt32();
- m_BackgroundColor = fields[4].GetUInt32();
- m_EmblemStyle = fields[5].GetUInt8();
- m_EmblemColor = fields[6].GetUInt32();
- m_BorderStyle = fields[7].GetUInt8();
- m_BorderColor = fields[8].GetUInt32();
- //load team stats
- m_stats.rating = fields[9].GetUInt32();
- m_stats.games_week = fields[10].GetUInt32();
- m_stats.wins_week = fields[11].GetUInt32();
- m_stats.games_season = fields[12].GetUInt32();
- m_stats.wins_season = fields[13].GetUInt32();
- m_stats.rank = fields[14].GetUInt32();
+ Field *fields = result->Fetch();
+
+ TeamId = fields[0].GetUInt32();
+ TeamName = fields[1].GetString();
+ CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
+ Type = fields[3].GetUInt8();
+ BackgroundColor = fields[4].GetUInt32();
+ EmblemStyle = fields[5].GetUInt8();
+ EmblemColor = fields[6].GetUInt32();
+ BorderStyle = fields[7].GetUInt8();
+ BorderColor = fields[8].GetUInt32();
+ Stats.Rating = fields[9].GetUInt16();
+ Stats.WeekGames = fields[10].GetUInt16();
+ Stats.WeekWins = fields[11].GetUInt16();
+ Stats.SeasonGames = fields[12].GetUInt16();
+ Stats.SeasonWins = fields[13].GetUInt16();
+ Stats.Rank = fields[14].GetUInt32();
return true;
}
-bool ArenaTeam::LoadMembersFromDB(QueryResult arenaTeamMembersResult)
+bool ArenaTeam::LoadMembersFromDB(QueryResult result)
{
- if (!arenaTeamMembersResult)
+ if (!result)
return false;
bool captainPresentInTeam = false;
do
{
- Field *fields = arenaTeamMembersResult->Fetch();
- //prevent crash if db records are broken, when all members in result are already processed and current team hasn't got any members
- if (!fields)
- break;
- uint32 arenaTeamId = fields[0].GetUInt32();
- if (arenaTeamId < m_TeamId)
- {
- //there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error
- sLog->outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId);
- CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId);
- continue;
- }
+ Field *fields = result->Fetch();
- if (arenaTeamId > m_TeamId)
- //we loaded all members for this arena_team already, break cycle
+ // Prevent crash if db records are broken when all members in result are already processed and current team doesn't have any members
+ if (!fields)
break;
- uint32 player_guid = fields[1].GetUInt32();
-
- QueryResult result = CharacterDatabase.PQuery(
- "SELECT personal_rating, matchmaker_rating FROM character_arena_stats WHERE guid = '%u' AND slot = '%u'", player_guid, GetSlot());
-
- uint32 personalrating = 0;
- uint32 matchmakerrating = 1500;
+ uint32 arenaTeamId = fields[0].GetUInt32();
- if (result)
- {
- personalrating = (*result)[0].GetUInt32();
- matchmakerrating = (*result)[1].GetUInt32();
- }
+ // We loaded all members for this arena_team already, break cycle
+ if (arenaTeamId > TeamId)
+ break;
- ArenaTeamMember newmember;
- newmember.guid = MAKE_NEW_GUID(player_guid, 0, HIGHGUID_PLAYER);
- newmember.games_week = fields[2].GetUInt32();
- newmember.wins_week = fields[3].GetUInt32();
- newmember.games_season = fields[4].GetUInt32();
- newmember.wins_season = fields[5].GetUInt32();
- newmember.name = fields[6].GetString();
- newmember.Class = fields[7].GetUInt8();
- newmember.personal_rating = personalrating;
- newmember.matchmaker_rating = matchmakerrating;
-
- //check if member exists in characters table
- if (newmember.name.empty())
+ ArenaTeamMember newMember;
+ newMember.Guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
+ newMember.WeekGames = fields[2].GetUInt16();
+ newMember.WeekWins = fields[3].GetUInt16();
+ newMember.SeasonGames = fields[4].GetUInt16();
+ newMember.SeasonWins = fields[5].GetUInt16();
+ newMember.Name = fields[6].GetString();
+ newMember.Class = fields[7].GetUInt8();
+ newMember.PersonalRating = fields[8].GetUInt16();
+ newMember.MatchMakerRating = fields[9].GetUInt16() > 0 ? fields[9].GetUInt16() : 1500;
+
+ // Delete member if character information is missing
+ if (newMember.Name.empty())
{
- sLog->outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newmember.guid));
- this->DelMember(newmember.guid);
+ sLog->outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newMember.Guid));
+ this->DelMember(newMember.Guid, true);
continue;
}
- if (newmember.guid == GetCaptain())
+ // Check if team team has a valid captain
+ if (newMember.Guid == GetCaptain())
captainPresentInTeam = true;
- m_members.push_back(newmember);
- }while (arenaTeamMembersResult->NextRow());
+ // Put the player in the team
+ Members.push_back(newMember);
+ }
+ while (result->NextRow());
if (Empty() || !captainPresentInTeam)
{
- // arena team is empty or captain is not in team, delete from db
- sLog->outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);
+ // Arena team is empty or captain is not in team, delete from db
+ sLog->outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", TeamId);
return false;
}
@@ -290,35 +277,41 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult arenaTeamMembersResult)
void ArenaTeam::SetCaptain(const uint64& guid)
{
- // disable remove/promote buttons
- Player *oldcaptain = sObjectMgr->GetPlayer(GetCaptain());
- if (oldcaptain)
- oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
+ // Disable remove/promote buttons
+ Player* oldCaptain = sObjectMgr->GetPlayer(GetCaptain());
+ if (oldCaptain)
+ oldCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
- // set new captain
- m_CaptainGuid = guid;
+ // Set new captain
+ CaptainGuid = guid;
- // update database
- CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), GetId());
+ // Update database
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ARENA_TEAM_CAPTAIN);
+ stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(1, GetId());
+ CharacterDatabase.Execute(stmt);
- // enable remove/promote buttons
- Player *newcaptain = sObjectMgr->GetPlayer(guid);
- if (newcaptain)
+ // Enable remove/promote buttons
+ Player *newCaptain = sObjectMgr->GetPlayer(guid);
+ if (newCaptain)
{
- newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
- sLog->outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldcaptain->GetName(), oldcaptain->GetGUIDLow(), newcaptain->GetName(), newcaptain->GetGUIDLow(), GetId(), GetType());
+ newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
+ sLog->outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].",
+ oldCaptain->GetName(), oldCaptain->GetGUIDLow(), newCaptain->GetName(), newCaptain->GetGUIDLow(), GetId(), GetType());
}
}
-void ArenaTeam::DelMember(uint64 guid)
+void ArenaTeam::DelMember(uint64 guid, bool cleanDb)
{
- for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- if (itr->guid == guid)
+ // Remove member from team
+ for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
+ if (itr->Guid == guid)
{
- m_members.erase(itr);
+ Members.erase(itr);
break;
}
+ // Inform player and remove arena team info from player data
if (Player *player = sObjectMgr->GetPlayer(guid))
{
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
@@ -327,35 +320,52 @@ void ArenaTeam::DelMember(uint64 guid)
player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0);
sLog->outArena("Player: %s [GUID: %u] left arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId());
}
- CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
+
+ // Only used for single member deletion, for arena team disband we use a single query for more efficiency
+ if (cleanDb)
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, GUID_LOPART(guid));
+ CharacterDatabase.Execute(stmt);
+ }
}
-void ArenaTeam::Disband(WorldSession *session)
+void ArenaTeam::Disband(WorldSession* session)
{
- // event
+ // Remove all members from arena team
+ while (!Members.empty())
+ DelMember(Members.front().Guid, false);
+
+ // Broadcast update
if (session)
- // probably only 1 string required...
+ {
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
- while (!m_members.empty())
- // Removing from members is done in DelMember.
- DelMember(m_members.front().guid);
-
- if (session)
if (Player *player = session->GetPlayer())
sLog->outArena("Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId());
+ }
+ // Update database
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- trans->PAppend("DELETE FROM arena_team WHERE arenateamid = '%u'", m_TeamId);
- trans->PAppend("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member
- trans->PAppend("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
+ stmt->setUInt32(0, TeamId);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBERS);
+ stmt->setUInt32(0, TeamId);
+ trans->Append(stmt);
+
CharacterDatabase.CommitTransaction(trans);
- sObjectMgr->RemoveArenaTeam(m_TeamId);
+
+ // Remove arena team from ObjectMgr
+ sObjectMgr->RemoveArenaTeam(TeamId);
}
-void ArenaTeam::Roster(WorldSession *session)
+void ArenaTeam::Roster(WorldSession* session)
{
- Player *pl = NULL;
+ Player* pl = NULL;
uint8 unk308 = 0;
@@ -365,21 +375,21 @@ void ArenaTeam::Roster(WorldSession *session)
data << uint32(GetMembersSize()); // members count
data << uint32(GetType()); // arena team type?
- for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- pl = sObjectMgr->GetPlayer(itr->guid);
+ pl = sObjectMgr->GetPlayer(itr->Guid);
- data << uint64(itr->guid); // guid
+ data << uint64(itr->Guid); // guid
data << uint8((pl ? 1 : 0)); // online flag
- data << itr->name; // member name
- data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
+ data << itr->Name; // member name
+ data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
- data << uint32(itr->games_week); // played this week
- data << uint32(itr->wins_week); // wins this week
- data << uint32(itr->games_season); // played this season
- data << uint32(itr->wins_season); // wins this season
- data << uint32(itr->personal_rating); // personal rating
+ data << uint32(itr->WeekGames); // played this week
+ data << uint32(itr->WeekWins); // wins this week
+ data << uint32(itr->SeasonGames); // played this season
+ data << uint32(itr->SeasonWins); // wins this season
+ data << uint32(itr->PersonalRating); // personal rating
if (unk308)
{
data << float(0.0); // 308 unk
@@ -391,47 +401,47 @@ void ArenaTeam::Roster(WorldSession *session)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
}
-void ArenaTeam::Query(WorldSession *session)
+void ArenaTeam::Query(WorldSession* session)
{
WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4*7+GetName().size()+1);
data << uint32(GetId()); // team id
data << GetName(); // team name
data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5)
- data << uint32(m_BackgroundColor); // background color
- data << uint32(m_EmblemStyle); // emblem style
- data << uint32(m_EmblemColor); // emblem color
- data << uint32(m_BorderStyle); // border style
- data << uint32(m_BorderColor); // border color
+ data << uint32(BackgroundColor); // background color
+ data << uint32(EmblemStyle); // emblem style
+ data << uint32(EmblemColor); // emblem color
+ data << uint32(BorderStyle); // border style
+ data << uint32(BorderColor); // border color
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
}
-void ArenaTeam::Stats(WorldSession *session)
+void ArenaTeam::SendStats(WorldSession* session)
{
WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
data << uint32(GetId()); // team id
- data << uint32(m_stats.rating); // rating
- data << uint32(m_stats.games_week); // games this week
- data << uint32(m_stats.wins_week); // wins this week
- data << uint32(m_stats.games_season); // played this season
- data << uint32(m_stats.wins_season); // wins this season
- data << uint32(m_stats.rank); // rank
+ data << uint32(Stats.Rating); // rating
+ data << uint32(Stats.WeekGames); // games this week
+ data << uint32(Stats.WeekWins); // wins this week
+ data << uint32(Stats.SeasonGames); // played this season
+ data << uint32(Stats.SeasonWins); // wins this season
+ data << uint32(Stats.Rank); // rank
session->SendPacket(&data);
}
void ArenaTeam::NotifyStatsChanged()
{
- // this is called after a rated match ended
- // updates arena team stats for every member of the team (not only the ones who participated!)
- for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ // This is called after a rated match ended
+ // Updates arena team stats for every member of the team (not only the ones who participated!)
+ for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- Player * plr = sObjectMgr->GetPlayer(itr->guid);
+ Player* plr = sObjectMgr->GetPlayer(itr->Guid);
if (plr)
- Stats(plr->GetSession());
+ SendStats(plr->GetSession());
}
}
-void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
+void ArenaTeam::Inspect(WorldSession* session, uint64 guid)
{
ArenaTeamMember* member = GetMember(guid);
if (!member)
@@ -441,64 +451,37 @@ void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
data << uint64(guid); // player guid
data << uint8(GetSlot()); // slot (0...2)
data << uint32(GetId()); // arena team id
- data << uint32(m_stats.rating); // rating
- data << uint32(m_stats.games_season); // season played
- data << uint32(m_stats.wins_season); // season wins
- data << uint32(member->games_season); // played (count of all games, that the inspected member participated...)
- data << uint32(member->personal_rating); // personal rating
+ data << uint32(Stats.Rating); // rating
+ data << uint32(Stats.SeasonGames); // season played
+ data << uint32(Stats.SeasonWins); // season wins
+ data << uint32(member->SeasonGames); // played (count of all games, that the inspected member participated...)
+ data << uint32(member->PersonalRating); // personal rating
session->SendPacket(&data);
}
-void ArenaTeam::SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor)
+void ArenaTeamMember::ModifyPersonalRating(Player* plr, int32 mod, uint32 slot)
{
- m_BackgroundColor = backgroundColor;
- m_EmblemStyle = emblemStyle;
- m_EmblemColor = emblemColor;
- m_BorderStyle = borderStyle;
- m_BorderColor = borderColor;
-
- CharacterDatabase.PExecute("UPDATE arena_team SET BackgroundColor='%u', EmblemStyle='%u', EmblemColor='%u', BorderStyle='%u', BorderColor='%u' WHERE arenateamid='%u'", m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_TeamId);
+ if (int32(PersonalRating) + mod < 0)
+ PersonalRating = 0;
+ else
+ PersonalRating += mod;
+ if (plr)
+ plr->SetArenaTeamInfoField(slot, ARENA_TEAM_PERSONAL_RATING, PersonalRating);
}
-void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
+void ArenaTeamMember::ModifyMatchmakerRating(int32 mod, uint32 /*slot*/)
{
- switch(stat_type)
- {
- case STAT_TYPE_RATING:
- m_stats.rating = value;
- CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u' WHERE arenateamid = '%u'", value, GetId());
- break;
- case STAT_TYPE_GAMES_WEEK:
- m_stats.games_week = value;
- CharacterDatabase.PExecute("UPDATE arena_team_stats SET games = '%u' WHERE arenateamid = '%u'", value, GetId());
- break;
- case STAT_TYPE_WINS_WEEK:
- m_stats.wins_week = value;
- CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins = '%u' WHERE arenateamid = '%u'", value, GetId());
- break;
- case STAT_TYPE_GAMES_SEASON:
- m_stats.games_season = value;
- CharacterDatabase.PExecute("UPDATE arena_team_stats SET played = '%u' WHERE arenateamid = '%u'", value, GetId());
- break;
- case STAT_TYPE_WINS_SEASON:
- m_stats.wins_season = value;
- CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins2 = '%u' WHERE arenateamid = '%u'", value, GetId());
- break;
- case STAT_TYPE_RANK:
- m_stats.rank = value;
- CharacterDatabase.PExecute("UPDATE arena_team_stats SET rank = '%u' WHERE arenateamid = '%u'", value, GetId());
- break;
- default:
- sLog->outError("unknown stat type in ArenaTeam::SetStats() %u", stat_type);
- break;
- }
+ if (int32(MatchMakerRating) + mod < 0)
+ MatchMakerRating = 0;
+ else
+ MatchMakerRating += mod;
}
-void ArenaTeam::BroadcastPacket(WorldPacket *packet)
+void ArenaTeam::BroadcastPacket(WorldPacket* packet)
{
- for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- Player *player = sObjectMgr->GetPlayer(itr->guid);
+ Player* player = sObjectMgr->GetPlayer(itr->Guid);
if (player)
player->GetSession()->SendPacket(packet);
}
@@ -549,21 +532,21 @@ uint8 ArenaTeam::GetSlotByType(uint32 type)
return 0xFF;
}
-bool ArenaTeam::HaveMember(const uint64& guid) const
+bool ArenaTeam::IsMember(const uint64& guid) const
{
- for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- if (itr->guid == guid)
+ for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
+ if (itr->Guid == guid)
return true;
return false;
}
-uint32 ArenaTeam::GetPoints(uint32 MemberRating)
+uint32 ArenaTeam::GetPoints(uint32 memberRating)
{
- // returns how many points would be awarded with this team type with this rating
+ // Returns how many points would be awarded with this team type with this rating
float points;
- uint32 rating = MemberRating + 150 < m_stats.rating ? MemberRating : m_stats.rating;
+ uint32 rating = memberRating + 150 < Stats.Rating ? memberRating : Stats.Rating;
if (rating <= 1500)
{
@@ -575,72 +558,68 @@ uint32 ArenaTeam::GetPoints(uint32 MemberRating)
else
points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating));
- // type penalties for <5v5 teams
- if (m_Type == ARENA_TEAM_2v2)
+ // Type penalties for teams < 5v5
+ if (Type == ARENA_TEAM_2v2)
points *= 0.76f;
- else if (m_Type == ARENA_TEAM_3v3)
+ else if (Type == ARENA_TEAM_3v3)
points *= 0.88f;
return (uint32) points;
}
-uint32 ArenaTeam::GetAverageMMR(Group *group) const
+uint32 ArenaTeam::GetAverageMMR(Group* group) const
{
- if (!group) //should never happen
+ if (!group)
return 0;
- uint32 matchmakerrating = 0;
- uint32 player_divider = 0;
- for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ uint32 matchMakerRating = 0;
+ uint32 playerDivider = 0;
+ for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- // If player not online
- if (!ObjectAccessor::FindPlayer(itr->guid))
+ // Skip if player is not online
+ if (!ObjectAccessor::FindPlayer(itr->Guid))
continue;
- // If not in group
- if (!group->IsMember(itr->guid))
+ // Skip if player is not member of group
+ if (!group->IsMember(itr->Guid))
continue;
- matchmakerrating += itr->matchmaker_rating;
- ++player_divider;
+ matchMakerRating += itr->MatchMakerRating;
+ ++playerDivider;
}
- //- x/0 = crash
- if (player_divider == 0)
- player_divider = 1;
+ // x/0 = crash
+ if (playerDivider == 0)
+ playerDivider = 1;
- matchmakerrating /= player_divider;
+ matchMakerRating /= playerDivider;
- return matchmakerrating;
+ return matchMakerRating;
}
-float ArenaTeam::GetChanceAgainst(uint32 own_rating, uint32 enemy_rating)
+float ArenaTeam::GetChanceAgainst(uint32 ownRating, uint32 opponentRating)
{
- // returns the chance to win against a team with the given rating, used in the rating adjustment calculation
+ // Returns the chance to win against a team with the given rating, used in the rating adjustment calculation
// ELO system
-
-/* if (sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) >= 6)
- if (enemy_rating < 1000)
- enemy_rating = 1000;*/
- return 1.0f/(1.0f+exp(log(10.0f)*(float)((float)enemy_rating - (float)own_rating)/400.0f));
+ return 1.0f / (1.0f + exp(log(10.0f) * (float)((float)opponentRating - (float)ownRating) / 400.0f));
}
-int32 ArenaTeam::GetRatingMod(uint32 own_rating, uint32 enemy_rating, bool won, bool calculating_mmr)
+int32 ArenaTeam::GetRatingMod(uint32 ownRating, uint32 opponentRating, bool won, bool calculateMatchMakerRating)
{
- // 'chance' calculation - to beat the opponent
- float chance = GetChanceAgainst(own_rating, enemy_rating);
+ // 'Chance' calculation - to beat the opponent
+ float chance = GetChanceAgainst(ownRating, opponentRating);
float won_mod = (won) ? 1.0f : 0.0f;
- // calculate the rating modification
- // simulation on how it works. Not much info on how it really works
+ // Calculate the rating modification
+ // Simulation on how it works. Not much info on how it really works
float mod;
- if (won && !calculating_mmr)
+ if (won && !calculateMatchMakerRating)
{
- if (own_rating < 1000)
+ if (ownRating < 1000)
mod = 48.0f * (won_mod - chance);
- else if (own_rating < 1300)
- mod = (24.0f + (24.0f * (1300.0f - int32(own_rating)) / 300.0f)) * (won_mod - chance);
+ else if (ownRating < 1300)
+ mod = (24.0f + (24.0f * (1300.0f - int32(ownRating)) / 300.0f)) * (won_mod - chance);
else
mod = 24.0f * (won_mod - chance);
}
@@ -650,205 +629,262 @@ int32 ArenaTeam::GetRatingMod(uint32 own_rating, uint32 enemy_rating, bool won,
return (int32)ceil(mod);
}
-int32 ArenaTeam::GetPersonalRatingMod(int32 base_rating, uint32 own_rating, uint32 enemy_rating)
+int32 ArenaTeam::GetPersonalRatingMod(int32 baseRating, uint32 ownRating, uint32 opponentRating)
{
- // max (2 * team rating gain/loss), min 0 gain/loss
- float chance = GetChanceAgainst(own_rating, enemy_rating);
+ // Max (2 * team rating gain/loss), min 0 gain/loss
+ float chance = GetChanceAgainst(ownRating, opponentRating);
chance *= 2.0f;
- return (int32)ceil(float(base_rating) * chance);
+
+ return (int32)ceil(float(baseRating) * chance);
}
void ArenaTeam::FinishGame(int32 mod)
{
- if (int32(m_stats.rating) + mod < 0)
- m_stats.rating = 0;
+ // Rating can only drop to 0
+ if (int32(Stats.Rating) + mod < 0)
+ Stats.Rating = 0;
else
{
- m_stats.rating += mod;
- for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- if (Player* member = ObjectAccessor::FindPlayer(itr->guid))
+ Stats.Rating += mod;
+
+ // Check if rating related achivements are met
+ for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
+ if (Player* member = ObjectAccessor::FindPlayer(itr->Guid))
{
- member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, m_stats.rating, m_Type);
- member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING, m_stats.rating, m_Type);
+ member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, Stats.Rating, Type);
+ member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING, Stats.Rating, Type);
}
}
- m_stats.games_week += 1;
- m_stats.games_season += 1;
- // update team's rank
- m_stats.rank = 1;
+ // Update number of games played per season or week
+ Stats.WeekGames += 1;
+ Stats.SeasonGames += 1;
+
+ // Update team's rank, start with rank 1 and increase until no team with more rating was found
+ Stats.Rank = 1;
ObjectMgr::ArenaTeamMap::const_iterator i = sObjectMgr->GetArenaTeamMapBegin();
for (; i != sObjectMgr->GetArenaTeamMapEnd(); ++i)
{
- if (i->second->GetType() == m_Type && i->second->GetStats().rating > m_stats.rating)
- ++m_stats.rank;
+ if (i->second->GetType() == Type && i->second->GetStats().Rating > Stats.Rating)
+ ++Stats.Rank;
}
}
int32 ArenaTeam::WonAgainst(uint32 againstRating)
{
- // called when the team has won
- // own team rating versus opponents matchmaker rating
- int32 mod = GetRatingMod(m_stats.rating, againstRating, true);
+ // Called when the team has won
+ // Own team rating versus opponents matchmaker rating
+ int32 mod = GetRatingMod(Stats.Rating, againstRating, true);
- // modify the team stats accordingly
+ // Modify the team stats accordingly
FinishGame(mod);
- m_stats.wins_week += 1;
- m_stats.wins_season += 1;
- // return the rating change, used to display it on the results screen
+ // Update number of wins per season and week
+ Stats.WeekWins += 1;
+ Stats.SeasonWins += 1;
+
+ // Return the rating change, used to display it on the results screen
return mod;
}
int32 ArenaTeam::LostAgainst(uint32 againstRating)
{
- // called when the team has lost
- // own team rating versus opponents matchmaker rating
- int32 mod = GetRatingMod(m_stats.rating, againstRating, false);
+ // Called when the team has lost
+ // Own team rating versus opponents matchmaker rating
+ int32 mod = GetRatingMod(Stats.Rating, againstRating, false);
- // modify the team stats accordingly
+ // Modify the team stats accordingly
FinishGame(mod);
// return the rating change, used to display it on the results screen
return mod;
}
-void ArenaTeam::MemberLost(Player * plr, uint32 againstMatchmakerRating, int32 teamratingchange)
+void ArenaTeam::MemberLost(Player* plr, uint32 againstMatchmakerRating, int32 teamratingchange)
{
- // called for each participant of a match after losing
- for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ // Called for each participant of a match after losing
+ for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- if (itr->guid == plr->GetGUID())
+ if (itr->Guid == plr->GetGUID())
{
- // update personal rating
- int32 mod = GetPersonalRatingMod(teamratingchange, itr->personal_rating, (m_stats.rating - teamratingchange));
+ // Update personal rating
+ int32 mod = GetPersonalRatingMod(teamratingchange, itr->PersonalRating, (Stats.Rating - teamratingchange));
itr->ModifyPersonalRating(plr, mod, GetSlot());
- // update matchmaker rating
- mod = GetRatingMod(itr->matchmaker_rating, againstMatchmakerRating, false, true);
+ // Update matchmaker rating
+ mod = GetRatingMod(itr->MatchMakerRating, againstMatchmakerRating, false, true);
itr->ModifyMatchmakerRating(mod, GetSlot());
- // update personal played stats
- itr->games_week +=1;
- itr->games_season +=1;
+ // Update personal played stats
+ itr->WeekGames +=1;
+ itr->SeasonGames +=1;
+
// update the unit fields
- plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
- plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
+ plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames);
+ plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames);
return;
}
}
}
-void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 teamratingchange)
+void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchMakerRating, int32 ratingChange)
{
- // called for offline player after ending rated arena match!
- for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ // Called for offline player after ending rated arena match!
+ for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- if (itr->guid == guid)
+ if (itr->Guid == guid)
{
// update personal rating
- int32 mod = GetPersonalRatingMod(teamratingchange, itr->personal_rating, (m_stats.rating - teamratingchange));
+ int32 mod = GetPersonalRatingMod(ratingChange, itr->PersonalRating, (Stats.Rating - ratingChange));
itr->ModifyPersonalRating(NULL, mod, GetSlot());
// update matchmaker rating
- mod = GetRatingMod(itr->matchmaker_rating, againstMatchmakerRating, false, true);
+ mod = GetRatingMod(itr->MatchMakerRating, againstMatchMakerRating, false, true);
itr->ModifyMatchmakerRating(mod, GetSlot());
// update personal played stats
- itr->games_week +=1;
- itr->games_season +=1;
+ itr->WeekGames +=1;
+ itr->SeasonGames +=1;
return;
}
}
}
-void ArenaTeam::MemberWon(Player * plr, uint32 againstMatchmakerRating, int32 teamratingchange)
+void ArenaTeam::MemberWon(Player* plr, uint32 againstMatchMakerRating, int32 ratingChange)
{
// called for each participant after winning a match
- for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- if (itr->guid == plr->GetGUID())
+ if (itr->Guid == plr->GetGUID())
{
// update personal rating
- int32 mod = GetPersonalRatingMod(teamratingchange, (m_stats.rating - teamratingchange), itr->personal_rating);
+ int32 mod = GetPersonalRatingMod(ratingChange, (Stats.Rating - ratingChange), itr->PersonalRating);
itr->ModifyPersonalRating(plr, mod, GetSlot());
// update matchmaker rating
- mod = GetRatingMod(itr->matchmaker_rating, againstMatchmakerRating, true, true);
+ mod = GetRatingMod(itr->MatchMakerRating, againstMatchMakerRating, true, true);
itr->ModifyMatchmakerRating(mod, GetSlot());
// update personal stats
- itr->games_week +=1;
- itr->games_season +=1;
- itr->wins_season += 1;
- itr->wins_week += 1;
+ itr->WeekGames +=1;
+ itr->SeasonGames +=1;
+ itr->SeasonWins += 1;
+ itr->WeekWins += 1;
// update unit fields
- plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
- plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
+ plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames);
+ plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames);
return;
}
}
}
-void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints)
+void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& playerPoints)
{
- // called after a match has ended and the stats are already modified
- // helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
+ // Called after a match has ended and the stats are already modified
+ // Helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
// 10 played games per week is a minimum
- if (m_stats.games_week < 10)
+ if (Stats.WeekGames < 10)
return;
- // to get points, a player has to participate in at least 30% of the matches
- uint32 min_plays = (uint32) ceil(m_stats.games_week * 0.3);
- for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+
+ // To get points, a player has to participate in at least 30% of the matches
+ uint32 requiredGames = (uint32) ceil(Stats.WeekGames * 0.3);
+
+ for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- // the player participated in enough games, update his points
- uint32 points_to_add = 0;
- if (itr->games_week >= min_plays)
- points_to_add = GetPoints(itr->personal_rating);
- // OBSOLETE : CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, m_TeamId, itr->guid);
-
- std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(GUID_LOPART(itr->guid));
- if (plr_itr != PlayerPoints.end())
+ // The player participated in enough games, update his points
+ uint32 pointsToAdd = 0;
+ if (itr->WeekGames >= requiredGames)
+ pointsToAdd = GetPoints(itr->PersonalRating);
+
+ std::map<uint32, uint32>::iterator plr_itr = playerPoints.find(GUID_LOPART(itr->Guid));
+ if (plr_itr != playerPoints.end())
{
- //check if there is already more points
- if (plr_itr->second < points_to_add)
- PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
+ // Check if there is already more points
+ if (plr_itr->second < pointsToAdd)
+ playerPoints[GUID_LOPART(itr->Guid)] = pointsToAdd;
}
else
- PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
+ playerPoints[GUID_LOPART(itr->Guid)] = pointsToAdd;
}
}
void ArenaTeam::SaveToDB()
{
- // save team and member stats to db
- // called after a match has ended, or when calculating arena_points
+ // Save team and member stats to db
+ // Called after a match has ended or when calculating arena_points
+
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- trans->PAppend("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", m_stats.rating, m_stats.games_week, m_stats.games_season, m_stats.rank, m_stats.wins_week, m_stats.wins_season, GetId());
- for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ARENA_TEAM_STATS);
+ stmt->setUInt16(0, Stats.Rating);
+ stmt->setUInt16(1, Stats.WeekGames);
+ stmt->setUInt16(2, Stats.WeekWins);
+ stmt->setUInt16(3, Stats.SeasonGames);
+ stmt->setUInt16(4, Stats.SeasonWins);
+ stmt->setUInt32(5, Stats.Rank);
+ stmt->setUInt32(6, GetId());
+ trans->Append(stmt);
+
+ for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- trans->PAppend("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, m_TeamId, GUID_LOPART(itr->guid));
- trans->PAppend("REPLACE INTO character_arena_stats (guid,slot,personal_rating,matchmaker_rating) VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(itr->guid), GetSlot(), itr->personal_rating, itr->matchmaker_rating);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ARENA_TEAM_MEMBER);
+ stmt->setUInt16(0, itr->WeekGames);
+ stmt->setUInt16(1, itr->WeekWins);
+ stmt->setUInt16(2, itr->SeasonGames);
+ stmt->setUInt16(3, itr->SeasonWins);
+ stmt->setUInt32(4, GetId());
+ stmt->setUInt16(5, GUID_LOPART(itr->Guid));
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ARENA_TEAM_MEMBER_STATS);
+ stmt->setUInt32(0, GUID_LOPART(itr->Guid));
+ stmt->setUInt8(1, GetSlot());
+ stmt->setUInt16(2, itr->PersonalRating);
+ stmt->setUInt16(3, itr->MatchMakerRating);
+ trans->Append(stmt);
}
+
CharacterDatabase.CommitTransaction(trans);
}
void ArenaTeam::FinishWeek()
{
- m_stats.games_week = 0; // played this week
- m_stats.wins_week = 0; // wins this week
- for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ // Reset team stats
+ Stats.WeekGames = 0;
+ Stats.WeekWins = 0;
+
+ // Reset member stats
+ for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- itr->games_week = 0;
- itr->wins_week = 0;
+ itr->WeekGames = 0;
+ itr->WeekWins = 0;
}
}
bool ArenaTeam::IsFighting() const
{
- for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- if (Player *p = sObjectMgr->GetPlayer(itr->guid))
- if (p->GetMap()->IsBattleArena())
+ for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
+ if (Player* player = sObjectMgr->GetPlayer(itr->Guid))
+ if (player->GetMap()->IsBattleArena())
return true;
+
return false;
}
+
+ArenaTeamMember* ArenaTeam::GetMember(const std::string& name)
+{
+ for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
+ if (itr->Name == name)
+ return &(*itr);
+
+ return NULL;
+}
+
+ArenaTeamMember* ArenaTeam::GetMember(const uint64& guid)
+{
+ for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
+ if (itr->Guid == guid)
+ return &(*itr);
+
+ return NULL;
+}