diff options
| author | Spp- <spp@jorge.gr> | 2011-09-09 13:05:51 +0200 |
|---|---|---|
| committer | Spp- <spp@jorge.gr> | 2011-09-09 13:05:51 +0200 |
| commit | c4c916542873d06e8d5fed2f50816e6744479a06 (patch) | |
| tree | 6d65dd1c52b3d3ca035c1541feff4b01e9f88c22 /src/server/game/Battlegrounds/ArenaTeam.cpp | |
| parent | 7a9cb4fdc715099f049c05935b2f063f694365a2 (diff) | |
Core/ArenaTeam: Use full captain guid instead of low guid on team creation and some code cleanup
Diffstat (limited to 'src/server/game/Battlegrounds/ArenaTeam.cpp')
| -rwxr-xr-x | src/server/game/Battlegrounds/ArenaTeam.cpp | 60 |
1 files changed, 26 insertions, 34 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 693f8ddae27..91f9e3cc960 100755 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -46,7 +46,7 @@ ArenaTeam::~ArenaTeam() { } -bool ArenaTeam::Create(uint32 captainGuid, uint8 type, std::string teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor) +bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor) { // Check if captain is present if (!ObjectAccessor::FindPlayer(captainGuid)) @@ -56,7 +56,6 @@ bool ArenaTeam::Create(uint32 captainGuid, uint8 type, std::string teamName, uin if (sArenaTeamMgr->GetArenaTeamByName(TeamName)) return false; - // Generate new arena team id TeamId = sArenaTeamMgr->GenerateArenaTeamId(); @@ -69,14 +68,13 @@ bool ArenaTeam::Create(uint32 captainGuid, uint8 type, std::string teamName, uin EmblemColor = emblemColor; BorderStyle = borderStyle; BorderColor = borderColor; - - + uint32 captainLowGuid = GUID_LOPART(captainGuid); // Save arena team to db PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ARENA_TEAM); stmt->setUInt32(0, TeamId); stmt->setString(1, TeamName); - stmt->setUInt32(2, GUID_LOPART(CaptainGuid)); + stmt->setUInt32(2, captainLowGuid); stmt->setUInt8(3, Type); stmt->setUInt16(4, Stats.Rating); stmt->setUInt32(5, BackgroundColor); @@ -89,7 +87,7 @@ bool ArenaTeam::Create(uint32 captainGuid, uint8 type, std::string teamName, uin // Add captain as member AddMember(CaptainGuid); - sLog->outArena("New ArenaTeam created [Id: %u] [Type: %u] [Captain low GUID: %u]", GetId(), GetType(), GUID_LOPART(CaptainGuid)); + sLog->outArena("New ArenaTeam created [Id: %u] [Type: %u] [Captain low GUID: %u]", GetId(), GetType(), captainLowGuid); return true; } @@ -239,13 +237,13 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result) break; ArenaTeamMember newMember; - newMember.Guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER); + newMember.Guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER); newMember.WeekGames = fields[2].GetUInt16(); newMember.WeekWins = fields[3].GetUInt16(); newMember.SeasonGames = fields[4].GetUInt16(); newMember.SeasonWins = fields[5].GetUInt16(); - newMember.Name = fields[6].GetString(); - newMember.Class = fields[7].GetUInt8(); + newMember.Name = fields[6].GetString(); + newMember.Class = fields[7].GetUInt8(); newMember.PersonalRating = fields[8].GetUInt16(); newMember.MatchMakerRating = fields[9].GetUInt16() > 0 ? fields[9].GetUInt16() : 1500; @@ -293,7 +291,7 @@ void ArenaTeam::SetCaptain(uint64 guid) CharacterDatabase.Execute(stmt); // Enable remove/promote buttons - Player *newCaptain = ObjectAccessor::FindPlayer(guid); + Player* newCaptain = ObjectAccessor::FindPlayer(guid); if (newCaptain) { newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0); @@ -366,7 +364,7 @@ void ArenaTeam::Disband(WorldSession* session) void ArenaTeam::Roster(WorldSession* session) { - Player* pl = NULL; + Player* player = NULL; uint8 unk308 = 0; @@ -378,13 +376,13 @@ void ArenaTeam::Roster(WorldSession* session) for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr) { - pl = ObjectAccessor::FindPlayer(itr->Guid); + player = ObjectAccessor::FindPlayer(itr->Guid); data << uint64(itr->Guid); // guid - data << uint8((pl ? 1 : 0)); // online flag + data << uint8((player ? 1 : 0)); // online flag data << itr->Name; // member name data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member - data << uint8((pl ? pl->getLevel() : 0)); // unknown, level? + data << uint8((player ? player->getLevel() : 0)); // unknown, level? data << uint8(itr->Class); // class data << uint32(itr->WeekGames); // played this week data << uint32(itr->WeekWins); // wins this week @@ -408,11 +406,11 @@ void ArenaTeam::Query(WorldSession* session) data << uint32(GetId()); // team id data << GetName(); // team name data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5) - data << uint32(BackgroundColor); // background color - data << uint32(EmblemStyle); // emblem style - data << uint32(EmblemColor); // emblem color - data << uint32(BorderStyle); // border style - data << uint32(BorderColor); // border color + data << uint32(BackgroundColor); // background color + data << uint32(EmblemStyle); // emblem style + data << uint32(EmblemColor); // emblem color + data << uint32(BorderStyle); // border style + data << uint32(BorderColor); // border color session->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE"); } @@ -421,12 +419,12 @@ void ArenaTeam::SendStats(WorldSession* session) { WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7); data << uint32(GetId()); // team id - data << uint32(Stats.Rating); // rating - data << uint32(Stats.WeekGames); // games this week - data << uint32(Stats.WeekWins); // wins this week - data << uint32(Stats.SeasonGames); // played this season - data << uint32(Stats.SeasonWins); // wins this season - data << uint32(Stats.Rank); // rank + data << uint32(Stats.Rating); // rating + data << uint32(Stats.WeekGames); // games this week + data << uint32(Stats.WeekWins); // wins this week + data << uint32(Stats.SeasonGames); // played this season + data << uint32(Stats.SeasonWins); // wins this season + data << uint32(Stats.Rank); // rank session->SendPacket(&data); } @@ -435,11 +433,8 @@ void ArenaTeam::NotifyStatsChanged() // This is called after a rated match ended // Updates arena team stats for every member of the team (not only the ones who participated!) for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr) - { - Player* plr = ObjectAccessor::FindPlayer(itr->Guid); - if (plr) + if (Player* plr = ObjectAccessor::FindPlayer(itr->Guid)) SendStats(plr->GetSession()); - } } void ArenaTeam::Inspect(WorldSession* session, uint64 guid) @@ -485,11 +480,8 @@ void ArenaTeamMember::ModifyMatchmakerRating(int32 mod, uint32 /*slot*/) void ArenaTeam::BroadcastPacket(WorldPacket* packet) { for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr) - { - Player* player = ObjectAccessor::FindPlayer(itr->Guid); - if (player) + if (Player* player = ObjectAccessor::FindPlayer(itr->Guid)) player->GetSession()->SendPacket(packet); - } } void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3) @@ -525,7 +517,7 @@ void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCoun uint8 ArenaTeam::GetSlotByType(uint32 type) { - switch(type) + switch (type) { case ARENA_TEAM_2v2: return 0; case ARENA_TEAM_3v3: return 1; |
