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authorSpp- <spp@jorge.gr>2011-09-09 13:05:51 +0200
committerSpp- <spp@jorge.gr>2011-09-09 13:05:51 +0200
commitc4c916542873d06e8d5fed2f50816e6744479a06 (patch)
tree6d65dd1c52b3d3ca035c1541feff4b01e9f88c22 /src/server/game/Battlegrounds/ArenaTeam.cpp
parent7a9cb4fdc715099f049c05935b2f063f694365a2 (diff)
Core/ArenaTeam: Use full captain guid instead of low guid on team creation and some code cleanup
Diffstat (limited to 'src/server/game/Battlegrounds/ArenaTeam.cpp')
-rwxr-xr-xsrc/server/game/Battlegrounds/ArenaTeam.cpp60
1 files changed, 26 insertions, 34 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 693f8ddae27..91f9e3cc960 100755
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -46,7 +46,7 @@ ArenaTeam::~ArenaTeam()
{
}
-bool ArenaTeam::Create(uint32 captainGuid, uint8 type, std::string teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
+bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
{
// Check if captain is present
if (!ObjectAccessor::FindPlayer(captainGuid))
@@ -56,7 +56,6 @@ bool ArenaTeam::Create(uint32 captainGuid, uint8 type, std::string teamName, uin
if (sArenaTeamMgr->GetArenaTeamByName(TeamName))
return false;
-
// Generate new arena team id
TeamId = sArenaTeamMgr->GenerateArenaTeamId();
@@ -69,14 +68,13 @@ bool ArenaTeam::Create(uint32 captainGuid, uint8 type, std::string teamName, uin
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
-
-
+ uint32 captainLowGuid = GUID_LOPART(captainGuid);
// Save arena team to db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
stmt->setString(1, TeamName);
- stmt->setUInt32(2, GUID_LOPART(CaptainGuid));
+ stmt->setUInt32(2, captainLowGuid);
stmt->setUInt8(3, Type);
stmt->setUInt16(4, Stats.Rating);
stmt->setUInt32(5, BackgroundColor);
@@ -89,7 +87,7 @@ bool ArenaTeam::Create(uint32 captainGuid, uint8 type, std::string teamName, uin
// Add captain as member
AddMember(CaptainGuid);
- sLog->outArena("New ArenaTeam created [Id: %u] [Type: %u] [Captain low GUID: %u]", GetId(), GetType(), GUID_LOPART(CaptainGuid));
+ sLog->outArena("New ArenaTeam created [Id: %u] [Type: %u] [Captain low GUID: %u]", GetId(), GetType(), captainLowGuid);
return true;
}
@@ -239,13 +237,13 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result)
break;
ArenaTeamMember newMember;
- newMember.Guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
+ newMember.Guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
newMember.WeekGames = fields[2].GetUInt16();
newMember.WeekWins = fields[3].GetUInt16();
newMember.SeasonGames = fields[4].GetUInt16();
newMember.SeasonWins = fields[5].GetUInt16();
- newMember.Name = fields[6].GetString();
- newMember.Class = fields[7].GetUInt8();
+ newMember.Name = fields[6].GetString();
+ newMember.Class = fields[7].GetUInt8();
newMember.PersonalRating = fields[8].GetUInt16();
newMember.MatchMakerRating = fields[9].GetUInt16() > 0 ? fields[9].GetUInt16() : 1500;
@@ -293,7 +291,7 @@ void ArenaTeam::SetCaptain(uint64 guid)
CharacterDatabase.Execute(stmt);
// Enable remove/promote buttons
- Player *newCaptain = ObjectAccessor::FindPlayer(guid);
+ Player* newCaptain = ObjectAccessor::FindPlayer(guid);
if (newCaptain)
{
newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
@@ -366,7 +364,7 @@ void ArenaTeam::Disband(WorldSession* session)
void ArenaTeam::Roster(WorldSession* session)
{
- Player* pl = NULL;
+ Player* player = NULL;
uint8 unk308 = 0;
@@ -378,13 +376,13 @@ void ArenaTeam::Roster(WorldSession* session)
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- pl = ObjectAccessor::FindPlayer(itr->Guid);
+ player = ObjectAccessor::FindPlayer(itr->Guid);
data << uint64(itr->Guid); // guid
- data << uint8((pl ? 1 : 0)); // online flag
+ data << uint8((player ? 1 : 0)); // online flag
data << itr->Name; // member name
data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
- data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
+ data << uint8((player ? player->getLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->WeekGames); // played this week
data << uint32(itr->WeekWins); // wins this week
@@ -408,11 +406,11 @@ void ArenaTeam::Query(WorldSession* session)
data << uint32(GetId()); // team id
data << GetName(); // team name
data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5)
- data << uint32(BackgroundColor); // background color
- data << uint32(EmblemStyle); // emblem style
- data << uint32(EmblemColor); // emblem color
- data << uint32(BorderStyle); // border style
- data << uint32(BorderColor); // border color
+ data << uint32(BackgroundColor); // background color
+ data << uint32(EmblemStyle); // emblem style
+ data << uint32(EmblemColor); // emblem color
+ data << uint32(BorderStyle); // border style
+ data << uint32(BorderColor); // border color
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
}
@@ -421,12 +419,12 @@ void ArenaTeam::SendStats(WorldSession* session)
{
WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
data << uint32(GetId()); // team id
- data << uint32(Stats.Rating); // rating
- data << uint32(Stats.WeekGames); // games this week
- data << uint32(Stats.WeekWins); // wins this week
- data << uint32(Stats.SeasonGames); // played this season
- data << uint32(Stats.SeasonWins); // wins this season
- data << uint32(Stats.Rank); // rank
+ data << uint32(Stats.Rating); // rating
+ data << uint32(Stats.WeekGames); // games this week
+ data << uint32(Stats.WeekWins); // wins this week
+ data << uint32(Stats.SeasonGames); // played this season
+ data << uint32(Stats.SeasonWins); // wins this season
+ data << uint32(Stats.Rank); // rank
session->SendPacket(&data);
}
@@ -435,11 +433,8 @@ void ArenaTeam::NotifyStatsChanged()
// This is called after a rated match ended
// Updates arena team stats for every member of the team (not only the ones who participated!)
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
- {
- Player* plr = ObjectAccessor::FindPlayer(itr->Guid);
- if (plr)
+ if (Player* plr = ObjectAccessor::FindPlayer(itr->Guid))
SendStats(plr->GetSession());
- }
}
void ArenaTeam::Inspect(WorldSession* session, uint64 guid)
@@ -485,11 +480,8 @@ void ArenaTeamMember::ModifyMatchmakerRating(int32 mod, uint32 /*slot*/)
void ArenaTeam::BroadcastPacket(WorldPacket* packet)
{
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
- {
- Player* player = ObjectAccessor::FindPlayer(itr->Guid);
- if (player)
+ if (Player* player = ObjectAccessor::FindPlayer(itr->Guid))
player->GetSession()->SendPacket(packet);
- }
}
void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3)
@@ -525,7 +517,7 @@ void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCoun
uint8 ArenaTeam::GetSlotByType(uint32 type)
{
- switch(type)
+ switch (type)
{
case ARENA_TEAM_2v2: return 0;
case ARENA_TEAM_3v3: return 1;