diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-10-29 21:13:21 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-10-03 18:12:05 +0200 |
| commit | f9fd80251c2e82fc46f822c1d65d57828bf0b690 (patch) | |
| tree | 887b4e046b17234b7d3c5a5e4960c9fdb2349fe6 /src/server/game/Battlegrounds/ArenaTeamMgr.cpp | |
| parent | 1a67fea2c415ef0bca464f102624ef754d6bad19 (diff) | |
Core/Entites: ObjectGuid construction refactor
(cherry picked from commit 15fbb6f46fb24fdc6f91786543b32f247e6525fc)
Diffstat (limited to 'src/server/game/Battlegrounds/ArenaTeamMgr.cpp')
| -rw-r--r-- | src/server/game/Battlegrounds/ArenaTeamMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp index 0e96a915918..7a69a6d410c 100644 --- a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp +++ b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp @@ -143,7 +143,7 @@ void ArenaTeamMgr::DistributeArenaPoints() sWorld->SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_START); // Temporary structure for storing maximum points to add values for all players - std::map<uint32, uint32> PlayerPoints; + std::map<ObjectGuid, uint32> PlayerPoints; // At first update all points for all team members for (auto [teamId, team] : ArenaTeamStore) @@ -154,16 +154,16 @@ void ArenaTeamMgr::DistributeArenaPoints() CharacterDatabasePreparedStatement* stmt; // Cycle that gives points to all players - for (std::map<uint32, uint32>::iterator playerItr = PlayerPoints.begin(); playerItr != PlayerPoints.end(); ++playerItr) + for (std::map<ObjectGuid, uint32>::iterator playerItr = PlayerPoints.begin(); playerItr != PlayerPoints.end(); ++playerItr) { // Add points to player if online - if (Player* player = ObjectAccessor::FindConnectedPlayer(ObjectGuid(HighGuid::Player, playerItr->first))) + if (Player* player = ObjectAccessor::FindConnectedPlayer(playerItr->first)) player->ModifyArenaPoints(playerItr->second, trans); else // Update database { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHAR_ARENA_POINTS); stmt->setUInt32(0, playerItr->second); - stmt->setUInt32(1, playerItr->first); + stmt->setUInt32(1, playerItr->first.GetCounter()); trans->Append(stmt); } } |
