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authorIntel <chemicstry@gmail.com>2014-11-10 21:09:18 +0200
committerIntel <chemicstry@gmail.com>2014-11-10 21:09:18 +0200
commit24850994b4fc1b285e84f2f44f2278bf3a091900 (patch)
tree774312cc1e1918f7878947a7024e13827eb6eabd /src/server/game/Battlegrounds/Battleground.cpp
parente90ef4fa24a1da7f4d7433a1522e5cb43ef68d29 (diff)
Core/Talents: Update talent system, remove talent points
Diffstat (limited to 'src/server/game/Battlegrounds/Battleground.cpp')
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index c021b731714..46c2e5739ab 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1066,12 +1066,11 @@ void Battleground::AddPlayer(Player* player)
// score struct must be created in inherited class
uint32 team = player->GetBGTeam();
- int32 primaryTree = player->GetPrimaryTalentTree(player->GetActiveSpec());
BattlegroundPlayer bp;
bp.OfflineRemoveTime = 0;
bp.Team = team;
- bp.PrimaryTree = primaryTree;
+ bp.ActiveSpec = player->GetActiveSpec();
// Add to list/maps
m_Players[player->GetGUID()] = bp;