diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-04-17 00:06:24 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-04-17 00:06:24 +0200 |
| commit | 280a0b8e35ccf2fde55199938dffb2851892eaa2 (patch) | |
| tree | 8a9a1541b4c592cac569910a3d4ca875057df7ec /src/server/game/Battlegrounds/Battleground.cpp | |
| parent | 5c3d8c1e8788909181e7a5ded1592dae767d4807 (diff) | |
Core/PacketIO: Updated and enabled some battleground packets
Diffstat (limited to 'src/server/game/Battlegrounds/Battleground.cpp')
| -rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 02050c8087b..d25d88ec389 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -177,7 +177,7 @@ Battleground::Battleground() m_PrematureCountDown = false; m_PrematureCountDownTimer = 0; - m_Guid = 0; + m_queueId = 0; m_HonorMode = BG_NORMAL; @@ -527,12 +527,12 @@ inline void Battleground::_ProcessJoin(uint32 diff) if (Player* player = ObjectAccessor::FindPlayer(itr->first)) { // BG Status packet - WorldPacket status; - BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType()); + BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(m_TypeID, GetArenaType()); uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId); - sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, player, queueSlot, STATUS_IN_PROGRESS, player->GetBattlegroundQueueJoinTime(m_TypeID), GetElapsedTime(), GetArenaType()); - player->GetSession()->SendPacket(&status); + WorldPackets::Battleground::BattlefieldStatusActive battlefieldStatus; + sBattlegroundMgr->BuildBattlegroundStatusActive(&battlefieldStatus, this, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), GetArenaType()); + player->SendDirectMessage(battlefieldStatus.Write()); // Correctly display EnemyUnitFrame player->SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_ARENA_FACTION, player->GetBGTeam()); @@ -885,9 +885,9 @@ void Battleground::EndBattleground(uint32 winner) player->SendDirectMessage(pvpLogData.Write()); - WorldPacket data; - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, player->GetBattlegroundQueueJoinTime(GetTypeID()), GetElapsedTime(), GetArenaType()); - player->SendDirectMessage(&data); + WorldPackets::Battleground::BattlefieldStatusActive battlefieldStatus; + sBattlegroundMgr->BuildBattlegroundStatusActive(&battlefieldStatus, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), player->GetBattlegroundQueueJoinTime(bgQueueTypeId), GetArenaType()); + player->SendDirectMessage(battlefieldStatus.Write()); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1); } @@ -973,9 +973,9 @@ void Battleground::RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool Sen if (SendPacket) { - WorldPacket data; - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_NONE, player->GetBattlegroundQueueJoinTime(bgTypeId), 0, m_ArenaType); - player->SendDirectMessage(&data); + WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus; + sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), player->GetBattlegroundQueueJoinTime(bgQueueTypeId), m_ArenaType); + player->SendDirectMessage(battlefieldStatus.Write()); } // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg @@ -1008,7 +1008,6 @@ void Battleground::RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool Sen player->SetBattlegroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG. // reset destination bg team player->SetBGTeam(0); - player->RemoveBattlegroundQueueJoinTime(bgTypeId); if (Transport) player->TeleportToBGEntryPoint(); @@ -1093,8 +1092,9 @@ void Battleground::AddPlayer(Player* player) BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType()); uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId); - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, queueSlot, STATUS_IN_PROGRESS, player->GetBattlegroundQueueJoinTime(m_TypeID), GetElapsedTime(), GetArenaType()); - player->GetSession()->SendPacket(&data); + WorldPackets::Battleground::BattlefieldStatusActive battlefieldStatus; + sBattlegroundMgr->BuildBattlegroundStatusActive(&battlefieldStatus, this, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), GetArenaType()); + player->SendDirectMessage(battlefieldStatus.Write()); player->RemoveAurasByType(SPELL_AURA_MOUNTED); @@ -1832,9 +1832,9 @@ void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player) BuildPvPLogDataPacket(pvpLogData); player->SendDirectMessage(pvpLogData.Write()); - WorldPacket data; - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, player->GetBattlegroundQueueJoinTime(GetTypeID()), GetElapsedTime(), GetArenaType()); - player->SendDirectMessage(&data); + WorldPackets::Battleground::BattlefieldStatusActive battlefieldStatus; + sBattlegroundMgr->BuildBattlegroundStatusActive(&battlefieldStatus, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), player->GetBattlegroundQueueJoinTime(bgQueueTypeId), GetArenaType()); + player->SendDirectMessage(battlefieldStatus.Write()); } uint32 Battleground::GetAlivePlayersCountByTeam(uint32 Team) const |
