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authorWilds <ivoselva@gmail.com>2012-01-04 11:52:13 +0100
committerWilds <ivoselva@gmail.com>2012-01-04 11:52:13 +0100
commit2a38902d2edcf669bcfbda7a0fca868bd3371ba4 (patch)
treec6cea818e0758ed1bfeed11597ef98a10432ae2a /src/server/game/Battlegrounds/Battleground.cpp
parentced346076b335a02a5fc8de8e1bd1dc43ae4e838 (diff)
Core/Battleground: fix re-enter into battleground after disconnect
Diffstat (limited to 'src/server/game/Battlegrounds/Battleground.cpp')
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 8ca4b73d105..6a758695116 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1245,8 +1245,6 @@ void Battleground::EventPlayerLoggedOut(Player* player)
if (GetAlivePlayersCountByTeam(player->GetTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetTeam())))
EndBattleground(GetOtherTeam(player->GetTeam()));
}
-
- player->LeaveBattleground();
}
// This method should be called only once ... it adds pointer to queue