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authorTeleqraph <nyrdeveloper@gmail.com>2023-05-06 17:39:37 +0200
committerGitHub <noreply@github.com>2023-05-06 17:39:37 +0200
commit7c0ab49673626a74a3a9d6caee92099c6e265bf1 (patch)
tree15456635e6fbadd80b2a429a2e989bfa0fb89b1b /src/server/game/Battlegrounds/Battleground.cpp
parent920b9a99bdd2d7eb9b7a787c4872a38b862f75c8 (diff)
Core/Auras: Implement SpellAuraInterruptFlags2::LeaveArenaOrBattleground (#28943)
Diffstat (limited to 'src/server/game/Battlegrounds/Battleground.cpp')
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 0bca373d715..a8a94b88733 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -908,6 +908,8 @@ void Battleground::RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool Sen
player->RemoveAura(SPELL_MERCENARY_SHAPESHIFT);
player->RemovePlayerFlagEx(PLAYER_FLAGS_EX_MERCENARY_MODE);
+ player->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2::LeaveArenaOrBattleground);
+
if (!player->IsAlive()) // resurrect on exit
{
player->ResurrectPlayer(1.0f);