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authorTreeston <treeston.mmoc@gmail.com>2020-07-14 01:35:25 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-23 21:36:03 +0100
commitd11c3807b32d51e48ed4557972a627f6366956d9 (patch)
tree3a551793088ff8b7d1475cc1045fbab811b94188 /src/server/game/Battlegrounds/Battleground.cpp
parentdfc1f08bd84503f6023d033396fc33d356220a62 (diff)
Core/Time: Rename GetGameTime{System, Steady}Point methods
The names are a bit unhandy. Rename them (shorter but still meaningful). GetGameTimeSystemPoint() -> GetSystemTime() GetGameTimeSteadyPoint() -> Now() Also add 2 new typedefs: typedef std::chrono::steady_clock::time_point TimePoint; typedef std::chrono::system_clock::time_point SystemTimePoint; Closes #25042 (cherry picked from commit 896b68d5c297b06587645caebc98b704978ecaa7)
Diffstat (limited to 'src/server/game/Battlegrounds/Battleground.cpp')
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 05e63758917..252ac94c6c9 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1077,7 +1077,7 @@ void Battleground::AddPlayer(Player* player)
{
Milliseconds duration(GetElapsedTime() - BG_START_DELAY_2M);
pvpMatchInitialize.Duration = std::chrono::duration_cast<Seconds>(duration);
- pvpMatchInitialize.StartTime = GameTime::GetGameTimeSystemPoint() - duration;
+ pvpMatchInitialize.StartTime = GameTime::GetSystemTime() - duration;
}
pvpMatchInitialize.ArenaFaction = player->GetBGTeam() == HORDE ? PVP_TEAM_HORDE : PVP_TEAM_ALLIANCE;
pvpMatchInitialize.BattlemasterListID = GetTypeID();