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authorShauren <shauren.trinity@gmail.com>2017-11-18 20:12:12 +0100
committerShauren <shauren.trinity@gmail.com>2017-12-30 00:26:37 +0100
commit7bb62cd23de167788b4c3dc330cdf8b5baeddc8c (patch)
tree686870e52c47467a65a0b7686f14e2c10eae19b8 /src/server/game/Battlegrounds/Battleground.h
parent20a3c9eed2b201e36333a83e3b2d28d6f16d69bd (diff)
Core/DataStores: Updated db2 structures to 7.3.2.25480
Diffstat (limited to 'src/server/game/Battlegrounds/Battleground.h')
-rw-r--r--src/server/game/Battlegrounds/Battleground.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 69e747e461b..9be79937a58 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -35,7 +35,7 @@ class Unit;
class WorldObject;
class WorldPacket;
struct BattlegroundScore;
-struct PvpDifficultyEntry;
+struct PVPDifficultyEntry;
struct WorldSafeLocsEntry;
namespace WorldPackets
@@ -301,7 +301,7 @@ class TC_GAME_API Battleground
void SetTypeID(BattlegroundTypeId TypeID) { m_TypeID = TypeID; }
void SetRandomTypeID(BattlegroundTypeId TypeID) { m_RandomTypeID = TypeID; }
//here we can count minlevel and maxlevel for players
- void SetBracket(PvpDifficultyEntry const* bracketEntry);
+ void SetBracket(PVPDifficultyEntry const* bracketEntry);
void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
void SetStatus(BattlegroundStatus Status) { m_Status = Status; }
void SetClientInstanceID(uint32 InstanceID) { m_ClientInstanceID = InstanceID; }