diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-02-05 20:20:17 +0100 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2025-02-08 22:05:24 +0100 |
commit | 162e724e2e0bea54ab0de46a80f066df4bb2d1b9 (patch) | |
tree | 25943a120748456a6b9c29b42b9bc42503bdd347 /src/server/game/Battlegrounds/BattlegroundMgr.cpp | |
parent | 7ac91e8c3345e68674fa2ec02b0e60531943f435 (diff) |
Core/Misc: Reduce code differences between branches
(cherry picked from commit 9201c0f035308af07ef416a7a10fbaa98176badb)
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundMgr.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 5e63ec35d25..19edd3ec21d 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -157,7 +157,7 @@ void BattlegroundMgr::Update(uint32 diff) } } -void BattlegroundMgr::BuildBattlegroundStatusHeader(WorldPackets::Battleground::BattlefieldStatusHeader* header, Player* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId) +void BattlegroundMgr::BuildBattlegroundStatusHeader(WorldPackets::Battleground::BattlefieldStatusHeader* header, Player const* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId) { header->Ticket.RequesterGuid = player->GetGUID(); header->Ticket.Id = ticketId; @@ -172,7 +172,7 @@ void BattlegroundMgr::BuildBattlegroundStatusHeader(WorldPackets::Battleground:: header->TournamentRules = false; } -void BattlegroundMgr::BuildBattlegroundStatusNone(WorldPackets::Battleground::BattlefieldStatusNone* battlefieldStatus, Player* player, uint32 ticketId, uint32 joinTime) +void BattlegroundMgr::BuildBattlegroundStatusNone(WorldPackets::Battleground::BattlefieldStatusNone* battlefieldStatus, Player const* player, uint32 ticketId, uint32 joinTime) { battlefieldStatus->Ticket.RequesterGuid = player->GetGUID(); battlefieldStatus->Ticket.Id = ticketId; @@ -180,7 +180,7 @@ void BattlegroundMgr::BuildBattlegroundStatusNone(WorldPackets::Battleground::Ba battlefieldStatus->Ticket.Time = joinTime; } -void BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, uint32 timeout, BattlegroundQueueTypeId queueId) +void BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation* battlefieldStatus, Battleground const* bg, Player const* player, uint32 ticketId, uint32 joinTime, uint32 timeout, BattlegroundQueueTypeId queueId) { BuildBattlegroundStatusHeader(&battlefieldStatus->Hdr, player, ticketId, joinTime, queueId); battlefieldStatus->Mapid = bg->GetMapId(); @@ -188,7 +188,7 @@ void BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(WorldPackets::Batt battlefieldStatus->Role = 0; } -void BattlegroundMgr::BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId) +void BattlegroundMgr::BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive* battlefieldStatus, Battleground const* bg, Player const* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId) { BuildBattlegroundStatusHeader(&battlefieldStatus->Hdr, player, ticketId, joinTime, queueId); battlefieldStatus->ShutdownTimer = bg->GetRemainingTime(); @@ -198,7 +198,7 @@ void BattlegroundMgr::BuildBattlegroundStatusActive(WorldPackets::Battleground:: battlefieldStatus->Mapid = bg->GetMapId(); } -void BattlegroundMgr::BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued* battlefieldStatus, Player* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime, bool asGroup) +void BattlegroundMgr::BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued* battlefieldStatus, Player const* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime, bool asGroup) { BuildBattlegroundStatusHeader(&battlefieldStatus->Hdr, player, ticketId, joinTime, queueId); battlefieldStatus->AverageWaitTime = avgWaitTime; @@ -208,12 +208,12 @@ void BattlegroundMgr::BuildBattlegroundStatusQueued(WorldPackets::Battleground:: battlefieldStatus->WaitTime = GetMSTimeDiffToNow(joinTime); } -void BattlegroundMgr::BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, BattlegroundQueueTypeId queueId, Player* pPlayer, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid /*= nullptr*/) +void BattlegroundMgr::BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, BattlegroundQueueTypeId queueId, Player const* player, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid /*= nullptr*/) { - battlefieldStatus->Ticket.RequesterGuid = pPlayer->GetGUID(); + battlefieldStatus->Ticket.RequesterGuid = player->GetGUID(); battlefieldStatus->Ticket.Id = ticketId; battlefieldStatus->Ticket.Type = WorldPackets::LFG::RideType::Battlegrounds; - battlefieldStatus->Ticket.Time = pPlayer->GetBattlegroundQueueJoinTime(queueId); + battlefieldStatus->Ticket.Time = player->GetBattlegroundQueueJoinTime(queueId); battlefieldStatus->QueueID = queueId.GetPacked(); battlefieldStatus->Reason = result; if (errorGuid && (result == ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND || result == ERR_BATTLEGROUND_JOIN_TIMED_OUT)) |