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authorShauren <shauren.trinity@gmail.com>2025-02-05 20:20:17 +0100
committerOvahlord <dreadkiller@gmx.de>2025-02-08 22:05:24 +0100
commit162e724e2e0bea54ab0de46a80f066df4bb2d1b9 (patch)
tree25943a120748456a6b9c29b42b9bc42503bdd347 /src/server/game/Battlegrounds/BattlegroundMgr.cpp
parent7ac91e8c3345e68674fa2ec02b0e60531943f435 (diff)
Core/Misc: Reduce code differences between branches
(cherry picked from commit 9201c0f035308af07ef416a7a10fbaa98176badb)
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 5e63ec35d25..19edd3ec21d 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -157,7 +157,7 @@ void BattlegroundMgr::Update(uint32 diff)
}
}
-void BattlegroundMgr::BuildBattlegroundStatusHeader(WorldPackets::Battleground::BattlefieldStatusHeader* header, Player* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId)
+void BattlegroundMgr::BuildBattlegroundStatusHeader(WorldPackets::Battleground::BattlefieldStatusHeader* header, Player const* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId)
{
header->Ticket.RequesterGuid = player->GetGUID();
header->Ticket.Id = ticketId;
@@ -172,7 +172,7 @@ void BattlegroundMgr::BuildBattlegroundStatusHeader(WorldPackets::Battleground::
header->TournamentRules = false;
}
-void BattlegroundMgr::BuildBattlegroundStatusNone(WorldPackets::Battleground::BattlefieldStatusNone* battlefieldStatus, Player* player, uint32 ticketId, uint32 joinTime)
+void BattlegroundMgr::BuildBattlegroundStatusNone(WorldPackets::Battleground::BattlefieldStatusNone* battlefieldStatus, Player const* player, uint32 ticketId, uint32 joinTime)
{
battlefieldStatus->Ticket.RequesterGuid = player->GetGUID();
battlefieldStatus->Ticket.Id = ticketId;
@@ -180,7 +180,7 @@ void BattlegroundMgr::BuildBattlegroundStatusNone(WorldPackets::Battleground::Ba
battlefieldStatus->Ticket.Time = joinTime;
}
-void BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, uint32 timeout, BattlegroundQueueTypeId queueId)
+void BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation* battlefieldStatus, Battleground const* bg, Player const* player, uint32 ticketId, uint32 joinTime, uint32 timeout, BattlegroundQueueTypeId queueId)
{
BuildBattlegroundStatusHeader(&battlefieldStatus->Hdr, player, ticketId, joinTime, queueId);
battlefieldStatus->Mapid = bg->GetMapId();
@@ -188,7 +188,7 @@ void BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(WorldPackets::Batt
battlefieldStatus->Role = 0;
}
-void BattlegroundMgr::BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId)
+void BattlegroundMgr::BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive* battlefieldStatus, Battleground const* bg, Player const* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId)
{
BuildBattlegroundStatusHeader(&battlefieldStatus->Hdr, player, ticketId, joinTime, queueId);
battlefieldStatus->ShutdownTimer = bg->GetRemainingTime();
@@ -198,7 +198,7 @@ void BattlegroundMgr::BuildBattlegroundStatusActive(WorldPackets::Battleground::
battlefieldStatus->Mapid = bg->GetMapId();
}
-void BattlegroundMgr::BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued* battlefieldStatus, Player* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime, bool asGroup)
+void BattlegroundMgr::BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued* battlefieldStatus, Player const* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime, bool asGroup)
{
BuildBattlegroundStatusHeader(&battlefieldStatus->Hdr, player, ticketId, joinTime, queueId);
battlefieldStatus->AverageWaitTime = avgWaitTime;
@@ -208,12 +208,12 @@ void BattlegroundMgr::BuildBattlegroundStatusQueued(WorldPackets::Battleground::
battlefieldStatus->WaitTime = GetMSTimeDiffToNow(joinTime);
}
-void BattlegroundMgr::BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, BattlegroundQueueTypeId queueId, Player* pPlayer, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid /*= nullptr*/)
+void BattlegroundMgr::BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, BattlegroundQueueTypeId queueId, Player const* player, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid /*= nullptr*/)
{
- battlefieldStatus->Ticket.RequesterGuid = pPlayer->GetGUID();
+ battlefieldStatus->Ticket.RequesterGuid = player->GetGUID();
battlefieldStatus->Ticket.Id = ticketId;
battlefieldStatus->Ticket.Type = WorldPackets::LFG::RideType::Battlegrounds;
- battlefieldStatus->Ticket.Time = pPlayer->GetBattlegroundQueueJoinTime(queueId);
+ battlefieldStatus->Ticket.Time = player->GetBattlegroundQueueJoinTime(queueId);
battlefieldStatus->QueueID = queueId.GetPacked();
battlefieldStatus->Reason = result;
if (errorGuid && (result == ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND || result == ERR_BATTLEGROUND_JOIN_TIMED_OUT))