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authorjoschiwald <joschiwald.trinity@gmail.com>2014-11-09 04:25:09 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2014-11-09 04:25:09 +0100
commit2fee7d195bfbabea0cb359582a8232351b6d3bac (patch)
tree288228047aba29ab266c2d291f3bd966cc12d86d /src/server/game/Battlegrounds/BattlegroundMgr.cpp
parente8576e5d71e46a535b95f03060c97f274fc20e9e (diff)
Core/NetworkIO: updated SMSG_UPDATE_WORLD_STATE, added SMSG_PVP_SEASON and added packet class for SMSG_INIT_WORLD_STATES
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index eae6a831290..e1a3a9b065c 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -426,13 +426,6 @@ void BattlegroundMgr::BuildStatusFailedPacket(WorldPacket* data, Battleground* b
data->WriteByteSeq(unkGuid3[5]);
}
-void BattlegroundMgr::BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value)
-{
- data->Initialize(SMSG_UPDATE_WORLD_STATE, 4+4);
- *data << uint32(field);
- *data << uint32(value);
-}
-
void BattlegroundMgr::BuildPlaySoundPacket(WorldPacket* data, uint32 soundid)
{
data->Initialize(SMSG_PLAY_SOUND, 4 + 8);