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authorSpp <spp@jorge.gr>2012-11-14 19:33:21 +0100
committerSpp <spp@jorge.gr>2012-11-14 19:33:56 +0100
commitba20aa809f5e374ac8be7fe5c17f1036c27df57a (patch)
tree7eb915b32cd82deffd882569235c62411d5f5a6c /src/server/game/Battlegrounds/BattlegroundMgr.cpp
parentcb9dd9bd7ee2b50d2e465951ea0860704d4c66fe (diff)
Core/Battleground: Fix arena battlemaster gossip (reverts 028b6e7)
Closes #8046
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index bfa3b955427..6d472faf9c6 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -131,7 +131,7 @@ void BattlegroundMgr::Update(uint32 diff)
if (m_NextRatedArenaUpdate < diff)
{
// forced update for rated arenas (scan all, but skipped non rated)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr: UPDATING ARENA QUEUES");
+ sLog->outTrace(LOG_FILTER_ARENAS, "BattlegroundMgr: UPDATING ARENA QUEUES");
for (int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype)
for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(diff,
@@ -904,25 +904,25 @@ BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgType
{
switch (bgTypeId)
{
- case BATTLEGROUND_WS:
- return BATTLEGROUND_QUEUE_WS;
case BATTLEGROUND_AB:
return BATTLEGROUND_QUEUE_AB;
case BATTLEGROUND_AV:
return BATTLEGROUND_QUEUE_AV;
case BATTLEGROUND_EY:
return BATTLEGROUND_QUEUE_EY;
- case BATTLEGROUND_SA:
- return BATTLEGROUND_QUEUE_SA;
case BATTLEGROUND_IC:
return BATTLEGROUND_QUEUE_IC;
case BATTLEGROUND_RB:
return BATTLEGROUND_QUEUE_RB;
+ case BATTLEGROUND_SA:
+ return BATTLEGROUND_QUEUE_SA;
+ case BATTLEGROUND_WS:
+ return BATTLEGROUND_QUEUE_WS;
case BATTLEGROUND_AA:
- case BATTLEGROUND_NA:
- case BATTLEGROUND_RL:
case BATTLEGROUND_BE:
case BATTLEGROUND_DS:
+ case BATTLEGROUND_NA:
+ case BATTLEGROUND_RL:
case BATTLEGROUND_RV:
switch (arenaType)
{