diff options
author | Spp <spp@jorge.gr> | 2012-11-14 19:33:21 +0100 |
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committer | Spp <spp@jorge.gr> | 2012-11-14 19:33:56 +0100 |
commit | ba20aa809f5e374ac8be7fe5c17f1036c27df57a (patch) | |
tree | 7eb915b32cd82deffd882569235c62411d5f5a6c /src/server/game/Battlegrounds/BattlegroundMgr.cpp | |
parent | cb9dd9bd7ee2b50d2e465951ea0860704d4c66fe (diff) |
Core/Battleground: Fix arena battlemaster gossip (reverts 028b6e7)
Closes #8046
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rwxr-xr-x | src/server/game/Battlegrounds/BattlegroundMgr.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index bfa3b955427..6d472faf9c6 100755 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -131,7 +131,7 @@ void BattlegroundMgr::Update(uint32 diff) if (m_NextRatedArenaUpdate < diff) { // forced update for rated arenas (scan all, but skipped non rated) - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr: UPDATING ARENA QUEUES"); + sLog->outTrace(LOG_FILTER_ARENAS, "BattlegroundMgr: UPDATING ARENA QUEUES"); for (int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype) for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket) m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(diff, @@ -904,25 +904,25 @@ BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgType { switch (bgTypeId) { - case BATTLEGROUND_WS: - return BATTLEGROUND_QUEUE_WS; case BATTLEGROUND_AB: return BATTLEGROUND_QUEUE_AB; case BATTLEGROUND_AV: return BATTLEGROUND_QUEUE_AV; case BATTLEGROUND_EY: return BATTLEGROUND_QUEUE_EY; - case BATTLEGROUND_SA: - return BATTLEGROUND_QUEUE_SA; case BATTLEGROUND_IC: return BATTLEGROUND_QUEUE_IC; case BATTLEGROUND_RB: return BATTLEGROUND_QUEUE_RB; + case BATTLEGROUND_SA: + return BATTLEGROUND_QUEUE_SA; + case BATTLEGROUND_WS: + return BATTLEGROUND_QUEUE_WS; case BATTLEGROUND_AA: - case BATTLEGROUND_NA: - case BATTLEGROUND_RL: case BATTLEGROUND_BE: case BATTLEGROUND_DS: + case BATTLEGROUND_NA: + case BATTLEGROUND_RL: case BATTLEGROUND_RV: switch (arenaType) { |