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authorShauren <shauren.trinity@gmail.com>2016-10-09 16:54:11 +0200
committerShauren <shauren.trinity@gmail.com>2016-10-09 16:54:11 +0200
commitd34020da7f34943e9cc84482ce19f829154334bd (patch)
tree97a0ca5879bf3cdb6c9c6dd59a5e732b8c4531bf /src/server/game/Battlegrounds/BattlegroundMgr.cpp
parent8fba569cb93e8497b639056fc07fd3f049bac959 (diff)
Core/DataStores: Fixed loading signed db2 fields
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 8585aa42a03..469447b127e 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -281,7 +281,7 @@ uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeI
}
// create a new battleground that will really be used to play
-Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId originalBgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated)
+Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId originalBgTypeId, PvpDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated)
{
BattlegroundTypeId bgTypeId = GetRandomBG(originalBgTypeId);