aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Battlegrounds/BattlegroundMgr.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2023-01-08 21:16:53 +0100
committerShauren <shauren.trinity@gmail.com>2023-01-08 21:16:53 +0100
commitd791afae1dfcfaf592326f787755ca32d629e4d3 (patch)
tree54dc9916ede5800e110a2f0edff91530811fbdb8 /src/server/game/Battlegrounds/BattlegroundMgr.cpp
parentb6820a706f46f18b9652fcd9806e4bec8805d29d (diff)
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 58e8243b990..d609d683fe7 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -323,7 +323,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundQueueTypeId que
if (!bg_template)
{
- TC_LOG_ERROR("bg.battleground", "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId);
+ TC_LOG_ERROR("bg.battleground", "Battleground: CreateNewBattleground - bg template not found for {}", bgTypeId);
return nullptr;
}
@@ -492,7 +492,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
{
- TC_LOG_ERROR("bg.battleground", "Battleground ID %u could not be found in BattlemasterList.dbc. The battleground was not created.", bgTypeId);
+ TC_LOG_ERROR("bg.battleground", "Battleground ID {} could not be found in BattlemasterList.dbc. The battleground was not created.", bgTypeId);
continue;
}
@@ -510,10 +510,10 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
if (WorldSafeLocsEntry const* start = sObjectMgr->GetWorldSafeLoc(startId))
bgTemplate.StartLocation[TEAM_ALLIANCE] = start;
else if (bgTemplate.StartLocation[TEAM_ALLIANCE]) // reload case
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains a non-existing WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. Ignoring.", bgTemplate.Id, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id {} contains a non-existing WorldSafeLocs.dbc id {} in field `AllianceStartLoc`. Ignoring.", bgTemplate.Id, startId);
else
{
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains a non-existing WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", bgTemplate.Id, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id {} contains a non-existing WorldSafeLocs.dbc id {} in field `AllianceStartLoc`. BG not created.", bgTemplate.Id, startId);
_battlegroundTemplates.erase(bgTypeId);
continue;
}
@@ -522,10 +522,10 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
if (WorldSafeLocsEntry const* start = sObjectMgr->GetWorldSafeLoc(startId))
bgTemplate.StartLocation[TEAM_HORDE] = start;
else if (bgTemplate.StartLocation[TEAM_HORDE]) // reload case
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains a non-existing WorldSafeLocs.dbc id %u in field `HordeStartLoc`. Ignoring.", bgTemplate.Id, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id {} contains a non-existing WorldSafeLocs.dbc id {} in field `HordeStartLoc`. Ignoring.", bgTemplate.Id, startId);
else
{
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains a non-existing WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", bgTemplate.Id, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id {} contains a non-existing WorldSafeLocs.dbc id {} in field `HordeStartLoc`. BG not created.", bgTemplate.Id, startId);
_battlegroundTemplates.erase(bgTypeId);
continue;
}
@@ -533,7 +533,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
if (!CreateBattleground(&bgTemplate))
{
- TC_LOG_ERROR("bg.battleground", "Could not create battleground template class (%u)!", bgTemplate.Id);
+ TC_LOG_ERROR("bg.battleground", "Could not create battleground template class ({})!", bgTemplate.Id);
_battlegroundTemplates.erase(bgTypeId);
continue;
}
@@ -545,7 +545,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u battlegrounds in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} battlegrounds in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void BattlegroundMgr::SendBattlegroundList(Player* player, ObjectGuid const& guid, BattlegroundTypeId bgTypeId)
@@ -572,11 +572,11 @@ void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, Batt
uint32 team = player->GetBGTeam();
WorldSafeLocsEntry const* pos = bg->GetTeamStartPosition(Battleground::GetTeamIndexByTeamId(team));
- TC_LOG_DEBUG("bg.battleground", "BattlegroundMgr::SendToBattleground: Sending %s to map %u, %s (bgType %u)", player->GetName().c_str(), mapid, pos->Loc.ToString().c_str(), bgTypeId);
+ TC_LOG_DEBUG("bg.battleground", "BattlegroundMgr::SendToBattleground: Sending {} to map {}, {} (bgType {})", player->GetName(), mapid, pos->Loc.ToString(), bgTypeId);
player->TeleportTo(pos->Loc);
}
else
- TC_LOG_ERROR("bg.battleground", "BattlegroundMgr::SendToBattleground: Instance %u (bgType %u) not found while trying to teleport player %s", instanceId, bgTypeId, player->GetName().c_str());
+ TC_LOG_ERROR("bg.battleground", "BattlegroundMgr::SendToBattleground: Instance {} (bgType {}) not found while trying to teleport player {}", instanceId, bgTypeId, player->GetName());
}
void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid const& guid)
@@ -726,18 +726,18 @@ void BattlegroundMgr::LoadBattleMastersEntry()
if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry))
{
if ((cInfo->npcflag & UNIT_NPC_FLAG_BATTLEMASTER) == 0)
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) listed in `battlemaster_entry` is not a battlemaster.", entry);
+ TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) listed in `battlemaster_entry` is not a battlemaster.", entry);
}
else
{
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) listed in `battlemaster_entry` does not exist.", entry);
+ TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) listed in `battlemaster_entry` does not exist.", entry);
continue;
}
uint32 bgTypeId = fields[1].GetUInt32();
if (!sBattlemasterListStore.LookupEntry(bgTypeId))
{
- TC_LOG_ERROR("sql.sql", "Table `battlemaster_entry` contains entry %u for a non-existing battleground type %u, ignored.", entry, bgTypeId);
+ TC_LOG_ERROR("sql.sql", "Table `battlemaster_entry` contains entry {} for a non-existing battleground type {}, ignored.", entry, bgTypeId);
continue;
}
@@ -747,7 +747,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
CheckBattleMasters();
- TC_LOG_INFO("server.loading", ">> Loaded %u battlemaster entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} battlemaster entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void BattlegroundMgr::CheckBattleMasters()
@@ -757,7 +757,7 @@ void BattlegroundMgr::CheckBattleMasters()
{
if ((creatureTemplatePair.second.npcflag & UNIT_NPC_FLAG_BATTLEMASTER) && !mBattleMastersMap.count(creatureTemplatePair.first))
{
- TC_LOG_ERROR("sql.sql", "Creature_Template Entry: %u has UNIT_NPC_FLAG_BATTLEMASTER, but no data in the `battlemaster_entry` table. Removing flag.", creatureTemplatePair.first);
+ TC_LOG_ERROR("sql.sql", "Creature_Template Entry: {} has UNIT_NPC_FLAG_BATTLEMASTER, but no data in the `battlemaster_entry` table. Removing flag.", creatureTemplatePair.first);
const_cast<CreatureTemplate&>(creatureTemplatePair.second).npcflag &= ~UNIT_NPC_FLAG_BATTLEMASTER;
}
}