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authorleak <none@none>2010-12-19 17:06:33 +0100
committerleak <none@none>2010-12-19 17:06:33 +0100
commitfd694cd2324a7e2d61d833a78024b68fd3605053 (patch)
tree2fb48411eb25ff627b56786b66c96dd646a30651 /src/server/game/Battlegrounds/BattlegroundMgr.cpp
parent9c35e10444b24848e0a909c46727ac2a312ab5de (diff)
Streamlining loading functions for server startup
- Added a couple of timer outputs - Improved code consistency between loading functions - Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 6103aabf694..f29e03ec77f 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -661,6 +661,8 @@ uint32 BattlegroundMgr::CreateBattleground(BattlegroundTypeId bgTypeId, bool IsA
void BattlegroundMgr::CreateInitialBattlegrounds()
{
+ uint32 oldMSTime = getMSTime();
+
float AStartLoc[4];
float HStartLoc[4];
uint32 MaxPlayersPerTeam, MinPlayersPerTeam, MinLvl, MaxLvl, start1, start2;
@@ -670,23 +672,20 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
bool IsArena;
uint32 scriptId = 0;
- uint32 count = 0;
-
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO,Weight,ScriptName FROM battleground_template");
if (!result)
{
barGoLink bar(1);
-
bar.step();
-
- sLog.outString();
sLog.outErrorDb(">> Loaded 0 battlegrounds. DB table `battleground_template` is empty.");
+ sLog.outString();
return;
}
barGoLink bar(result->GetRowCount());
+ uint32 count = 0;
do
{
@@ -785,10 +784,11 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
else if (bgTypeID != BATTLEGROUND_RB)
m_BGSelectionWeights[bgTypeID] = selectionWeight;
++count;
- } while (result->NextRow());
+ }
+ while (result->NextRow());
+ sLog.outString(">> Loaded %u battlegrounds in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u battlegrounds", count);
}
void BattlegroundMgr::InitAutomaticArenaPointDistribution()
@@ -1112,23 +1112,23 @@ uint32 BattlegroundMgr::GetPrematureFinishTime() const
void BattlegroundMgr::LoadBattleMastersEntry()
{
- mBattleMastersMap.clear(); // need for reload case
+ uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT entry,bg_template FROM battlemaster_entry");
+ mBattleMastersMap.clear(); // need for reload case
- uint32 count = 0;
+ QueryResult result = WorldDatabase.Query("SELECT entry, bg_template FROM battlemaster_entry");
if (!result)
{
barGoLink bar(1);
bar.step();
-
+ sLog.outString(">> Loaded 0 battlemaster entries. DB table `battlemaster_entry` is empty!");
sLog.outString();
- sLog.outString(">> Loaded 0 battlemaster entries - table is empty!");
return;
}
barGoLink bar(result->GetRowCount());
+ uint32 count = 0;
do
{
@@ -1147,10 +1147,11 @@ void BattlegroundMgr::LoadBattleMastersEntry()
mBattleMastersMap[entry] = BattlegroundTypeId(bgTypeId);
- } while (result->NextRow());
+ }
+ while (result->NextRow());
+ sLog.outString(">> Loaded %u battlemaster entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u battlemaster entries", count);
}
HolidayIds BattlegroundMgr::BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId)