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authorjoschiwald <joschiwald.trinity@gmail.com>2014-11-09 04:25:09 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2014-11-09 04:25:09 +0100
commit2fee7d195bfbabea0cb359582a8232351b6d3bac (patch)
tree288228047aba29ab266c2d291f3bd966cc12d86d /src/server/game/Battlegrounds/BattlegroundMgr.h
parente8576e5d71e46a535b95f03060c97f274fc20e9e (diff)
Core/NetworkIO: updated SMSG_UPDATE_WORLD_STATE, added SMSG_PVP_SEASON and added packet class for SMSG_INIT_WORLD_STATES
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.h')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index 23689c03fba..9e330373685 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -74,7 +74,6 @@ class BattlegroundMgr
void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, ObjectGuid guid);
void BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid guid, Player* player, BattlegroundTypeId bgTypeId);
void BuildStatusFailedPacket(WorldPacket* data, Battleground* bg, Player* pPlayer, uint8 QueueSlot, GroupJoinBattlegroundResult result);
- void BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value);
void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, Player* player, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType);
void BuildPlaySoundPacket(WorldPacket* data, uint32 soundId);
void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid guid);