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authorShauren <shauren.trinity@gmail.com>2017-07-12 00:05:41 +0200
committerShauren <shauren.trinity@gmail.com>2017-07-12 00:05:41 +0200
commit0d06fcee17274148ef6b5516b8cd03e3b8372f9a (patch)
treeec07f780936711aa85dc84e4b152166283b1ea7c /src/server/game/Battlegrounds/BattlegroundQueue.cpp
parent42622aa3d4082c29887a47427745d25d79d4c7f9 (diff)
Core/PacketIO: Updated and enabled LFG packets
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index bd0c588c627..54e66f968c3 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -398,7 +398,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
// queue->removeplayer, it causes bugs
WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, plr2, queueSlot, plr2->GetBattlegroundQueueJoinTime(bgQueueTypeId), group->ArenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, plr2, queueSlot, plr2->GetBattlegroundQueueJoinTime(bgQueueTypeId));
plr2->SendDirectMessage(battlefieldStatus.Write());
}
// then actually delete, this may delete the group as well!
@@ -1080,7 +1080,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
sBattlegroundMgr->ScheduleQueueUpdate(0, 0, m_BgQueueTypeId, m_BgTypeId, bg->GetBracketId());
WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_BgQueueTypeId), m_ArenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_BgQueueTypeId));
player->SendDirectMessage(battlefieldStatus.Write());
}
}