diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-07-12 00:05:41 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2017-07-12 00:05:41 +0200 |
commit | 0d06fcee17274148ef6b5516b8cd03e3b8372f9a (patch) | |
tree | ec07f780936711aa85dc84e4b152166283b1ea7c /src/server/game/Battlegrounds/BattlegroundQueue.cpp | |
parent | 42622aa3d4082c29887a47427745d25d79d4c7f9 (diff) |
Core/PacketIO: Updated and enabled LFG packets
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index bd0c588c627..54e66f968c3 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -398,7 +398,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount) // queue->removeplayer, it causes bugs WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, plr2, queueSlot, plr2->GetBattlegroundQueueJoinTime(bgQueueTypeId), group->ArenaType); + sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, plr2, queueSlot, plr2->GetBattlegroundQueueJoinTime(bgQueueTypeId)); plr2->SendDirectMessage(battlefieldStatus.Write()); } // then actually delete, this may delete the group as well! @@ -1080,7 +1080,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) sBattlegroundMgr->ScheduleQueueUpdate(0, 0, m_BgQueueTypeId, m_BgTypeId, bg->GetBracketId()); WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_BgQueueTypeId), m_ArenaType); + sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_BgQueueTypeId)); player->SendDirectMessage(battlefieldStatus.Write()); } } |