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authorCarbenium <carbenium@outlook.com>2020-07-26 20:44:07 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-24 11:55:32 +0100
commit310f996b1daf9dea701276847aa3fb30fcd43b9e (patch)
tree6016e31d8f9f3f439f4c35868cfcde4652a898b1 /src/server/game/Battlegrounds/BattlegroundQueue.cpp
parent906a47b1616eebe1b9f73f0b5a849c5d946e8137 (diff)
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0); to TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s); (cherry picked from commit 1131229ee9c43704b11187f0b11c327db92018b6)
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
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