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authorNaios <naios-dev@live.de>2015-10-12 21:26:18 +0200
committerCarbenium <carbenium@outlook.com>2015-11-06 23:46:53 +0100
commit441be76050d8463c8567c47fff88c10c88cc05be (patch)
tree09877c52b3be213286f3dd8da4861a1da1e57cc5 /src/server/game/Battlegrounds/BattlegroundQueue.cpp
parent39d29edf93574d0f133a66f44f059938c4de7a98 (diff)
Merge pull request #15676 from ShinDarth/bg2
Core/Battlegrounds: implement even BG teams configuration (cherry picked from commit f179c4180fec834c2d588f27994452649bdbe87c)
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp29
1 files changed, 25 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 8f459432d01..e02dde97658 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -497,24 +497,45 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, BattlegroundBracketId
{
int32 hordeFree = bg->GetFreeSlotsForTeam(HORDE);
int32 aliFree = bg->GetFreeSlotsForTeam(ALLIANCE);
+ uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size();
+ uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size();
+
+ // try to get even teams
+ if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_EVEN)
+ {
+ int32 hordeExtra = hordeCount - aliCount;
+ int32 aliExtra = aliCount - hordeCount;
+
+ hordeExtra = std::max(hordeExtra, 0);
+ aliExtra = std::max(aliExtra, 0);
+
+ if (aliCount != hordeCount)
+ {
+ aliFree -= aliExtra;
+ hordeFree -= hordeExtra;
+
+ aliFree = std::max(aliFree, 0);
+ hordeFree = std::max(hordeFree, 0);
+ }
+ }
//iterator for iterating through bg queue
GroupsQueueType::const_iterator Ali_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].begin();
//count of groups in queue - used to stop cycles
- uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size();
+
//index to queue which group is current
uint32 aliIndex = 0;
for (; aliIndex < aliCount && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree); aliIndex++)
++Ali_itr;
//the same thing for horde
GroupsQueueType::const_iterator Horde_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].begin();
- uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size();
+
uint32 hordeIndex = 0;
for (; hordeIndex < hordeCount && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); hordeIndex++)
++Horde_itr;
//if ofc like BG queue invitation is set in config, then we are happy
- if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == 0)
+ if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_NO_BALANCE)
return;
/*
@@ -649,7 +670,7 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground* /*bg_template*/, Battlegr
uint32 j = TEAM_ALLIANCE;
if (m_SelectionPools[TEAM_HORDE].GetPlayerCount() < m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount())
j = TEAM_HORDE;
- if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != 0
+ if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != BG_QUEUE_INVITATION_TYPE_NO_BALANCE
&& m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers)
{
//we will try to invite more groups to team with less players indexed by j