diff options
| author | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
| commit | 9083271a2f29326ae91a3239b972ca63513169f6 (patch) | |
| tree | 4b28f5c0c3cb4d447140743bd413402a7c685f8d /src/server/game/Battlegrounds/BattlegroundQueue.cpp | |
| parent | 93fc24ece91443225bbecf9f3cb59658194dcbf3 (diff) | |
* Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
| -rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index b882118ae3e..ac85123f5e2 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -155,7 +155,7 @@ GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, Battleg //announce world (this don't need mutex) if (isRated && sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE)) { - ArenaTeam *Team = objmgr.GetArenaTeamById(arenateamid); + ArenaTeam *Team = sObjectMgr.GetArenaTeamById(arenateamid); if (Team) sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, Team->GetName().c_str(), ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating); } @@ -279,7 +279,7 @@ uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, Battleg //remove player from queue and from group info, if group info is empty then remove it too void BattlegroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCount) { - //Player *plr = objmgr.GetPlayer(guid); + //Player *plr = sObjectMgr.GetPlayer(guid); int32 bracket_id = -1; // signed for proper for-loop finish QueuedPlayersMap::iterator itr; @@ -350,7 +350,7 @@ void BattlegroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou // announce to world if arena team left queue for rated match, show only once if (group->ArenaType && group->IsRated && group->Players.empty() && sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE)) { - ArenaTeam *Team = objmgr.GetArenaTeamById(group->ArenaTeamId); + ArenaTeam *Team = sObjectMgr.GetArenaTeamById(group->ArenaTeamId); if (Team) sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, Team->GetName().c_str(), group->ArenaType, group->ArenaType, group->ArenaTeamRating); } @@ -358,11 +358,11 @@ void BattlegroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou //if player leaves queue and he is invited to rated arena match, then he have to loose if (group->IsInvitedToBGInstanceGUID && group->IsRated && decreaseInvitedCount) { - ArenaTeam * at = objmgr.GetArenaTeamById(group->ArenaTeamId); + ArenaTeam * at = sObjectMgr.GetArenaTeamById(group->ArenaTeamId); if (at) { sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating); - Player *plr = objmgr.GetPlayer(guid); + Player *plr = sObjectMgr.GetPlayer(guid); if (plr) at->MemberLost(plr, group->OpponentsTeamRating); else @@ -384,7 +384,7 @@ void BattlegroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou { // remove next player, this is recursive // first send removal information - if (Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first)) + if (Player *plr2 = sObjectMgr.GetPlayer(group->Players.begin()->first)) { Battleground * bg = sBattlegroundMgr.GetBattlegroundTemplate(group->BgTypeId); BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType); @@ -443,7 +443,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * b for (std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) { // get the player - Player* plr = objmgr.GetPlayer(itr->first); + Player* plr = sObjectMgr.GetPlayer(itr->first); // if offline, skip him, this should not happen - player is removed from queue when he logs out if (!plr) continue; @@ -1014,7 +1014,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) { - Player* plr = objmgr.GetPlayer(m_PlayerGuid); + Player* plr = sObjectMgr.GetPlayer(m_PlayerGuid); // player logged off (we should do nothing, he is correctly removed from queue in another procedure) if (!plr) return true; @@ -1057,7 +1057,7 @@ void BGQueueInviteEvent::Abort(uint64 /*e_time*/) */ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) { - Player* plr = objmgr.GetPlayer(m_PlayerGuid); + Player* plr = sObjectMgr.GetPlayer(m_PlayerGuid); if (!plr) // player logged off (we should do nothing, he is correctly removed from queue in another procedure) return true; |
