aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Battlegrounds/BattlegroundQueue.cpp
diff options
context:
space:
mode:
authorNay <dnpd.dd@gmail.com>2012-01-07 17:13:42 +0000
committerNay <dnpd.dd@gmail.com>2012-01-07 17:13:42 +0000
commit9c26ce8da559e1d7cd83011885f84f83360819fc (patch)
tree3eb0164d9f93ccecf6ca737a902489a679b36b5b /src/server/game/Battlegrounds/BattlegroundQueue.cpp
parentccf8b3889b8a67c18d5c5c79ce3c0cd32d7647f6 (diff)
parenta79ea3dcdfc865896bd120edc864105685fc43f4 (diff)
Merge branch 'master' into 4.x
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Achievements/AchievementMgr.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Quests/QuestDef.cpp src/server/shared/Database/Implementation/CharacterDatabase.cpp src/server/shared/Database/Implementation/CharacterDatabase.h
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 0d76759e1be..a5b00ed9db1 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -721,15 +721,18 @@ bool BattlegroundQueue::CheckSkirmishForSameFaction(BattlegroundBracketId bracke
return true;
}
+void BattlegroundQueue::UpdateEvents(uint32 diff)
+{
+ m_events.Update(diff);
+}
+
/*
this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while (true) cycles to invite whole queue
it must be called after fully adding the members of a group to ensure group joining
should be called from Battleground::RemovePlayer function in some cases
*/
-void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating)
+void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating)
{
- m_events.Update(diff);
-
//if no players in queue - do nothing
if (m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty() &&