diff options
author | Nay <dnpd.dd@gmail.com> | 2012-01-07 17:13:42 +0000 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-01-07 17:13:42 +0000 |
commit | 9c26ce8da559e1d7cd83011885f84f83360819fc (patch) | |
tree | 3eb0164d9f93ccecf6ca737a902489a679b36b5b /src/server/game/Battlegrounds/BattlegroundQueue.cpp | |
parent | ccf8b3889b8a67c18d5c5c79ce3c0cd32d7647f6 (diff) | |
parent | a79ea3dcdfc865896bd120edc864105685fc43f4 (diff) |
Merge branch 'master' into 4.x
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Achievements/AchievementMgr.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Quests/QuestDef.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rwxr-xr-x | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 0d76759e1be..a5b00ed9db1 100755 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify it @@ -721,15 +721,18 @@ bool BattlegroundQueue::CheckSkirmishForSameFaction(BattlegroundBracketId bracke return true; } +void BattlegroundQueue::UpdateEvents(uint32 diff) +{ + m_events.Update(diff); +} + /* this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while (true) cycles to invite whole queue it must be called after fully adding the members of a group to ensure group joining should be called from Battleground::RemovePlayer function in some cases */ -void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating) +void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating) { - m_events.Update(diff); - //if no players in queue - do nothing if (m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty() && |